53 Replies
>debug
We need more information to help you. Before launching the game again, open the Mod Manager and use the "Generate debug info" option, then send the zip file produced in this channel.
If you need to access older log files, see https://docs.ficsit.app/satisfactory-modding/latest/faq.html#Files_Logs
https://cdn.discordapp.com/attachments/719242895114108938/1197930890572075079/debuginfo.png?ex=65bd0f14&is=65aa9a14&hm=4d5221515f6d9b66df173be45f34ad354bfc0fbb3626b2fe7f1bdaaa35e150f5&
send this, it includes the crash minidump too
Just send the zip?
yes
-# Responding to
Key Details for SMMDebug-2024-10-12-00-41-21.zip
triggered by @AuroraI won't be able to look at it until later so someone else will have to chime in, sorry
All good
The crash happened the moment I plugged in a x4 constructor and it turned on. I believe it has something to do with the UI element for going over the power limit judging by what I see in the logs, but I could be entirely wrong
Yep, it was advancedHUD
@D4rk
Or not... weird, it worked after removing advanced hud, then I got the same crash after turning power back on
-# Responding to
Key Details for SMMDebug-2024-10-12-00-54-16.zip
triggered by @AuroraWarning: FGRecipe::GetProducts: class was nullpeter. This is where the crash is happening
@Mastrmyrtr9 (Compact Machines) Yo, just realized the crash is happening when I hook up a 4x constructor to power and it turns on, regardless of capacity on network, could it potentially be from compact machines?
I think it is cause the same thing just happened to me when powering up a x4 contructor
What other mods are you using?
Are you using flex splines?
na
kk, just making sure it isnt as a result of an interaction there
ya mine crashed right as i connected the x4 constructor to my grid and then flipped the breaker
Hi, yes I've received this report already from another player, thank you though. Looking into it
Got it, thanks
If you could, could you replicate the crash again and then send the UE crash text here?
Yep
Version: 368883, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Listen Server, IsUsingMods: Yes, IsSaveGameEdited: No
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000044
FactoryGameSteam_FactoryGame_Win64_Shipping!UFGVertexAnimatedMeshComponent::UpdateEffectTimeline() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGVertexAnimatedMeshComponent.cpp:306]
FactoryGameSteam_FactoryGame_Win64_Shipping!UVertexAnimationNotifySubsystem::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGVertexAnimatedMeshComponent.cpp:1125]
FactoryGameSteam_Engine_Win64_Shipping!FTickableGameObject::TickObjects() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\Tickable.cpp:153]
FactoryGameSteam_Engine_Win64_Shipping!UWorld::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1599]
FactoryGameSteam_Engine_Win64_Shipping!UGameEngine::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1796]
FactoryGameSteam_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:15]
FactoryGameSteam_Win64_Shipping!FEngineLoop::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5864]
FactoryGameSteam_Win64_Shipping!GuardedMain() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]
FactoryGameSteam_Win64_Shipping!GuardedMainWrapper() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
FactoryGameSteam_Win64_Shipping!LaunchWindowsStartup() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
FactoryGameSteam_Win64_Shipping!WinMain() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
FactoryGameSteam_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
This is the exact unity output
Yep, thank you. I know the issue. This has happened with 2 other buildings already, and I know the fix. Give me a few minutes to fix it and upload
tysm
just wondering
does this mod have compact generators too?
i want to make a rocket fuel power plant but don't want to place 28 fully overclocked fuel generators
Yes, it has the same layout of x4/10/16/40/100 power generators as it does production machines too
sweet
And fuel gens use compressed versions of the fuels once they need more than 600/min
thats fine
im using rocket fuel so im not going above 300
Out of curiosity, what was the bug?
It's an issue with the "vertexanimatedmesh" portion of buildings animations
it's a 1.0 problem, not sure if it's my fault or CSS or the mod environments fault
Ah got it, thats what I was thinking it potentially was, but im not familiar enough with unreal to know for sure
That also explains why people were having things run fine at first in some cases and it only crashed later, because it would only be rendering those animations when its in the players fov no?
I believe so yes
Real quick, can you check the other constructors and see if they also crash?
Lemme see if I have the materials to do so lol, one sec
https://discord.com/channels/555424930502541343/1294467417296080906 has the same or similar issue
It does not seem to be happening with the 10x
i only have 4x out and it crashes
16x is fine
40x crashes
Version: 368883, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Listen Server, IsUsingMods: Yes, IsSaveGameEdited: No
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000044
FactoryGameSteam_FactoryGame_Win64_Shipping!UFGVertexAnimatedMeshComponent::UpdateEffectTimeline() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGVertexAnimatedMeshComponent.cpp:306]
FactoryGameSteam_FactoryGame_Win64_Shipping!UVertexAnimationNotifySubsystem::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGVertexAnimatedMeshComponent.cpp:1125]
FactoryGameSteam_Engine_Win64_Shipping!FTickableGameObject::TickObjects() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\Tickable.cpp:153]
FactoryGameSteam_Engine_Win64_Shipping!UWorld::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1599]
FactoryGameSteam_Engine_Win64_Shipping!UGameEngine::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1796]
FactoryGameSteam_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:15]
FactoryGameSteam_Win64_Shipping!FEngineLoop::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5864]
FactoryGameSteam_Win64_Shipping!GuardedMain() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]
FactoryGameSteam_Win64_Shipping!GuardedMainWrapper() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
FactoryGameSteam_Win64_Shipping!LaunchWindowsStartup() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
FactoryGameSteam_Win64_Shipping!WinMain() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
FactoryGameSteam_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
Bleh... Yeah, that's the pattern
The x4 and x40 of various machines will crash, but none of the others
It just really doesnt like the number 4, Jhin would hate it
had to lol
The confusing part is that it's related to something that I don't change at all. Just no clue why it happens
Factory game be Factory game
its just the number 4 itself
change the 4 to 3.9?
I'll write that one down for next time
lol, ETA on a fix? 🙂
Should be very soon, assuming this test works :P
If it doesn't work then... Later :LUL:
no problem 🙂
Solution
rejoice! it did work. Uploading now
Legend!
@Aurora mark this as resolved if you could
trying to find where to do that
Can confirm its working 😄
@Aurora