Aurora
SMSatisfactory Modding
•Created by Aurora on 10/12/2024 in #help-using-mods
Crash upon going over power capacity
trying to find where to do that
73 replies
SMSatisfactory Modding
•Created by Aurora on 10/12/2024 in #help-using-mods
Crash upon going over power capacity
its just the number 4 itself
73 replies
SMSatisfactory Modding
•Created by Aurora on 10/12/2024 in #help-using-mods
Crash upon going over power capacity
Factory game be Factory game
73 replies
SMSatisfactory Modding
•Created by Aurora on 10/12/2024 in #help-using-mods
Crash upon going over power capacity
had to lol
73 replies
SMSatisfactory Modding
•Created by Aurora on 10/12/2024 in #help-using-mods
Crash upon going over power capacity
It just really doesnt like the number 4, Jhin would hate it
73 replies
SMSatisfactory Modding
•Created by Aurora on 10/12/2024 in #help-using-mods
Crash upon going over power capacity
Version: 368883, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Listen Server, IsUsingMods: Yes, IsSaveGameEdited: No
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000044
FactoryGameSteam_FactoryGame_Win64_Shipping!UFGVertexAnimatedMeshComponent::UpdateEffectTimeline() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGVertexAnimatedMeshComponent.cpp:306]
FactoryGameSteam_FactoryGame_Win64_Shipping!UVertexAnimationNotifySubsystem::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGVertexAnimatedMeshComponent.cpp:1125]
FactoryGameSteam_Engine_Win64_Shipping!FTickableGameObject::TickObjects() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\Tickable.cpp:153]
FactoryGameSteam_Engine_Win64_Shipping!UWorld::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1599]
FactoryGameSteam_Engine_Win64_Shipping!UGameEngine::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1796]
FactoryGameSteam_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:15]
FactoryGameSteam_Win64_Shipping!FEngineLoop::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5864]
FactoryGameSteam_Win64_Shipping!GuardedMain() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]
FactoryGameSteam_Win64_Shipping!GuardedMainWrapper() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
FactoryGameSteam_Win64_Shipping!LaunchWindowsStartup() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
FactoryGameSteam_Win64_Shipping!WinMain() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
FactoryGameSteam_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
73 replies
SMSatisfactory Modding
•Created by Aurora on 10/12/2024 in #help-using-mods
Crash upon going over power capacity
40x crashes
73 replies
SMSatisfactory Modding
•Created by Aurora on 10/12/2024 in #help-using-mods
Crash upon going over power capacity
16x is fine
73 replies
SMSatisfactory Modding
•Created by Aurora on 10/12/2024 in #help-using-mods
Crash upon going over power capacity
It does not seem to be happening with the 10x
73 replies
SMSatisfactory Modding
•Created by Aurora on 10/12/2024 in #help-using-mods
Crash upon going over power capacity
Lemme see if I have the materials to do so lol, one sec
73 replies
SMSatisfactory Modding
•Created by Aurora on 10/12/2024 in #help-using-mods
Crash upon going over power capacity
That also explains why people were having things run fine at first in some cases and it only crashed later, because it would only be rendering those animations when its in the players fov no?
73 replies
SMSatisfactory Modding
•Created by Aurora on 10/12/2024 in #help-using-mods
Crash upon going over power capacity
Ah got it, thats what I was thinking it potentially was, but im not familiar enough with unreal to know for sure
73 replies
SMSatisfactory Modding
•Created by Aurora on 10/12/2024 in #help-using-mods
Crash upon going over power capacity
Out of curiosity, what was the bug?
73 replies
SMSatisfactory Modding
•Created by Aurora on 10/12/2024 in #help-using-mods
Crash upon going over power capacity
tysm
73 replies
SMSatisfactory Modding
•Created by Aurora on 10/12/2024 in #help-using-mods
Crash upon going over power capacity
This is the exact unity output
73 replies
SMSatisfactory Modding
•Created by Aurora on 10/12/2024 in #help-using-mods
Crash upon going over power capacity
Version: 368883, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Listen Server, IsUsingMods: Yes, IsSaveGameEdited: No
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000044
FactoryGameSteam_FactoryGame_Win64_Shipping!UFGVertexAnimatedMeshComponent::UpdateEffectTimeline() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGVertexAnimatedMeshComponent.cpp:306]
FactoryGameSteam_FactoryGame_Win64_Shipping!UVertexAnimationNotifySubsystem::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGVertexAnimatedMeshComponent.cpp:1125]
FactoryGameSteam_Engine_Win64_Shipping!FTickableGameObject::TickObjects() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\Tickable.cpp:153]
FactoryGameSteam_Engine_Win64_Shipping!UWorld::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1599]
FactoryGameSteam_Engine_Win64_Shipping!UGameEngine::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1796]
FactoryGameSteam_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:15]
FactoryGameSteam_Win64_Shipping!FEngineLoop::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5864]
FactoryGameSteam_Win64_Shipping!GuardedMain() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]
FactoryGameSteam_Win64_Shipping!GuardedMainWrapper() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
FactoryGameSteam_Win64_Shipping!LaunchWindowsStartup() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
FactoryGameSteam_Win64_Shipping!WinMain() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
FactoryGameSteam_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
73 replies
SMSatisfactory Modding
•Created by Aurora on 10/12/2024 in #help-using-mods
Crash upon going over power capacity
Yep
73 replies
SMSatisfactory Modding
•Created by Aurora on 10/12/2024 in #help-using-mods
Crash upon going over power capacity
Got it, thanks
73 replies
SMSatisfactory Modding
•Created by Aurora on 10/12/2024 in #help-using-mods
Crash upon going over power capacity
kk, just making sure it isnt as a result of an interaction there
73 replies
SMSatisfactory Modding
•Created by Aurora on 10/12/2024 in #help-using-mods
Crash upon going over power capacity
Are you using flex splines?
73 replies