ein
DHDistant Horizons
•Created by ein on 2/27/2024 in #help-me
Shaders that are known to work are not
I'm using the bliss shader with the nightly build of DH for 1.20.1, with the latest version of fabric, sodium, indium and iris currently available for 1.20.1. I see so many yt vids showcasing DH 2.0 working perfectly with shaders, one of which featured bliss shaders, and I can't for the life of me replicate it. To give a specific example, a shader like Complementary Reimagined only puts fog on the natively rendered chunks, while a shader like Bliss, which I've seen be used and look perfect multiple times does not show any of the LOD chunks. What am I doing wrong?
Specs:
GPU: RX6600
CPU: Ryzen 5 4600G
OS: Linux (Arch)
Full Mod List:
Better Third Person
Camera Overhaul
Cloth Config
Distant Horizens (nightly build)
Entity model features
Entity texture features
Fabric API
Fabric Language Kotlin
Fadeless
Falling Leaves
Fastload+
Fog Looks Good Now
Forge Config API Port
Indium
Iris
Mod Menu
MRU
Presence Footsteps
Reeses Sodium Options
Tectonic
Terralith
I didn't receive/see/notice any significant error messages, I'm not sure which other logs to include besides 'latest.log'
11 replies