StormGolf73
StormGolf73
PDPolygonflow Dash
Created by StormGolf73 on 7/10/2024 in #dash
Too many strange things seem to happen
Hello, just got a reminder that my trial is ending soon. I'd take you up on the extension if you are still willing to do so. The last week I've not been in Unreal as much, getting an older project out the door...so this would be a big help in making sure all is good to go when I begin the subscription. My registered email I think is [email protected]
3 replies
PDPolygonflow Dash
Created by StormGolf73 on 7/8/2024 in #dash
When I import new models to my level...
I'll keep you updated if I see more issues....but for now this no longer seems to be an issue. The one main thing I did is SAVE from the thumbnail in the content-browser as your video showed. The counter ticks up. I've never done it there...I always had opened up the mesh in it's own editor. made material changes and saved with the DISK icon there. Not sure if this has changed anything but it is different than I had done before. Now when I save via ICON on the mesh editor, like had been doing, the counter tick seems to go up. shrug I have enabled and disabled, but currently have enabled my Remote Execution Python checkbox as I need it. It does not seem to affect the functionality of Dash. Again the only thing I've really done differently in this entire test was initially use the right click SAVE on the content-browser page of said MESH. From then on the saves and imports have been working. May look there in the code to see if there is anything funny going on....until I had done that the ticks/counter were not going up until I restarted Unreal. Software...ugh....I know this isn't much help, but it's my experience and may give you an area to look at. Who knows, could have just been something glitched in memory too...not at all Dash fault. Thanks for your help on this!
11 replies
PDPolygonflow Dash
Created by StormGolf73 on 7/8/2024 in #dash
When I import new models to my level...
No description
11 replies
PDPolygonflow Dash
Created by StormGolf73 on 7/8/2024 in #dash
When I import new models to my level...
I can try this. Before I do...the only thing that might be strange, most people don't have setup on their UNREAL is I enable the REMOTE EXECUTION inside my projects for Python....as I use a Blender plugin from Epic to send files over to Unreal directly from Blender. All it really does is export an FBX, sends to a directory in Unreal, similar to a manual import...but it's a quick key execution in Blender and works seamlessly. Do you think this could be causing a problem? I'll disable this feature in Unreal and try manually importing an FBX to see if things work as expected. Maybe this will give us both a bit more information to work with.
11 replies
PDPolygonflow Dash
Created by StormGolf73 on 7/10/2024 in #dash
Too many strange things seem to happen
I get it! Really appreciate the fast response you guys have been giving back. And truly love the direction of the software, as it would be a big help for my Unreal development. I come from Blender where my asset library is key to my success. Turning quick Archviz projects around. Love the scatter tools in Dash as well...but the big item for me is the Asset Library. I'm going to try and run the scripts and help figure out the other problem we were having as your CTO suggested. Again, appreciate the quick feedback and effort to help nail these things down!
3 replies
PDPolygonflow Dash
Created by StormGolf73 on 7/8/2024 in #dash
When I import new models to my level...
Ah I see on the check for untagged assets. That makes more sense. As all the ones that showed up did have TAGS. However even when saving after importing new models Dash does not show new models to be tagged/computed in the browser until I re-open Unreal. Should this be the case?
11 replies
PDPolygonflow Dash
Created by StormGolf73 on 7/8/2024 in #dash
When I import new models to my level...
No description
11 replies