The Urban Goose
SMSatisfactory Modding
•Created by The Urban Goose on 1/27/2025 in #help-using-mods
SMM stuck in full screen on wrong monitor [Linux Mint 22]
But, uhh... It's solved for now
9 replies
SMSatisfactory Modding
•Created by The Urban Goose on 1/27/2025 in #help-using-mods
SMM stuck in full screen on wrong monitor [Linux Mint 22]
IDK what was going on there
9 replies
SMSatisfactory Modding
•Created by The Urban Goose on 1/27/2025 in #help-using-mods
SMM stuck in full screen on wrong monitor [Linux Mint 22]
It just went back to normal?
9 replies
SMSatisfactory Modding
•Created by The Urban Goose on 1/27/2025 in #help-using-mods
SMM stuck in full screen on wrong monitor [Linux Mint 22]
Closing SMM and reopening it just makes it reappear in the same exact way, same with a full restart of the computer
9 replies
SMSatisfactory Modding
•Created by The Urban Goose on 1/27/2025 in #help-using-mods
SMM stuck in full screen on wrong monitor [Linux Mint 22]
9 replies
SMSatisfactory Modding
•Created by The Urban Goose on 1/27/2025 in #help-using-mods
SMM stuck in full screen on wrong monitor [Linux Mint 22]
No
9 replies
SMSatisfactory Modding
•Created by AndreAquila on 11/14/2024 in #help-developing-mods
Anybody has UE5 or UE4 Pioneer sk mesh to make animated buildables
34 replies
SMSatisfactory Modding
•Created by davidon.top on 10/16/2024 in #help-developing-mods
Linux mod development?
Would you mind giving me a rundown on how I could get that working on my end?
My mods don't do anything with audio, so I should be fine
78 replies
SMSatisfactory Modding
•Created by davidon.top on 10/16/2024 in #help-developing-mods
Linux mod development?
Am I understanding this correctly?
Did you manage to get the mod dev enviornment working on Linux?
78 replies
SMSatisfactory Modding
•Created by AndreAquila on 11/14/2024 in #help-developing-mods
Anybody has UE5 or UE4 Pioneer sk mesh to make animated buildables
👍
34 replies
SMSatisfactory Modding
•Created by AndreAquila on 11/14/2024 in #help-developing-mods
Anybody has UE5 or UE4 Pioneer sk mesh to make animated buildables
(I'm gonna go with wait for now)
34 replies
SMSatisfactory Modding
•Created by AndreAquila on 11/14/2024 in #help-developing-mods
Anybody has UE5 or UE4 Pioneer sk mesh to make animated buildables
So do I send it here, send it to DMs, or wait for a response from Archengius.?
34 replies
SMSatisfactory Modding
•Created by AndreAquila on 11/14/2024 in #help-developing-mods
Anybody has UE5 or UE4 Pioneer sk mesh to make animated buildables
Sent 👍
34 replies
SMSatisfactory Modding
•Created by AndreAquila on 11/14/2024 in #help-developing-mods
Anybody has UE5 or UE4 Pioneer sk mesh to make animated buildables
IIRC all bones now should be in the correct orientation in Blender, so when you import this back to UE5 the skeleton should be identical to the default skeleton, which I believe follows the UE5 skeleton convention, so other UE5 character animations should hopefully work (some retargeting may be required though)
34 replies
SMSatisfactory Modding
•Created by AndreAquila on 11/14/2024 in #help-developing-mods
Anybody has UE5 or UE4 Pioneer sk mesh to make animated buildables
34 replies
SMSatisfactory Modding
•Created by AndreAquila on 11/14/2024 in #help-developing-mods
Anybody has UE5 or UE4 Pioneer sk mesh to make animated buildables
@AndreAquila
I just remembered that I had already made a blender file for the Pioneer in october.
Model is fully imported and rigged, along with all heads, I can send the file over (not sure if I can post it here, if the mods give the OK I'll just do that)
34 replies
SMSatisfactory Modding
•Created by AndreAquila on 11/14/2024 in #help-developing-mods
Anybody has UE5 or UE4 Pioneer sk mesh to make animated buildables
The bones in skeletal meshes export in the wrong orientation in my experience, and need manual fixing
Also yes, the pioneer model doesn't have a head, the head is a separate static mesh (because of the helmet customisation)
34 replies
SMSatisfactory Modding
•Created by Borketh on 11/15/2024 in #help-using-mods
Locomotive Interiors: Interior LOD does not match loco
That's because the interior is a separate mesh, not actually directly part of the locomotive.
Unfortunately I don't have much time to work on my mods at the moment, so I really can't give an ETA on when I'll have this fixed.
Feel free to add this to the mod's github issues: https://github.com/anUrbanGoose/TrainInteriors/issues
(Alternatively I can just add it myself tomorrow)
If possible, it would be quite helpful if you could provide your graphics settings, and how far away from the train it happens, so I can fix this issue easier, once I have the time to do so.
7 replies
SMSatisfactory Modding
•Created by davidon.top on 10/16/2024 in #help-developing-mods
Linux mod development?
Gonna assume y'all already know this, but in case you don't:
You can also use JetBrains Rider as an IDE for UE5, which is available on Linux.
Rider has quite recently been made free for personal use.
Maybe that could work in some way?
78 replies
SMSatisfactory Modding
•Created by Sevetamryn on 10/31/2024 in #help-using-mods
Vehicle Cam - glare in window (Train)
I changed the glass material to be less reflective.
Happy to hear it helped at least a bit.
I'm going to redesign the train interior once I have the time to do so, and the window is likely gonna change again once I do that, so this is mainly a temporary solution until then.
9 replies