Mantis
Mantis
Bug fixing Team Initiative system
Type: System update Short Description: Fix problems with the team initiative system. The system used to work but either broke due to updates (last stable v11) or due to previously undiscovered bugs. Long Descriptions : The repo : https://github.com/LDMonay/oh-foundry/ The team initiative system works in the following manner (see https://github.com/LDMonay/oh-foundry/pull/13 , https://github.com/LDMonay/oh-foundry/pull/19) : - Default teams are set in configuration, when the combat is created, the default teams are added as 'Folders'. - Additional teams can be added to the combat once created using a menu. - Combatants can be placed into these teams. - Combatants are sorted within their own team using their 'initiative' score. - Combatants from the currently playing team can set themselves as "Done" using a button on the tracker or on their right click token hud. - Combatants from the currently playing team that aren't done are highlighted in the encounter view. - Tokens that correspond to tokens that are done get a green checkmark. WHAT NEEDS FIXING - Adding non-default teams during combat does not work, but changing team name or color works normally. - The last team in the sort order's turn ends immediately once all their combatants have been set as done. - Turns don't chain between teams well, hitting next turn will sometimes do nothing but increment a background value until some trigger allows it to go forward. - Done status isn't always properly set to false on combatants that turn have passed. I assume some of the latter issues are symptoms of the earlier ones, but I couldn't say. Tried to take a look at it myself, gave up. I am available to help with repo setup if needed. Budget: 150$ (Paypal)
2 replies
Update and improvements of existing homebrew system + Bounties for additional features
Type: System, Module Short Description: I've made a FoundryVTT system for an homebrew system me and my group of friends use. The system is currently workable, but is pretty bare-bones of features. I'd like to commission a number of improvements to it, aswell as proper upgrade to v11 to make it future proof. Long Description: I'd like to find someone that can fix what is currently broken and implement the features under the "Features I WANT" of the repo readme (linked below). A number of other features would also greatly benefit the system and I've listed most of them under the "Features I would like" section of the repo readme. Once the main job is completed, I'd be like to commission them as bounties, available both to the developer that helped me so far and to others. In addition to these features, I've made a simple Token-Action-Hud extension for my system but it broke with V11, I would also offer a bounty to update it, and add any new options to it. (The link to that repo can also be found below.) As the system currently doesn't have a clean and complete rulebook for you to use, I will make myself available to explain whatever you might need to know, and provide you with documents or statements of work. Since the code was created by me, I am also available to help untangle it and will greatly appreciate any lessons you might give me in the process, but of course, I don't require them. *The main repo * : https://github.com/LDMonay/oh-foundry/ *The token-action-hud repo * : https://github.com/LDMonay/token-action-hud-oh Budget: $500-1000 for the main job. From $50~150+ for each additional features depending on complexity.
3 replies