Martoph
DHDistant Horizons
•Created by Martoph on 1/11/2025 in #help-me
Clarification Regarding 2.3 Client/Server communication
Hello,
I believe I'm confused regarding how DH client/server communication is supposed to work for multiplayer.
My understanding is that if my client has a view distance of 1000 chunks, but the server has only generated a distance of 30, that my client will request DH on the server to generate those chunks and update the client's LODs.
However, when im on a local multiplayer test world I setup for myself, this is not the case. The chunks I have LODs for is far smaller than the view distance I set on my client. When I wait for chunks to generate, I dont see any updates on my client's screen.
Stranger still, the update overlay message does not update like it does on single player. In SP, i get a timer of when the generation will be finished. On Multiplayer, the overlay only updates as my player moves around.
Could someone help me diagnose my issue on multiplayer or confirm what i am supposed to be seing when in multiplayer? Thanks!
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