Clemente
Clemente
Update FoundryVTT Tabbed Chatlog to allow for Creation/Deletion of Additional Chat Tabs
@wonderfulnewworld I've just re-read your message and I have to ask: have you checked the settings? The Other/Roll thing can be toggled with a setting. Also, I've just released a new version that enforces IC messages to be sent to the OOC channel if it is active, so check it out too
129 replies
Update FoundryVTT Tabbed Chatlog to allow for Creation/Deletion of Additional Chat Tabs
The main issue with customizable tabs is how Other/Roll messages should get displayed, and the way the tab sources were written makes things complicated overall. I'm worried this will take more work than I could reasonably charge you. I might make it a Premium module when the Marketplace is out instead (Q4 2024)
129 replies
Update FoundryVTT Tabbed Chatlog to allow for Creation/Deletion of Additional Chat Tabs
And I misremembered the OOC thing, I can implement that feature back in. The actual change is a planned changed to IC messages on V13 https://github.com/foundryvtt/foundryvtt/issues/10896
129 replies
Update FoundryVTT Tabbed Chatlog to allow for Creation/Deletion of Additional Chat Tabs
Sorry for the delay. So, the original module kinda broke on V12 since the Roll/Other message type has been removed and it would take a lot of work to fix it entirely, so I took the opportunity to rewrite the module from scratch. Discord functionality is a feature I feel is better suited for the Foundry to Discord module. It's a "reinventing the wheel"-kind of situation. I can work out with the module's author to have a similar feature for the split chats.
129 replies
Update FoundryVTT Tabbed Chatlog to allow for Creation/Deletion of Additional Chat Tabs
IIRC V12 changed the default behavior of messages, so that is intended.
129 replies
Update FoundryVTT Tabbed Chatlog to allow for Creation/Deletion of Additional Chat Tabs
I'm currently on a family trip and will be back home on Monday, so I can't look at it to give you an answer before that.
129 replies
LOELeague of Extraordinary FoundryVTT Developers
Created by Apostol Apostolov on 6/18/2024 in #commissions
Token Health for v12
I'll send the request to FoundryVTT support
13 replies
How to add buttons to the ProseMirror Menu?
Ah, I copied it from a V12-only code. I didn't notice it wasn't V11-compatible
8 replies
How to add buttons to the ProseMirror Menu?
try something like this
Hooks.on("getProseMirrorMenuDropDowns", (menu, items) => {
const wrapIn = foundry.prosemirror.commands.wrapIn;
if ("format" in items) {
items.format.entries.push({
action: "foo",
title: "Foo",
children: [
{
action: "bar",
title: "Bar",
node: menu.schema.nodes.div,
attrs: { class: "foobar" },
cmd: () => {
menu._toggleBlock(menu.schema.nodes.div, wrapIn, {
attrs: { _preserve: { class: "foobar" } },
});
return true;
},
}
]
});
}
});
Hooks.on("getProseMirrorMenuDropDowns", (menu, items) => {
const wrapIn = foundry.prosemirror.commands.wrapIn;
if ("format" in items) {
items.format.entries.push({
action: "foo",
title: "Foo",
children: [
{
action: "bar",
title: "Bar",
node: menu.schema.nodes.div,
attrs: { class: "foobar" },
cmd: () => {
menu._toggleBlock(menu.schema.nodes.div, wrapIn, {
attrs: { _preserve: { class: "foobar" } },
});
return true;
},
}
]
});
}
});
8 replies
LOELeague of Extraordinary FoundryVTT Developers
Created by ⛧RoterTeufel⛧ on 11/25/2023 in #commissions
Module for Alignment System supplement
the images aren't loading on the link, they do show up on the repo, though
19 replies