Crash upon going over power capacity

Sending debug log in a second
Solution:
rejoice! it did work. Uploading now
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53 Replies
Aurora
AuroraOP•2mo ago
Robb
Robb•2mo ago
>debug
FICSIT-Fred
FICSIT-Fred•2mo ago
We need more information to help you. Before launching the game again, open the Mod Manager and use the "Generate debug info" option, then send the zip file produced in this channel. If you need to access older log files, see https://docs.ficsit.app/satisfactory-modding/latest/faq.html#Files_Logs https://cdn.discordapp.com/attachments/719242895114108938/1197930890572075079/debuginfo.png?ex=65bd0f14&is=65aa9a14&hm=4d5221515f6d9b66df173be45f34ad354bfc0fbb3626b2fe7f1bdaaa35e150f5&
Robb
Robb•2mo ago
send this, it includes the crash minidump too
Aurora
AuroraOP•2mo ago
Just send the zip?
Robb
Robb•2mo ago
yes
FICSIT-Fred
FICSIT-Fred•2mo ago
SMM Version: 3.0.0
SML Version: 3.8.0
Installed Mods: 22
Game: WindowsClient CL 366202 from steam
Path: `c:\program files (x86)\steam\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
SMM Version: 3.0.0
SML Version: 3.8.0
Installed Mods: 22
Game: WindowsClient CL 366202 from steam
Path: `c:\program files (x86)\steam\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
-# Responding to Key Details for SMMDebug-2024-10-12-00-41-21.zip triggered by @Aurora
Robb
Robb•2mo ago
I won't be able to look at it until later so someone else will have to chime in, sorry
Aurora
AuroraOP•2mo ago
All good The crash happened the moment I plugged in a x4 constructor and it turned on. I believe it has something to do with the UI element for going over the power limit judging by what I see in the logs, but I could be entirely wrong Yep, it was advancedHUD @D4rk Or not... weird, it worked after removing advanced hud, then I got the same crash after turning power back on
FICSIT-Fred
FICSIT-Fred•2mo ago
SMM Version: 3.0.0
SML Version: 3.8.0
Installed Mods: 21
Game: WindowsClient CL 366202 from steam
Path: `c:\program files (x86)\steam\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
SMM Version: 3.0.0
SML Version: 3.8.0
Installed Mods: 21
Game: WindowsClient CL 366202 from steam
Path: `c:\program files (x86)\steam\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
-# Responding to Key Details for SMMDebug-2024-10-12-00-54-16.zip triggered by @Aurora
Aurora
AuroraOP•2mo ago
Warning: FGRecipe::GetProducts: class was nullpeter. This is where the crash is happening @Mastrmyrtr9 (Compact Machines) Yo, just realized the crash is happening when I hook up a 4x constructor to power and it turns on, regardless of capacity on network, could it potentially be from compact machines?
Specifii
Specifii•2mo ago
I think it is cause the same thing just happened to me when powering up a x4 contructor
Aurora
AuroraOP•2mo ago
What other mods are you using? Are you using flex splines?
Specifii
Specifii•2mo ago
na
Aurora
AuroraOP•2mo ago
kk, just making sure it isnt as a result of an interaction there
Specifii
Specifii•2mo ago
ya mine crashed right as i connected the x4 constructor to my grid and then flipped the breaker
Mastrmyrtr9
Mastrmyrtr9•2mo ago
Hi, yes I've received this report already from another player, thank you though. Looking into it
Aurora
AuroraOP•2mo ago
Got it, thanks
Mastrmyrtr9
Mastrmyrtr9•2mo ago
If you could, could you replicate the crash again and then send the UE crash text here?
