fash
SMSatisfactory Modding
•Created by fash on 11/6/2024 in #help-using-mods
Recipe Randomizer 2.0.11 (Andre Aquila): Bauxite milestone breaks existing recipes
Apologies. Here is the output
10 replies
SMSatisfactory Modding
•Created by fash on 11/6/2024 in #help-using-mods
Recipe Randomizer 2.0.11 (Andre Aquila): Bauxite milestone breaks existing recipes
In Windows I built a list of all the things that are unlocked more than once, so maybe those are all the affected recipes in vanilla.
I did it with a jq filter like
invoked like (PowerShell)
10 replies
SMSatisfactory Modding
•Created by fash on 11/6/2024 in #help-using-mods
Recipe Randomizer 2.0.11 (Andre Aquila): Bauxite milestone breaks existing recipes
Awesome! Root cause makes sense. Thanks for looking at it so fast. I'll have to look through the wiki and try to find all the recipes this might have happened on, maybe I can override them to their old values
10 replies
SMSatisfactory Modding
•Created by fash on 11/6/2024 in #help-using-mods
Recipe Randomizer 2.0.11 (Andre Aquila): Bauxite milestone breaks existing recipes
No, the entire playthrough has been on 1.0.0.4 & 1.0.0.5, and the recipe change happens right when researching Bauxite Refinement.
I will try to DM the save.
10 replies
SMSatisfactory Modding
•Created by fash on 11/6/2024 in #help-using-mods
Recipe Randomizer 2.0.11 (Andre Aquila): Bauxite milestone breaks existing recipes
No other mods are installed: The only mods listed in Satisfactory Mod Manager v3.0.3 are:
* Recipe Randomizer 2.0.11
* ContentLib 1.5.0
* Satisfactory Mod Loader 3.8.0
10 replies