ted
ted
Explore posts from servers
DIdiscord.js - Imagine ❄
Created by ted on 10/13/2024 in #djs-voice
After disconnecting once, audio starts audibly buffering
No clue what is happening, still doing it.
14 replies
DIdiscord.js - Imagine ❄
Created by Manicraft1001 on 10/16/2024 in #djs-voice
AudioPlayer goes from buffering -> playing -> idle and warns that resource is not playable
i had a similar issue when i didn’t have the right intent
9 replies
DIdiscord.js - Imagine ❄
Created by Manicraft1001 on 10/16/2024 in #djs-voice
AudioPlayer goes from buffering -> playing -> idle and warns that resource is not playable
@Manicraft1001 may seem silly but just check all these are true
9 replies
DIdiscord.js - Imagine ❄
Created by ted on 10/13/2024 in #djs-voice
After disconnecting once, audio starts audibly buffering
I still think the connection is not being destroyed, and stays listening to the mp3 in memory or something...
14 replies
DIdiscord.js - Imagine ❄
Created by ted on 10/13/2024 in #djs-voice
After disconnecting once, audio starts audibly buffering
Maybe becasue it is a streamed mp3?
14 replies
DIdiscord.js - Imagine ❄
Created by ted on 10/13/2024 in #djs-voice
After disconnecting once, audio starts audibly buffering
I added some verbose logging. can't see what is going wrong...
[DEBUG] Command: play executed.
[DEBUG] Event: interactionCreate executed.
[DEBUG] Event: voiceStateUpdate executed.
[DEBUG] VoiceConnection: signalling -> connecting
[DEBUG] AudioPlayer: buffering -> playing
[DEBUG] AudioPlayer: playing -> autopaused
[DEBUG] VoiceConnection: connecting -> connecting
[DEBUG] VoiceConnection: connecting -> connecting
[DEBUG] VoiceConnection: connecting -> connecting
[DEBUG] VoiceConnection: connecting -> ready
[DEBUG] AudioPlayer: autopaused -> playing
[DEBUG] Command: leave executed.
[DEBUG] Event: interactionCreate executed.
[DEBUG] VoiceConnection: ready -> disconnected
[DEBUG] AudioPlayer: playing -> autopaused
[DEBUG] VoiceConnection: disconnected -> disconnected
[DEBUG] Event: voiceStateUpdate executed.
[DEBUG] Command: play executed.
[DEBUG] Event: interactionCreate executed.
[DEBUG] VoiceConnection: disconnected -> destroyed
[DEBUG] The player has been stopped.
[WARN] Failed to destroy the connection: Error: Cannot destroy VoiceConnection - it has already been destroyed
[DEBUG] Command: play executed.
[DEBUG] Event: interactionCreate executed.
[DEBUG] Event: voiceStateUpdate executed.
[DEBUG] VoiceConnection: signalling -> connecting
[DEBUG] AudioPlayer: buffering -> playing
[DEBUG] AudioPlayer: playing -> autopaused
[DEBUG] VoiceConnection: connecting -> connecting
[DEBUG] VoiceConnection: connecting -> connecting
[DEBUG] VoiceConnection: connecting -> connecting
[DEBUG] VoiceConnection: connecting -> ready
[DEBUG] AudioPlayer: autopaused -> playing
[DEBUG] Command: leave executed.
[DEBUG] Event: interactionCreate executed.
[DEBUG] VoiceConnection: ready -> disconnected
[DEBUG] AudioPlayer: playing -> autopaused
[DEBUG] VoiceConnection: disconnected -> disconnected
[DEBUG] Event: voiceStateUpdate executed.
[DEBUG] VoiceConnection: disconnected -> destroyed
[DEBUG] The player has been stopped.
[WARN] Failed to destroy the connection: Error: Cannot destroy VoiceConnection - it has already been destroyed
[DEBUG] Command: play executed.
[DEBUG] Event: interactionCreate executed.
[DEBUG] Event: voiceStateUpdate executed.
[DEBUG] AudioPlayer: buffering -> playing
[DEBUG] VoiceConnection: signalling -> connecting
[DEBUG] AudioPlayer: playing -> autopaused
[DEBUG] VoiceConnection: connecting -> connecting
[DEBUG] VoiceConnection: connecting -> connecting
[DEBUG] VoiceConnection: connecting -> connecting
[DEBUG] VoiceConnection: connecting -> ready
[DEBUG] AudioPlayer: autopaused -> playing
[DEBUG] Command: leave executed.
[DEBUG] Event: interactionCreate executed.
[DEBUG] VoiceConnection: ready -> disconnected
[DEBUG] AudioPlayer: playing -> autopaused
[DEBUG] VoiceConnection: disconnected -> disconnected
[DEBUG] Event: voiceStateUpdate executed.
[DEBUG] VoiceConnection: disconnected -> destroyed
[DEBUG] The player has been stopped.
[WARN] Failed to destroy the connection: Error: Cannot destroy VoiceConnection - it has already been destroyed
[DEBUG] Command: play executed.