Aurora
AuroraOP•2mo ago
Yep Version: 368883, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Listen Server, IsUsingMods: Yes, IsSaveGameEdited: No Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000044 FactoryGameSteam_FactoryGame_Win64_Shipping!UFGVertexAnimatedMeshComponent::UpdateEffectTimeline() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGVertexAnimatedMeshComponent.cpp:306] FactoryGameSteam_FactoryGame_Win64_Shipping!UVertexAnimationNotifySubsystem::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGVertexAnimatedMeshComponent.cpp:1125] FactoryGameSteam_Engine_Win64_Shipping!FTickableGameObject::TickObjects() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\Tickable.cpp:153] FactoryGameSteam_Engine_Win64_Shipping!UWorld::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1599] FactoryGameSteam_Engine_Win64_Shipping!UGameEngine::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1796] FactoryGameSteam_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:15] FactoryGameSteam_Win64_Shipping!FEngineLoop::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5864] FactoryGameSteam_Win64_Shipping!GuardedMain() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:188] FactoryGameSteam_Win64_Shipping!GuardedMainWrapper() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118] FactoryGameSteam_Win64_Shipping!LaunchWindowsStartup() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258] FactoryGameSteam_Win64_Shipping!WinMain() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298] FactoryGameSteam_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll This is the exact unity output
Mastrmyrtr9
Mastrmyrtr9•2mo ago
Yep, thank you. I know the issue. This has happened with 2 other buildings already, and I know the fix. Give me a few minutes to fix it and upload
Aurora
AuroraOP•2mo ago
tysm
Minecrafter
Minecrafter•2mo ago
just wondering does this mod have compact generators too? i want to make a rocket fuel power plant but don't want to place 28 fully overclocked fuel generators
Mastrmyrtr9
Mastrmyrtr9•2mo ago
Yes, it has the same layout of x4/10/16/40/100 power generators as it does production machines too
Minecrafter
Minecrafter•2mo ago
sweet
Mastrmyrtr9
Mastrmyrtr9•2mo ago
And fuel gens use compressed versions of the fuels once they need more than 600/min
Minecrafter
Minecrafter•2mo ago
thats fine im using rocket fuel so im not going above 300
Aurora
AuroraOP•2mo ago
Out of curiosity, what was the bug?
Mastrmyrtr9
Mastrmyrtr9•2mo ago
It's an issue with the "vertexanimatedmesh" portion of buildings animations it's a 1.0 problem, not sure if it's my fault or CSS or the mod environments fault
Aurora
AuroraOP•2mo ago
Ah got it, thats what I was thinking it potentially was, but im not familiar enough with unreal to know for sure That also explains why people were having things run fine at first in some cases and it only crashed later, because it would only be rendering those animations when its in the players fov no?
Mastrmyrtr9
Mastrmyrtr9•2mo ago
I believe so yes Real quick, can you check the other constructors and see if they also crash?
Aurora
AuroraOP•2mo ago
Lemme see if I have the materials to do so lol, one sec
Aurora
AuroraOP•2mo ago
It does not seem to be happening with the 10x
Mike
Mike•2mo ago
i only have 4x out and it crashes
Aurora
AuroraOP•2mo ago
16x is fine 40x crashes Version: 368883, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Listen Server, IsUsingMods: Yes, IsSaveGameEdited: No Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000044 FactoryGameSteam_FactoryGame_Win64_Shipping!UFGVertexAnimatedMeshComponent::UpdateEffectTimeline() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGVertexAnimatedMeshComponent.cpp:306] FactoryGameSteam_FactoryGame_Win64_Shipping!UVertexAnimationNotifySubsystem::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGVertexAnimatedMeshComponent.cpp:1125] FactoryGameSteam_Engine_Win64_Shipping!FTickableGameObject::TickObjects() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\Tickable.cpp:153] FactoryGameSteam_Engine_Win64_Shipping!UWorld::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1599] FactoryGameSteam_Engine_Win64_Shipping!UGameEngine::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1796] FactoryGameSteam_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:15] FactoryGameSteam_Win64_Shipping!FEngineLoop::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5864] FactoryGameSteam_Win64_Shipping!GuardedMain() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:188] FactoryGameSteam_Win64_Shipping!GuardedMainWrapper() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118] FactoryGameSteam_Win64_Shipping!LaunchWindowsStartup() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258] FactoryGameSteam_Win64_Shipping!WinMain() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298] FactoryGameSteam_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll
Mastrmyrtr9
Mastrmyrtr9•2mo ago
Bleh... Yeah, that's the pattern The x4 and x40 of various machines will crash, but none of the others
Aurora
AuroraOP•2mo ago
It just really doesnt like the number 4, Jhin would hate it had to lol
Mastrmyrtr9
Mastrmyrtr9•2mo ago
The confusing part is that it's related to something that I don't change at all. Just no clue why it happens
Aurora
AuroraOP•2mo ago
Factory game be Factory game its just the number 4 itself
Mike
Mike•2mo ago
change the 4 to 3.9?
Mastrmyrtr9
Mastrmyrtr9•2mo ago
I'll write that one down for next time
Mike
Mike•2mo ago
lol, ETA on a fix? 🙂
Mastrmyrtr9
Mastrmyrtr9•2mo ago
Should be very soon, assuming this test works :P If it doesn't work then... Later :LUL:
Mike
Mike•2mo ago
no problem 🙂
Solution
Mastrmyrtr9
Mastrmyrtr9•2mo ago
rejoice! it did work. Uploading now
Mike
Mike•2mo ago
Legend!
Mastrmyrtr9
Mastrmyrtr9•2mo ago
@Aurora mark this as resolved if you could
Aurora
AuroraOP•2mo ago
trying to find where to do that
Mike
Mike•2mo ago
Can confirm its working 😄
Mastrmyrtr9
Mastrmyrtr9•2mo ago
@Aurora
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