nearby_mention
nearby_mention
DHDistant Horizons
Created by nearby_mention on 4/7/2025 in #help-me
Chunks do not render when flying
When flying with elytra, the world does not load fast enough (if distant horizon is active). CPU is 100%. If I disable DH, world loads quickly. I did not preload the world, which is a realistic case. I want it to load in background. Hardware : Amd Ryzen 5600H 6 core 12 thread at 3.3 GHz (base) to 4.2 GHz (boost). It is a fairly common mid range CPU configuration and it is faster than mostly used CPUs (according to steam hw survey). Possible Resolutions : Automatically disable DH when CPU usage is 100% or better, detect when user is flying & only render in the direction of flight. I have currently set DH to 3 threads. When I am walking around, 4 threads (out of 12) are doing nothing (which can be used for lod generation). CPU usage is low. If I increase cpu then flying situation becomes worse. Will it be possible to implement some kind of dynamic cpu utilization based on how many cores are free ? Modlist :
BetterF3
Blur+ (Fabric)
CICADA
CameraOverhaul
Cave Dust
Cloth Config v15
Collective
Concurrent Chunk Management Engine
Continuity
CreativeCore
Customizable Elytra
Diagonal Fences
Distant Horizons
Do a Barrel Roll
Easy Anvils
Easy Elytra Takeoff
Easy Magic
Easy Shulker Boxes
Enhanced Block Entities
EnhancedVisuals
Entity Model Features
Entity Texture Features
EntityCulling
Fabric API
Fabric Language Kotlin
Faster Random
FerriteCore
FirstPerson
Forge Config API Port
Glowing Ores
Highlighter
Iceberg
ImmediatelyFast
InvMove
Iris
Jade
Just Zoom
Konkrete
Legendary Tooltips
Lithium
Lithostitched
Lootr
M.R.U
Mod Menu
ModernFix
More Culling
Noisium
NotEnoughAnimations
OptiGUI
Particular
Pick Up Notifier
Placeholder API
Puzzles Lib
Shoulder Surfing Reloaded
Sodium
Status Effect Bars
Tiny Item Animations
Tree Harvester
Unwrecked Ships - Plus
Vanilla Refresh
Visuality
YetAnotherConfigLib
oωo
root project 'Prism'
BetterF3
Blur+ (Fabric)
CICADA
CameraOverhaul
Cave Dust
Cloth Config v15
Collective
Concurrent Chunk Management Engine
Continuity
CreativeCore
Customizable Elytra
Diagonal Fences
Distant Horizons
Do a Barrel Roll
Easy Anvils
Easy Elytra Takeoff
Easy Magic
Easy Shulker Boxes
Enhanced Block Entities
EnhancedVisuals
Entity Model Features
Entity Texture Features
EntityCulling
Fabric API
Fabric Language Kotlin
Faster Random
FerriteCore
FirstPerson
Forge Config API Port
Glowing Ores
Highlighter
Iceberg
ImmediatelyFast
InvMove
Iris
Jade
Just Zoom
Konkrete
Legendary Tooltips
Lithium
Lithostitched
Lootr
M.R.U
Mod Menu
ModernFix
More Culling
Noisium
NotEnoughAnimations
OptiGUI
Particular
Pick Up Notifier
Placeholder API
Puzzles Lib
Shoulder Surfing Reloaded
Sodium
Status Effect Bars
Tiny Item Animations
Tree Harvester
Unwrecked Ships - Plus
Vanilla Refresh
Visuality
YetAnotherConfigLib
oωo
root project 'Prism'
GameMode : Single Player DH Version : 2.3.2-b-1.21.1 (Latest from modrinth) Minecraft : 1.21.1
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