serra
serra
DHDistant Horizons
Created by serra on 4/1/2024 in #help-me
LOD chunks not rendering with Simply Optimized and pre-set gamerules
I doubt anyone will find this very specific issue interesting however i did put some hours into this and documented it quite well so I'm posting anyways. I tried to reproduce it just with DH, but this issue seems only to appear when running DH with Simply Optimized. SO is a lightweight, pure optimization modpack, prioritizing on the latest Minecraft version. https://modrinth.com/modpack/sop/version/1.20.1-11.3 It contains C2ME and overrides for .minecraft/config/. I set gcFreeChunkSerializer and replaceImpl to false. To reproduce: - I created a new instance in Prism Launcher with the modpack linked above (1.20.1 Fabric 0.15.7), added DH 2.0.1-a and edited c2me.toml. - I launched the instance. Created a new world with the default settings but changed the gamerules to keepInventory true, spawnRadius 0, doDaylightCycle false and doWeatherCycle false. I don't know whether you have to do all, but all works. This world is now "affected". - The issue only triggers on "affected" worlds and only after leaving and entering the same "affected" world in strict succession. - When the issue is triggered, LOD chunks won't render. Notes / other characteristics: - If i enter a different, "unaffected" world before re-entering the "affected" world, then the issue won't trigger (if the "different" world is "affected", it will trigger on both worlds anyways). So when hopping between the worlds, the issue doesn't trigger. :thonk: - Once triggered, the issue persists on all "affected" worlds(but only those on which the issue has been triggered) until i switch dimensions or restart the game. :couing: - Deleting the DH database won't fix the world being "affected". msg too long, see below
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