Tieguaili
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by Zandy on 7/17/2024 in #open-blocks-feature-suggestions
Add common VR Modelling Tools that are missing
if you can get instancing into the main build that'd make openbrush a level design powerhouse
16 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by wecanthearyou on 7/17/2024 in #open-blocks-feature-suggestions
Coexistence?\Merge?\Bridge?\ to Open Brush.
i agree and disagree at the same time, having your modelling and scene building tools in the same app under different modes offers you the fluidity of workflow that blender does by having a number of toolkits in one place, but like you said there's very little done with xr to allow easy use of multiple apps and while you would have a nice scene creation and modelling toolkit put together we'd still be lacking any ability to work with suclpting and animation so getting that side fleshed out would also be nice
49 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by Zandy on 7/17/2024 in #open-blocks-feature-suggestions
Add common VR Modelling Tools that are missing
maybe add surface snapping as well for retopo on an imported mesh
16 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by Tieguaili on 7/16/2024 in #open-brush-chat
How to implement voxel sculpting
....how did that never come up when i googled "godot marching cubes"?
33 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by Tieguaili on 7/16/2024 in #open-brush-chat
How to implement voxel sculpting
either way, if GDscript ends up limiting what can be done too much i can still use godot for the vr part and the ui then convert the meshing to c++ or something
33 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by Tieguaili on 7/16/2024 in #open-brush-chat
How to implement voxel sculpting
some techwizardry with an intergrated graphics thing? lol
33 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by Tieguaili on 7/16/2024 in #open-brush-chat
How to implement voxel sculpting
also since i'm aiming this at standalone headsets there's no GPU to use
33 replies