Rex
Rex
SMSatisfactory Modding
Created by Tharagon on 1/15/2025 in #help-developing-mods
Best method to override existing FGMessages (ADA/Alien Lines) ?
If switching the in-game language (using the game's language selector in the options), a pak hack won't be able to magically enable/disable itself. Not sure if anyone cares, though
23 replies
SMSatisfactory Modding
Created by Tharagon on 1/15/2025 in #help-developing-mods
Best method to override existing FGMessages (ADA/Alien Lines) ?
It's my first thought on this
23 replies
SMSatisfactory Modding
Created by Tharagon on 1/15/2025 in #help-developing-mods
Best method to override existing FGMessages (ADA/Alien Lines) ?
I don't recall the details but I think the message assets reference the Wwise event to play. So if doing CDO edits for some stuff, one might as well change that using CDO edits too
23 replies
SMSatisfactory Modding
Created by Tharagon on 1/15/2025 in #help-developing-mods
Best method to override existing FGMessages (ADA/Alien Lines) ?
IMHO that sounds like a nightmare to maintain
23 replies
SMSatisfactory Modding
Created by Tharagon on 1/15/2025 in #help-developing-mods
Best method to override existing FGMessages (ADA/Alien Lines) ?
Pak hacks can't honour the built-in language picker settings.
23 replies
SMSatisfactory Modding
Created by TheVirtualFox™ on 1/11/2025 in #help-developing-mods
making a custom character
Uh, I think I meant ears and the tail
20 replies
SMSatisfactory Modding
Created by TheVirtualFox™ on 1/11/2025 in #help-developing-mods
making a custom character
I mean, worst comes to worst I guess you could make tails and the ear be actor components (using SCS hooks like the tinfoil hat in ExampleMod)
20 replies
SMSatisfactory Modding
Created by Iliketrains on 1/12/2025 in #help-developing-mods
Wwise does not show correct version
Isn't 2022.1.10.8393 the same version the docs list?
10 replies
SMSatisfactory Modding
Created by Iliketrains on 1/12/2025 in #help-developing-mods
Wwise does not show correct version
You need Wwise, and if you get the above screen it means you didn't build C++
10 replies
SMSatisfactory Modding
Created by AndreAquila on 11/14/2024 in #help-developing-mods
Anybody has UE5 or UE4 Pioneer sk mesh to make animated buildables
This
34 replies
SMSatisfactory Modding
Created by AndreAquila on 11/14/2024 in #help-developing-mods
Anybody has UE5 or UE4 Pioneer sk mesh to make animated buildables
That blender file is something that The Urban Goose made, and since it's derived from base game files we're not sure if it's OK to share it publicly
34 replies
SMSatisfactory Modding
Created by AndreAquila on 11/14/2024 in #help-developing-mods
Anybody has UE5 or UE4 Pioneer sk mesh to make animated buildables
I'd also be interested in this
34 replies
SMSatisfactory Modding
Created by rift on 1/9/2025 in #help-using-mods
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That should be considered a last-resort approach, though. And it may not be enough
49 replies
SMSatisfactory Modding
Created by rift on 1/9/2025 in #help-using-mods
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I know there's a way to change it but I don't remember it right now
49 replies
SMSatisfactory Modding
Created by rift on 1/9/2025 in #help-using-mods
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The problem is when the number of UObjects rises too fast, or never goes down
49 replies
SMSatisfactory Modding
Created by rift on 1/9/2025 in #help-using-mods
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That's the time between "garbage collection" (unused UObjects get freed)
49 replies
SMSatisfactory Modding
Created by rift on 1/9/2025 in #help-using-mods
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Literally, a minute
49 replies
SMSatisfactory Modding
Created by rift on 1/9/2025 in #help-using-mods
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Wait a minute
49 replies
SMSatisfactory Modding
Created by rift on 1/9/2025 in #help-using-mods
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>mod uobject counter
49 replies
SMSatisfactory Modding
Created by rift on 1/9/2025 in #help-using-mods
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I just updated the mod
49 replies