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DIAdiscord.js - Imagine an app
Created by ted on 10/13/2024 in #djs-voice
After disconnecting once, audio starts audibly buffering
No clue what is happening, still doing it.
14 replies
DIAdiscord.js - Imagine an app
Created by Manicraft1001 on 10/16/2024 in #djs-voice
AudioPlayer goes from buffering -> playing -> idle and warns that resource is not playable
i had a similar issue when i didn’t have the right intent
9 replies
DIAdiscord.js - Imagine an app
Created by Manicraft1001 on 10/16/2024 in #djs-voice
AudioPlayer goes from buffering -> playing -> idle and warns that resource is not playable
@Manicraft1001 may seem silly but just check all these are true
9 replies
DIAdiscord.js - Imagine an app
Created by ted on 10/13/2024 in #djs-voice
After disconnecting once, audio starts audibly buffering
I still think the connection is not being destroyed, and stays listening to the mp3 in memory or something...
14 replies
DIAdiscord.js - Imagine an app
Created by ted on 10/13/2024 in #djs-voice
After disconnecting once, audio starts audibly buffering
Maybe becasue it is a streamed mp3?
14 replies
DIAdiscord.js - Imagine an app
Created by ted on 10/13/2024 in #djs-voice
After disconnecting once, audio starts audibly buffering
I added some verbose logging. can't see what is going wrong...
[DEBUG] Command: play executed.
[DEBUG] Event: interactionCreate executed.
[DEBUG] Event: voiceStateUpdate executed.
[DEBUG] VoiceConnection: signalling -> connecting
[DEBUG] AudioPlayer: buffering -> playing
[DEBUG] AudioPlayer: playing -> autopaused
[DEBUG] VoiceConnection: connecting -> connecting
[DEBUG] VoiceConnection: connecting -> connecting
[DEBUG] VoiceConnection: connecting -> connecting
[DEBUG] VoiceConnection: connecting -> ready
[DEBUG] AudioPlayer: autopaused -> playing
[DEBUG] Command: leave executed.
[DEBUG] Event: interactionCreate executed.
[DEBUG] VoiceConnection: ready -> disconnected
[DEBUG] AudioPlayer: playing -> autopaused
[DEBUG] VoiceConnection: disconnected -> disconnected
[DEBUG] Event: voiceStateUpdate executed.
[DEBUG] Command: play executed.
[DEBUG] Event: interactionCreate executed.
[DEBUG] VoiceConnection: disconnected -> destroyed
[DEBUG] The player has been stopped.
[WARN] Failed to destroy the connection: Error: Cannot destroy VoiceConnection - it has already been destroyed
[DEBUG] Command: play executed.
[DEBUG] Event: interactionCreate executed.
[DEBUG] Event: voiceStateUpdate executed.
[DEBUG] VoiceConnection: signalling -> connecting
[DEBUG] AudioPlayer: buffering -> playing
[DEBUG] AudioPlayer: playing -> autopaused
[DEBUG] VoiceConnection: connecting -> connecting
[DEBUG] VoiceConnection: connecting -> connecting
[DEBUG] VoiceConnection: connecting -> connecting
[DEBUG] VoiceConnection: connecting -> ready
[DEBUG] AudioPlayer: autopaused -> playing
[DEBUG] Command: leave executed.
[DEBUG] Event: interactionCreate executed.
[DEBUG] VoiceConnection: ready -> disconnected
[DEBUG] AudioPlayer: playing -> autopaused
[DEBUG] VoiceConnection: disconnected -> disconnected
[DEBUG] Event: voiceStateUpdate executed.
[DEBUG] VoiceConnection: disconnected -> destroyed
[DEBUG] The player has been stopped.
[WARN] Failed to destroy the connection: Error: Cannot destroy VoiceConnection - it has already been destroyed
[DEBUG] Command: play executed.
[DEBUG] Event: interactionCreate executed.
[DEBUG] Event: voiceStateUpdate executed.
[DEBUG] AudioPlayer: buffering -> playing
[DEBUG] VoiceConnection: signalling -> connecting
[DEBUG] AudioPlayer: playing -> autopaused
[DEBUG] VoiceConnection: connecting -> connecting
[DEBUG] VoiceConnection: connecting -> connecting
[DEBUG] VoiceConnection: connecting -> connecting
[DEBUG] VoiceConnection: connecting -> ready
[DEBUG] AudioPlayer: autopaused -> playing
[DEBUG] Command: leave executed.
[DEBUG] Event: interactionCreate executed.
