splickwitwicky
splickwitwicky
DHDistant Horizons
Created by splickwitwicky on 2/11/2025 in #help-me
After initial mass LOD generation, is there a big performance difference between LZ4 and LZMA2?
Aside from the end file size, it seems like the main difference between LZ4 and LZMA2 is the amount of time it takes to generate a large amount of LODs. But, between the two compression methods is there a significant difference in CPU load when loading\reading\updating the existing LODs? I am hoping to generate LODs on my system and then distribute the resulting files to some of my friends so they can benefit from DH when we play on my home server (I am using a recent nightly, I just want to save the server\bandwidth strain of having it stream it all to the players). Some of their system specs are a lot lower than mine so if there's a chance that LZMA2 decompresion is too heavy for one of them, I want to use the compression that will work for everyone... but the LZMA2 file size is sooooo much better I would really like to use that. The weakest CPU being used is probably an i7 4790 or a Ryzen 5 3500, so nothing too horrible, just not high end, and much different from the 5800X3D I'm using. Thanks for your time.
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