Prevent Player Chunk Generation?
I have a world fully pregenerated through Chunky. I need to pregenerate LODs next, so if I change
distantGenerationMode
= PRE_EXISTING_ONLY
, will player structure still be updated into LODs as we play?
Additionally, is there any way to prevent players from being able to generate chunks outside my worldborder using DE?
I see there is generationBoundsRadius
but which dimension does this apply to? I have borders at different distances in End, Nether, Overworld.Solution:Jump to solution
Clients don't do distant generation when on the server, the only chunks they can convert to LODs themselfs and have access to are the loaded chunks in their vanilla RD, so the vanilla chunks have to already exist
3 Replies
I think as long as I have the server set on
PRE_EXISTING_OINLY
it should override the clients right?Solution
Clients don't do distant generation when on the server, the only chunks they can convert to LODs themselfs and have access to are the loaded chunks in their vanilla RD, so the vanilla chunks have to already exist
Fantastic, thanks so much for the clarification