Dor
LOELeague of Extraordinary FoundryVTT Developers
•Created by Dor on 8/12/2021 in #progress-reports
DevMode Settings Explorer feedback
I am somewhat nervous about the implications of loading the dialog in a world with 300 active modules, each of which has x settings, and running
game.settings.get
(300*x) times... shrug41 replies
LOELeague of Extraordinary FoundryVTT Developers
•Created by Dor on 8/12/2021 in #progress-reports
DevMode Settings Explorer feedback
In terms of formatting, some good ideas 👍
41 replies
LOELeague of Extraordinary FoundryVTT Developers
•Created by Dor on 8/12/2021 in #progress-reports
DevMode Settings Explorer feedback
No matter what you do there's no good way to ensure that complex settings will be formatted in the way the module expects... but thankfully there's an available reset button, so.
41 replies
LOELeague of Extraordinary FoundryVTT Developers
•Created by Dor on 8/12/2021 in #progress-reports
DevMode Settings Explorer feedback
I have some ideas 😉 But yes, stretch goal.
41 replies
LOELeague of Extraordinary FoundryVTT Developers
•Created by Dor on 8/12/2021 in #progress-reports
DevMode Settings Explorer feedback
I think it might be too messy to edit it directly in a textbox there, but I could conceivably pop a dialog with the appropriate form field for the setting's
type
...41 replies
LOELeague of Extraordinary FoundryVTT Developers
•Created by Dor on 8/12/2021 in #progress-reports
DevMode Settings Explorer feedback
I place it if it exists and skip it if not. Same as hint
41 replies
LOELeague of Extraordinary FoundryVTT Developers
•Created by Dor on 8/12/2021 in #progress-reports
DevMode Settings Explorer feedback
No, sadly
41 replies
LOELeague of Extraordinary FoundryVTT Developers
•Created by Dor on 8/12/2021 in #progress-reports
DevMode Settings Explorer feedback
Hmmm, will investigate.
41 replies
LOELeague of Extraordinary FoundryVTT Developers
•Created by Dor on 8/12/2021 in #progress-reports
DevMode Settings Explorer feedback
41 replies