using UnityEngine;
public class BulletController : MonoBehaviour
{
public float shootSpeed;
float freezeTime = .15f;
Rigidbody m_Rigidbody;
float bulletFreeze = 2f;
private GameObject reelBack;
public GunController gunScript;
Enemy1 enemyScript;
// Start is called before the first frame update
void Start()
{
gunScript = GameObject.FindObjectOfType<GunController>();
enemyScript = GameObject.FindObjectOfType<Enemy1>();
reelBack = GameObject.FindGameObjectWithTag("POINT");
m_Rigidbody = GetComponent<Rigidbody>();
gunScript.canFire = false;
}
// Update is called once per frame
void Update()
{
freezeTime -= Time.deltaTime; //new
if (freezeTime <= 0)
{
m_Rigidbody.constraints = RigidbodyConstraints.FreezePositionZ | RigidbodyConstraints.FreezeRotationZ;
bulletFreeze -= Time.deltaTime;
if (bulletFreeze <= 0)
{
Destroy(gameObject, .2f);
transform.LookAt(reelBack.transform);
m_Rigidbody.constraints = RigidbodyConstraints.FreezeRotation;
transform.position += transform.forward * 100*Time.deltaTime;
gunScript.canFire = true;
}
}
if (freezeTime > 0)
{
transform.Translate(Vector3.up * shootSpeed * Time.deltaTime);
}
//transform.Translate(Vector3.up * shootSpeed * Time.deltaTime);
//Destroy(gameObject, 3);
}
***private void OnTriggerEnter(Collider other)
{
if (other.tag == "Enemy")
{
Debug.Log("HIT");
enemyScript.takeDamage(5);
}***
}
}