Bug: Proximity mask issue with splines scattering

Hello, I don't know if this one has already been reported but in case this was not I'll take time to explain the bug I found. I created 2 splines and scattered the same stone along the 2 splines. I've set the proximity mask of the stone on the first spline to exclude some grass, it's working fine, but when I try to exclude the foliage from the second spline it doesn't work, even if both scattered stone appear in the grass proximity settings (see Image1). I noticed both scatter actors had the same as I scattered the same object on both spline, so I tried to rename one of them and boom, it works! (see Image2). Hope this "diag" may help you understand what's wrong under the hood and this workaround may help other people facing the same issue until it's fixed. Anyway, you're doing an amazing job with Dash, I've been using it for a couple of days and this is so fun to use and a real game changer. Good job and cheers
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3 Replies
DanielFreden (Dash for UE5)
Hey @Solup ! Good find! Missed this bug in our testing! Thank you! Glad you like Dash so far! How was your feeling getting started with it, easy or complex? If I may ask 🙂
Solup
SolupOP2mo ago
It was pretty easy to be honest, I followed the "GETTING STARTED WITH DASH - EASY WORLD BUILDING IN UE5" video. I'm currently following the stylized house 30min tutorial, and then I'll follow the helldiver's one. It's globally pretty intuitive to use, I like the search bar which is very convenient to find anything you want, the AI is also pretty cool, I used it 2 or 3 times to guide me a bit. The content browser is really cool with the last update and the AI tagging system is so cool. Also I find so cool to be able to scan another project to import stuff in the current one, I like having a "vault" project so this so cool and so convenient to keep you're current project clean. I also had a few minor bugs requiring to restart the engine (like the spline curve not being created), but nothing really important. One thing I find a bit annoying is the 500 assets restriction, which is less than the content used for the helldivers tutorial so you need either to create subfolders and scan only what you want to use, or scan without the AI tagging. But well, I understand this a free trial and you need to have some limitation. There are no limitation on the features so it's pretty fair to be honest 🙂 I'll gladly switch to the freelance licensing once the trial is finished. Oh and last but not least, as a solodev and a programmer, I always struggle making level/env design because tools are not user friendly, this is so annoying to build everything (even with foliage tool or stuff like that). But with dash this is so cool and so fun. For the first time in my ~5 years UE dev experience, I'm really having fun making env design 🙂
DanielFreden (Dash for UE5)
Thanks for taking the time to write this! I am really glad to hear you like it so far!😍 Yee the trial 500 tag limit is a bit annoying I agree, but as the tagging process costs us money, we need some limitations 😦 Fyi, you can enter in your own openAI key and tag away at your own expense as well! You can find the option in the Content Browser menu 🙂 If your overall posetive feeling changes or you have any questions in the future, just ping me or someone else from the team! 🙂

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