[DEBUG] Event: interactionCreate executed.
[DEBUG] Event: voiceStateUpdate executed.
[DEBUG] VoiceConnection: signalling -> connecting
[DEBUG] AudioPlayer: buffering -> playing
[DEBUG] AudioPlayer: playing -> autopaused
[DEBUG] VoiceConnection: connecting -> connecting
[DEBUG] VoiceConnection: connecting -> connecting
[DEBUG] VoiceConnection: connecting -> connecting
[DEBUG] VoiceConnection: connecting -> ready
[DEBUG] AudioPlayer: autopaused -> playing
[DEBUG] Command: leave executed.
[DEBUG] Event: interactionCreate executed.
[DEBUG] VoiceConnection: ready -> disconnected
[DEBUG] AudioPlayer: playing -> autopaused
[DEBUG] VoiceConnection: disconnected -> disconnected
[DEBUG] Event: voiceStateUpdate executed.
[DEBUG] Command: play executed.
[DEBUG] Event: interactionCreate executed.
[DEBUG] VoiceConnection: disconnected -> destroyed
[DEBUG] The player has been stopped.
[WARN] Failed to destroy the connection: Error: Cannot destroy VoiceConnection - it has already been destroyed
[DEBUG] Command: play executed.
[DEBUG] Event: interactionCreate executed.
[DEBUG] Event: voiceStateUpdate executed.
[DEBUG] VoiceConnection: signalling -> connecting
[DEBUG] AudioPlayer: buffering -> playing
[DEBUG] AudioPlayer: playing -> autopaused
[DEBUG] VoiceConnection: connecting -> connecting
[DEBUG] VoiceConnection: connecting -> connecting
[DEBUG] VoiceConnection: connecting -> connecting
[DEBUG] VoiceConnection: connecting -> ready
[DEBUG] AudioPlayer: autopaused -> playing
[DEBUG] Command: leave executed.
[DEBUG] Event: interactionCreate executed.
[DEBUG] VoiceConnection: ready -> disconnected
[DEBUG] AudioPlayer: playing -> autopaused
[DEBUG] VoiceConnection: disconnected -> disconnected
[DEBUG] Event: voiceStateUpdate executed.
[DEBUG] VoiceConnection: disconnected -> destroyed
[DEBUG] The player has been stopped.
[WARN] Failed to destroy the connection: Error: Cannot destroy VoiceConnection - it has already been destroyed
[DEBUG] Command: play executed.
[DEBUG] Event: interactionCreate executed.
[DEBUG] Event: voiceStateUpdate executed.
[DEBUG] AudioPlayer: buffering -> playing
[DEBUG] VoiceConnection: signalling -> connecting
[DEBUG] AudioPlayer: playing -> autopaused
[DEBUG] VoiceConnection: connecting -> connecting
[DEBUG] VoiceConnection: connecting -> connecting
[DEBUG] VoiceConnection: connecting -> connecting
[DEBUG] VoiceConnection: connecting -> ready
[DEBUG] AudioPlayer: autopaused -> playing
[DEBUG] Command: leave executed.
[DEBUG] Event: interactionCreate executed.
[DEBUG] VoiceConnection: ready -> disconnected
[DEBUG] AudioPlayer: playing -> autopaused
[DEBUG] VoiceConnection: disconnected -> disconnected
[DEBUG] Event: voiceStateUpdate executed.
[DEBUG] VoiceConnection: disconnected -> destroyed
[DEBUG] The player has been stopped.
[WARN] Failed to destroy the connection: Error: Cannot destroy VoiceConnection - it has already been destroyed
14 replies
DIdiscord.js - Imagine ❄
Created by ted on 10/13/2024 in #djs-voice
After disconnecting once, audio starts audibly buffering
Sorry, been away for a few days. As far as I am aware from listening to error events there are no errors.
14 replies
DIdiscord.js - Imagine ❄
Created by ted on 10/13/2024 in #djs-voice
After disconnecting once, audio starts audibly buffering
Tried a few different things, still errors.
14 replies
CDCloudflare Developers
Created by ted on 7/29/2024 in #general-help
Being DDoSed
I'll look into that...
8 replies
CDCloudflare Developers
Created by ted on 7/29/2024 in #general-help
Being DDoSed
Well I gave him the URL, no IPs have been leaked.
8 replies
CDCloudflare Developers
Created by ted on 7/23/2024 in #general-help
Cloudflare Zero Trust Access Help
Thanks. I fixed it, not sure how, I'm pretty sure I just moved the service auth policy above the other polcies I had.
5 replies
PPrisma
Created by ven on 7/26/2024 in #help-and-questions
Using Prisma with Supabase and NuxtJS/Nitro
a 1 second google found me this... may help https://masteringnuxt.com/blog/setting-up-prisma-with-supabase
4 replies
PPrisma
Created by ted on 7/26/2024 in #help-and-questions
prisma enum types as argument type?
turns out because I was using amonorepo I needed to export * from my prisma db file, and import the type from the package
4 replies