Solup
Solup
PDPolygonflow Dash
Created by Solup on 3/13/2025 in #dash-feedback
Bug: Proximity mask issue with splines scattering
It was pretty easy to be honest, I followed the "GETTING STARTED WITH DASH - EASY WORLD BUILDING IN UE5" video. I'm currently following the stylized house 30min tutorial, and then I'll follow the helldiver's one. It's globally pretty intuitive to use, I like the search bar which is very convenient to find anything you want, the AI is also pretty cool, I used it 2 or 3 times to guide me a bit. The content browser is really cool with the last update and the AI tagging system is so cool. Also I find so cool to be able to scan another project to import stuff in the current one, I like having a "vault" project so this so cool and so convenient to keep you're current project clean. I also had a few minor bugs requiring to restart the engine (like the spline curve not being created), but nothing really important. One thing I find a bit annoying is the 500 assets restriction, which is less than the content used for the helldivers tutorial so you need either to create subfolders and scan only what you want to use, or scan without the AI tagging. But well, I understand this a free trial and you need to have some limitation. There are no limitation on the features so it's pretty fair to be honest 🙂 I'll gladly switch to the freelance licensing once the trial is finished. Oh and last but not least, as a solodev and a programmer, I always struggle making level/env design because tools are not user friendly, this is so annoying to build everything (even with foliage tool or stuff like that). But with dash this is so cool and so fun. For the first time in my ~5 years UE dev experience, I'm really having fun making env design 🙂
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