[DEBUG] VoiceConnection: ready -> disconnected
[DEBUG] AudioPlayer: playing -> autopaused
[DEBUG] VoiceConnection: disconnected -> disconnected
[DEBUG] Event: voiceStateUpdate executed.
[DEBUG] VoiceConnection: disconnected -> destroyed
[DEBUG] The player has been stopped.
[WARN] Failed to destroy the connection: Error: Cannot destroy VoiceConnection - it has already been destroyed
[DEBUG] Command: play executed.
[DEBUG] Event: interactionCreate executed.
[DEBUG] Event: voiceStateUpdate executed.
[DEBUG] VoiceConnection: signalling -> connecting
[DEBUG] AudioPlayer: buffering -> playing
[DEBUG] AudioPlayer: playing -> autopaused
[DEBUG] VoiceConnection: connecting -> connecting
[DEBUG] VoiceConnection: connecting -> connecting
[DEBUG] VoiceConnection: connecting -> connecting
[DEBUG] VoiceConnection: connecting -> ready
[DEBUG] AudioPlayer: autopaused -> playing
[DEBUG] Command: leave executed.
[DEBUG] Event: interactionCreate executed.
[DEBUG] VoiceConnection: ready -> disconnected
[DEBUG] AudioPlayer: playing -> autopaused
[DEBUG] VoiceConnection: disconnected -> disconnected
[DEBUG] Event: voiceStateUpdate executed.
[DEBUG] Command: play executed.
[DEBUG] Event: interactionCreate executed.
[DEBUG] VoiceConnection: disconnected -> destroyed
[DEBUG] The player has been stopped.
[WARN] Failed to destroy the connection: Error: Cannot destroy VoiceConnection - it has already been destroyed
[DEBUG] Command: play executed.
[DEBUG] Event: interactionCreate executed.
[DEBUG] Event: voiceStateUpdate executed.
[DEBUG] VoiceConnection: signalling -> connecting
[DEBUG] AudioPlayer: buffering -> playing
[DEBUG] AudioPlayer: playing -> autopaused
[DEBUG] VoiceConnection: connecting -> connecting
[DEBUG] VoiceConnection: connecting -> connecting
[DEBUG] VoiceConnection: connecting -> connecting
[DEBUG] VoiceConnection: connecting -> ready
[DEBUG] AudioPlayer: autopaused -> playing
[DEBUG] Command: leave executed.
[DEBUG] Event: interactionCreate executed.
[DEBUG] VoiceConnection: ready -> disconnected
[DEBUG] AudioPlayer: playing -> autopaused
[DEBUG] VoiceConnection: disconnected -> disconnected
[DEBUG] Event: voiceStateUpdate executed.
[DEBUG] VoiceConnection: disconnected -> destroyed
[DEBUG] The player has been stopped.
[WARN] Failed to destroy the connection: Error: Cannot destroy VoiceConnection - it has already been destroyed
[DEBUG] Command: play executed.
[DEBUG] Event: interactionCreate executed.
[DEBUG] Event: voiceStateUpdate executed.
[DEBUG] AudioPlayer: buffering -> playing
[DEBUG] VoiceConnection: signalling -> connecting
[DEBUG] AudioPlayer: playing -> autopaused
[DEBUG] VoiceConnection: connecting -> connecting
[DEBUG] VoiceConnection: connecting -> connecting
[DEBUG] VoiceConnection: connecting -> connecting
[DEBUG] VoiceConnection: connecting -> ready
[DEBUG] AudioPlayer: autopaused -> playing
[DEBUG] Command: leave executed.
[DEBUG] Event: interactionCreate executed.
[DEBUG] VoiceConnection: ready -> disconnected
[DEBUG] AudioPlayer: playing -> autopaused
[DEBUG] VoiceConnection: disconnected -> disconnected
[DEBUG] Event: voiceStateUpdate executed.
[DEBUG] VoiceConnection: disconnected -> destroyed
[DEBUG] The player has been stopped.
[WARN] Failed to destroy the connection: Error: Cannot destroy VoiceConnection - it has already been destroyed
14 replies
DIAdiscord.js - Imagine an app
Created by ted on 10/13/2024 in #djs-voice
After disconnecting once, audio starts audibly buffering
Sorry, been away for a few days. As far as I am aware from listening to error events there are no errors.
14 replies
DIAdiscord.js - Imagine an app
Created by ted on 10/13/2024 in #djs-voice
After disconnecting once, audio starts audibly buffering
Tried a few different things, still errors.
14 replies