ein
ein
DHDistant Horizons
Created by ein on 2/27/2024 in #help-me
Shaders that are known to work are not
I'm using the bliss shader with the nightly build of DH for 1.20.1, with the latest version of fabric, sodium, indium and iris currently available for 1.20.1. I see so many yt vids showcasing DH 2.0 working perfectly with shaders, one of which featured bliss shaders, and I can't for the life of me replicate it. To give a specific example, a shader like Complementary Reimagined only puts fog on the natively rendered chunks, while a shader like Bliss, which I've seen be used and look perfect multiple times does not show any of the LOD chunks. What am I doing wrong? Specs: GPU: RX6600 CPU: Ryzen 5 4600G OS: Linux (Arch) Full Mod List: Better Third Person Camera Overhaul Cloth Config Distant Horizens (nightly build) Entity model features Entity texture features Fabric API Fabric Language Kotlin Fadeless Falling Leaves Fastload+ Fog Looks Good Now Forge Config API Port Indium Iris Mod Menu MRU Presence Footsteps Reeses Sodium Options Tectonic Terralith I didn't receive/see/notice any significant error messages, I'm not sure which other logs to include besides 'latest.log'
11 replies