Stephen5311
Stephen5311
DHDistant Horizons
Created by Stephen5311 on 9/10/2024 in #help-me
Chunks for some reason are not preloaded in Replaymod when using DH.
Chunks loaded, just DH thinks I'm far away
16 replies
DHDistant Horizons
Created by Stephen5311 on 9/10/2024 in #help-me
Chunks for some reason are not preloaded in Replaymod when using DH.
No description
16 replies
DHDistant Horizons
Created by Stephen5311 on 9/10/2024 in #help-me
Chunks for some reason are not preloaded in Replaymod when using DH.
But then it must've left my mind
16 replies
DHDistant Horizons
Created by Stephen5311 on 9/10/2024 in #help-me
Chunks for some reason are not preloaded in Replaymod when using DH.
I actually thought about that as an idea I had...
16 replies
DHDistant Horizons
Created by Stephen5311 on 9/10/2024 in #help-me
Chunks for some reason are not preloaded in Replaymod when using DH.
I assume that'd have to be replay mod dev too
16 replies
DHDistant Horizons
Created by Stephen5311 on 9/10/2024 in #help-me
Chunks for some reason are not preloaded in Replaymod when using DH.
Is there a way to add a setting for it to save? or no?
16 replies
DHDistant Horizons
Created by Stephen5311 on 9/10/2024 in #help-me
Chunks for some reason are not preloaded in Replaymod when using DH.
Ah...
16 replies
DHDistant Horizons
Created by Stephen5311 on 9/10/2024 in #help-me
Chunks for some reason are not preloaded in Replaymod when using DH.
Short video of a render above
16 replies
DHDistant Horizons
Created by Stephen5311 on 9/2/2024 in #help-me
When turning on shaders, lines appear that stay perpindicular to where the player is facing:
I'll go talk to them and see if they recognize it
38 replies
DHDistant Horizons
Created by Stephen5311 on 9/2/2024 in #help-me
When turning on shaders, lines appear that stay perpindicular to where the player is facing:
So probably a Photon/Gluon issue
38 replies
DHDistant Horizons
Created by Stephen5311 on 9/2/2024 in #help-me
When turning on shaders, lines appear that stay perpindicular to where the player is facing:
I think it's working - too much fog
38 replies
DHDistant Horizons
Created by Stephen5311 on 9/2/2024 in #help-me
When turning on shaders, lines appear that stay perpindicular to where the player is facing:
I tried latest BSL version
38 replies
DHDistant Horizons
Created by Stephen5311 on 9/2/2024 in #help-me
When turning on shaders, lines appear that stay perpindicular to where the player is facing:
No description
38 replies
DHDistant Horizons
Created by Stephen5311 on 9/2/2024 in #help-me
When turning on shaders, lines appear that stay perpindicular to where the player is facing:
No T in Gluon my bad
38 replies
DHDistant Horizons
Created by Stephen5311 on 9/2/2024 in #help-me
When turning on shaders, lines appear that stay perpindicular to where the player is facing:
38 replies
DHDistant Horizons
Created by Stephen5311 on 9/2/2024 in #help-me
When turning on shaders, lines appear that stay perpindicular to where the player is facing:
I don't even have complemntary, I tried Bliss though
38 replies
DHDistant Horizons
Created by Stephen5311 on 9/2/2024 in #help-me
When turning on shaders, lines appear that stay perpindicular to where the player is facing:
Photon, Gluton, BSL, Bliss should all be compatiable
38 replies
DHDistant Horizons
Created by Stephen5311 on 9/2/2024 in #help-me
When turning on shaders, lines appear that stay perpindicular to where the player is facing:
No description
38 replies
DHDistant Horizons
Created by Stephen5311 on 9/2/2024 in #help-me
When turning on shaders, lines appear that stay perpindicular to where the player is facing:
Good to know : D
38 replies
DHDistant Horizons
Created by Stephen5311 on 9/2/2024 in #help-me
When turning on shaders, lines appear that stay perpindicular to where the player is facing:
Since I no longer need it
38 replies