Dortamur
SMSatisfactory Modding
•Created by Dortamur on 3/2/2025 in #help-developing-mods
Crash on garbage collection of WidgetInteraction Component
The problem is the Actor exists in one world, and can't move to another world. So it has to be deleted when one world ends before the next world begins. The crash happens when loading a new game while in a game too, as the world is restarted from scratch.
32 replies
SMSatisfactory Modding
•Created by Dortamur on 3/2/2025 in #help-developing-mods
Crash on garbage collection of WidgetInteraction Component
This crash happens when returning to the main menu, so the world has been closed.
32 replies
SMSatisfactory Modding
•Created by Dortamur on 3/2/2025 in #help-developing-mods
Crash on garbage collection of WidgetInteraction Component
Given we're on Experimental and there are currently changes to the Engine and SML ongoing, would it be possible for someone with more access and greater knowledge than me to take a look and see if this can be resolved for 1.1?
Is there an avenue through here, or https://questions.satisfactorygame.com/, or other, that I could request CSS take a look?
32 replies
SMSatisfactory Modding
•Created by Dortamur on 3/2/2025 in #help-developing-mods
Crash on garbage collection of WidgetInteraction Component
I've been updating my UEVR Enhancements mod to Experimental 1.1 and most issues have been sorted out. Unfortunately, this garbage collection crash of WidgetInteractionComponent is still an issue.
Repeating the aforementioned test with the Example Mod, the crash is about the same as it was before...
32 replies
SMSatisfactory Modding
•Created by Craftingdeamon on 4/23/2025 in #help-using-mods
modded server connection problem
Aah, well if UEVR Enhancements is neither on the Server nor the Client, it must be some other issue, right?
26 replies
SMSatisfactory Modding
•Created by Craftingdeamon on 4/23/2025 in #help-using-mods
modded server connection problem
Hmmm. Nothing that I can tell. From the
SatisfactoryModManager.log
I can see UEVREnhancements was uninstalled, but if it's still on the Server it will probably expect the Client to have it. The version listed is 0.9.12, which isn't the latest - maybe the server was running the latest 0.9.15?
I did stuff up the RemoteVersionRange
config in 0.9.14 so if the Server is running that version, it would cause a version mismatch, but 0.9.15 resolved that.
There's very little networking code in UEVREnhancements
, but the two files mentioned RCO_Player
and RCO_Equipment
handle what few Remote Calls there are, which is just calls which require a Server call, like switching equipment or editing ToDo notes.26 replies
SMSatisfactory Modding
•Created by Dortamur on 3/2/2025 in #help-developing-mods
Crash on garbage collection of WidgetInteraction Component
32 replies
SMSatisfactory Modding
•Created by Dortamur on 3/2/2025 in #help-developing-mods
Crash on garbage collection of WidgetInteraction Component
But could also be used in a flat game through, eg; pointing a weapon at an in-world widget selection.
32 replies
SMSatisfactory Modding
•Created by Dortamur on 3/2/2025 in #help-developing-mods
Crash on garbage collection of WidgetInteraction Component
Yes. It's used in other UE engines - it's a standard part of the VR widget interaction toolkit.
32 replies
SMSatisfactory Modding
•Created by Dortamur on 3/2/2025 in #help-developing-mods
Crash on garbage collection of WidgetInteraction Component
It's a standard Unreal Engine component, so perhaps it's been affected by other engine customisations, or perhaps wasn't kept up to date with the engine migrations?
32 replies
SMSatisfactory Modding
•Created by Dortamur on 3/2/2025 in #help-developing-mods
Crash on garbage collection of WidgetInteraction Component
It also means that in a Network game, if the user gets a Network disconnect, the user gets the crash, rather than returning to the menu to be able to reconnect.
32 replies
SMSatisfactory Modding
•Created by Dortamur on 3/2/2025 in #help-developing-mods
Crash on garbage collection of WidgetInteraction Component
Thing is - it works perfectly fine, and you can play for hours without any problems. But when the world unloads, like returning to the main menu, then the crash happens.
32 replies
SMSatisfactory Modding
•Created by Dortamur on 3/2/2025 in #help-developing-mods
Crash on garbage collection of WidgetInteraction Component
This is a component to allow interaction with the Widget Component. This class allows you to simulate a sort of laser pointer device, when it hovers over widgets it will send the basic signals to show as if the mouse were moving on top of it. You'll then tell the component to simulate key presses, like Left Mouse, down and up, to simulate a mouse click.
32 replies
SMSatisfactory Modding
•Created by Dortamur on 3/2/2025 in #help-developing-mods
Crash on garbage collection of WidgetInteraction Component
Actually - the reverse. But you get the idea. 😆
32 replies
SMSatisfactory Modding
•Created by Dortamur on 3/2/2025 in #help-developing-mods
Crash on garbage collection of WidgetInteraction Component
So the user would use their left hand to point at a menu floating above their right hand to select equipment, scan for resources, etc...
32 replies
SMSatisfactory Modding
•Created by Dortamur on 3/2/2025 in #help-developing-mods
Crash on garbage collection of WidgetInteraction Component
The WidgetInteraction component is used in my mod attached to VR controllers which follow the users hands. They are used to handle interactions with world-space widgets, namely the wrist menus that I have implemented.
32 replies
SMSatisfactory Modding
•Created by Dortamur on 3/2/2025 in #help-developing-mods
Crash on garbage collection of WidgetInteraction Component
...called from "RootGameWorld_ExampleMod" on Initialization.
32 replies
SMSatisfactory Modding
•Created by Dortamur on 3/2/2025 in #help-developing-mods
Crash on garbage collection of WidgetInteraction Component

32 replies
SMSatisfactory Modding
•Created by Dortamur on 3/2/2025 in #help-developing-mods
Crash on garbage collection of WidgetInteraction Component

32 replies
SMSatisfactory Modding
•Created by Suurs on 2/9/2025 in #help-using-mods
uevr wrist menu rotation issue
When you first inject in, does it pop up a message and say either uevr or the profile are the wrong version? My first guess is your using uevr 1.05 instead of the nightly version.
7 replies