c_ccc
c_ccc
CC#
Created by c_ccc on 11/3/2022 in #help
Update Text Color OnTriggerEntry
so im completely baffled
12 replies
CC#
Created by c_ccc on 11/3/2022 in #help
Update Text Color OnTriggerEntry
the text appears
12 replies
CC#
Created by c_ccc on 11/3/2022 in #help
Update Text Color OnTriggerEntry
it works
12 replies
CC#
Created by c_ccc on 11/3/2022 in #help
Update Text Color OnTriggerEntry
when i remove the colour changing line (line1) its fine
12 replies
CC#
Created by c_ccc on 11/3/2022 in #help
Update Text Color OnTriggerEntry
and the text quite simply disappears, i know this because of i have the format of the text right to left and the 'Zone:' pushes all the way over
12 replies
CC#
Created by c_ccc on 11/3/2022 in #help
Update Text Color OnTriggerEntry
i manually set it within the editor
12 replies
CC#
Created by c_ccc on 11/3/2022 in #help
Update Text Color OnTriggerEntry
it isnt 0
12 replies
CC#
Created by c_ccc on 11/3/2022 in #help
Update Text Color OnTriggerEntry
12 replies
CC#
Created by c_ccc on 10/23/2022 in #help
Bullet Kills Wrong Enemy
public void takeDamage(float amount)
{
health -= amount;
if (health <= 0)
{
spawnBubbles();

Debug.Log("Enemy Dead");
Destroy(gameObject);
//DEAD
}
public void takeDamage(float amount)
{
health -= amount;
if (health <= 0)
{
spawnBubbles();

Debug.Log("Enemy Dead");
Destroy(gameObject);
//DEAD
}
9 replies
CC#
Created by c_ccc on 10/23/2022 in #help
Bullet Kills Wrong Enemy
here is the 'takeDamage' function:
9 replies
CC#
Created by c_ccc on 10/23/2022 in #help
Bullet Kills Wrong Enemy
the main damaging part to look at is the ontrigger enter
9 replies