MurakumoVance
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by MurakumoVance on 4/3/2023 in #open-brush-feature-suggestions
Object Paths Similar to Camera Paths.
I'll be honest with you. I can't tell what that is, but I trust what you're saying! 🤣
I'm terrible with coding. But I can draw a concept or write you a story NO PROBLEM.
If you have anything you want me to beta test, I'm game to do so. In fact... I have a project coming up titled; "Of Bleaks of Blood and Gold" that I aim to complete EXCLUSIVELY with Tiltbrush only. My goal was to make a motion comic web series with whatever animation I can manage. So once this featured has matured, and you feel it's ready for proper showcasing, let me know so I can give it a whirl!
10 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by MurakumoVance on 4/3/2023 in #open-brush-feature-suggestions
Object Paths Similar to Camera Paths.
Sorry it took me so long to reply to this. I completely forgot to check back to this conversation thread. I've been busy with IRL stuff.
Okay, so I had a look at the link you provided. I don't think the video demonstrates a feature like what I'm suggesting.
Let me try to elaborate further. I used to work with Macromedia Flash 8 Professional for a long time before it was bought out by Adobe and turned into "Animate." (Terrible name for a software by the way. Makes doing Google research an absolute nightmare!) But I digress. In that software there's a popular function called a "Motion Tween." It is where you can select a placement/orientation of an object at Keyframe A and then select a different placement/orientation at keyframe B.
When you preview that on the timeline, it simulates the movement between. (I'm just explaining this for anyone who may not be familiar with the motion tween vocabulary word.) So what I'm implying with my camera path idea is that the camera already works kinda like a motion tween but with added steps. What if instead of a camera... We were setting specific brush strokes to move on a path? I know it would be a lot of work to get that feature in there, and I also know it'd be a lot of work to set up any real meaningful animation, but I already feel (as an artist) that I can operate at a MUCH faster rate in Tiltbrush than I ever could in Flash. Rigging and animating anything felt like a slog of a chore. Camera paths in Tiltbrush might be somewhat annoying, but vastly easier than typical animation (in my opinion.)
When you preview that on the timeline, it simulates the movement between. (I'm just explaining this for anyone who may not be familiar with the motion tween vocabulary word.) So what I'm implying with my camera path idea is that the camera already works kinda like a motion tween but with added steps. What if instead of a camera... We were setting specific brush strokes to move on a path? I know it would be a lot of work to get that feature in there, and I also know it'd be a lot of work to set up any real meaningful animation, but I already feel (as an artist) that I can operate at a MUCH faster rate in Tiltbrush than I ever could in Flash. Rigging and animating anything felt like a slog of a chore. Camera paths in Tiltbrush might be somewhat annoying, but vastly easier than typical animation (in my opinion.)
10 replies