AudioPlayer goes from buffering -> playing -> idle and warns that resource is not playable

Hi, I have troubles for the last months with playback of resources. The source is available at https://github.com/manuel-rw/jellyfin-discord-music-bot Even though the stream URL seems correct to me, the bot goes into idle after a few milliseconds and it stays silent in Discord. I have tried different variations of the stream URL but they dont' seem to change anything. It used to work fine - I did not make an update of discord.js in the mean time. The code playing for resources is distributed, but let me summarise it shortly:
playResource(resource: AudioResource<unknown>) {
this.logger.debug(
`Playing audio resource with volume ${resource.volume?.volume} (${resource.playbackDuration}) (readable: ${resource.readable}) (volume: ${resource.volume?.volume} (${resource.volume?.volumeDecibels}dB)) (silence remaining: ${resource.silenceRemaining}) (silence padding frames: ${resource.silencePaddingFrames}) (metadata: ${resource.metadata})`,
);
this.createAndReturnOrGetAudioPlayer().play(resource);
this.audioResource = resource;

const isPlayable = this.audioPlayer?.checkPlayable();
if (isPlayable) {
return;
}
this.logger.warn(
`Current resource is is not playable. This means playback will get stuck. Please report this issue.`,
); // <--- this is where the bot goes into. It seems that the track is never playable
}
playResource(resource: AudioResource<unknown>) {
this.logger.debug(
`Playing audio resource with volume ${resource.volume?.volume} (${resource.playbackDuration}) (readable: ${resource.readable}) (volume: ${resource.volume?.volume} (${resource.volume?.volumeDecibels}dB)) (silence remaining: ${resource.silenceRemaining}) (silence padding frames: ${resource.silencePaddingFrames}) (metadata: ${resource.metadata})`,
);
this.createAndReturnOrGetAudioPlayer().play(resource);
this.audioResource = resource;

const isPlayable = this.audioPlayer?.checkPlayable();
if (isPlayable) {
return;
}
this.logger.warn(
`Current resource is is not playable. This means playback will get stuck. Please report this issue.`,
); // <--- this is where the bot goes into. It seems that the track is never playable
}
@OnEvent('internal.audio.track.announce')
handleOnNewTrack(track: Track) {
const resource = createAudioResource( // <--- builds the stream URL. Seems to build the correct one. Tried with OPUS and AAC
track.getStreamUrl(this.jellyfinStreamBuilder),
{
inlineVolume: true,
},
);
this.playResource(resource); // <-- calls the above function
}
@OnEvent('internal.audio.track.announce')
handleOnNewTrack(track: Track) {
const resource = createAudioResource( // <--- builds the stream URL. Seems to build the correct one. Tried with OPUS and AAC
track.getStreamUrl(this.jellyfinStreamBuilder),
{
inlineVolume: true,
},
);
this.playResource(resource); // <-- calls the above function
}
All relevant code in discord.voice.service.ts Log: https://pastebin.com/ZGyrYzmQ I already added tons of debugging branches & log statements to troubleshoot. Do you have suggestions for the next steps? How can I troubleshoot resources that can't be played? Also, the docs don't go into much detail why resources aren't "playable". I read the following pages and could not find further steps / ideas: https://discordjs.guide/voice/audio-resources.html#cheat-sheet, https://discord.js.org/docs/packages/voice/0.13.0/AudioPlayer:Class#checkPlayable Node: v20.13.1
[email protected] C:\XXXXXX\jellyfin-discord-music-bot
+-- @discord-nestjs/[email protected]
| `-- [email protected] deduped
+-- @discord-nestjs/[email protected]
| `-- [email protected] deduped
[email protected] C:\XXXXXX\jellyfin-discord-music-bot
+-- @discord-nestjs/[email protected]
| `-- [email protected] deduped
+-- @discord-nestjs/[email protected]
| `-- [email protected] deduped
Crosspost from #djs-questions , wrong channel. Sorry.
4 Replies
d.js toolkit
d.js toolkit2mo ago
- What are your intents? GuildVoiceStates is required to receive voice data! - Show what dependencies you are using -- generateDependencyReport() is exported from @discordjs/voice. - Try looking at common examples: https://github.com/discordjs/voice-examples. - Consider reading #how-to-get-help to improve your question! - Explain what exactly your issue is. - Post the full error stack trace, not just the top part! - Show your code! - Issue solved? Press the button!
Manicraft1001
Manicraft1001OP4w ago
Hi, any updates? Tried even more debugging, with no success. Any ideas?
ted
ted4w ago
@Manicraft1001 may seem silly but just check all these are true i had a similar issue when i didn’t have the right intent
pat
pat4w ago
any info on what that debugging would be? when you do isPlayable it pretty much just checks whether the stream is readable after checking if the audioplayer is actually playing i.e. what does it look like if you listen to stateChange on the audioplayer ?
Want results from more Discord servers?
Add your server