Frothy
DHDistant Horizons
•Created by Frothy on 6/2/2024 in #help-me
LOD Chunk Behavior on Servers
I have figured it out and gotten things working. It was the version I had on my client wasn't right. After getting that, I had to fiddle with ports for a little while because I am hosting on Apex. As of now, my best guess, the port override setting doesn't work properly on this 1.20.4 server fork version? Once I manually went into the config toml and set the serverPort, instead of using the override, it connected and things seem to be working.
One more behavior question. My client now has a lot of LODs generated on my end as I was flying around testing. Is the sharing of the LODs bidirectional? Like could my client send a bunch of this up to the server?
19 replies
DHDistant Horizons
•Created by Frothy on 6/2/2024 in #help-me
LOD Chunk Behavior on Servers
Sweet! Thanks for the clarity, I know what I'm aiming for at least
19 replies
DHDistant Horizons
•Created by Frothy on 6/2/2024 in #help-me
LOD Chunk Behavior on Servers
Gotcha. I'll take another look through and see if I can find what I missed, update the server fork etc.
If I can get it set up where I see it's connected on the f3 screen, should I expect similar behavior as I see on single player for loadintg LOD's into the distance?
19 replies
DHDistant Horizons
•Created by Frothy on 6/2/2024 in #help-me
LOD Chunk Behavior on Servers
I don't see that on the f3 screen. I also see that the server isn't putting anything into the sqlite files, still sitting on 40KB.
19 replies
DHDistant Horizons
•Created by Frothy on 6/2/2024 in #help-me
LOD Chunk Behavior on Servers
Yes
19 replies