Server crashing when adding DH2.3RC2 post-chunky
The server is stable with DH in the server, but as soon as my client connects with the same DH it crashes after a minute or two.
The ram usage isn't changing much for the time it works but right before the crash the ram usage spikes and the server crashes.
Do I need to add a log for the server?
The DH process doesn't have failures like the old 2.3 build and it does seem to be working.
25 Replies
try using nightly
Oh sorry I thought RC2 was nightly
yeah nightly is in #links-n-downloads
Is that one more recent than RC2?
Because the nightly I got before RC2 released had an issue that would be fixed in the next one
yes
Ayyye the names being the same on the jars threw me off xD
No it seems to happen the same way even with the latest nightly
/logs
You should send your
latest.log
file to provide additional useful information.
Logs are usually located in the .minecraft/logs
directory.
On Windows: %appdata%\.minecraft\logs
On Linux: ~/.minecraft/logs
On Mac: ~/Library/Application Support/minecraft/logs
Please upload the file to mclo.gs instead of sending the raw file. This makes reading the contents of the file a lot easier and improves the chances of you getting the help needed.
After uploading the file, click on Save
and send the link.Maybe both client and server side, why not
Server log
Oh it doesn't seem to be the full log somehow
This should be it
I do have this in latest.log
Sorry took a sec, here's the client log: https://mclo.gs/DnM6ZDp
The server data being sent to clients does spike up to 40MB/s even if my DH is set to 900KB/s
Okay this may be related, I changed the server max transfer rate in the server's distanthorizon config to 50 and the outgoing transfer rate to my client is creeping up slowly now
Just like the ram usage
It's adding them spiratically ( I didn't move in the server after adding DH)
if I move it actually tries to load the downloaded DH chunks so thats good
Should I make a video?
Oh my god I forgot a basic thing
I still had the old DH cache
OOPS
yeah no okay it's still swiss cheese
I removed the cache folder multiple times
Okay I removed the client files and reimported it completely
RC2 works fine now!
It's loading extremely sow cuz of the data transfer limit
I think i need to do more testing
@Miki_P98 it seems to be growing from the center out, is that correct?
It is correct, though you enabled more debug settings then only the worldgen ones
The squares that get bigger sow the octa tree a.k.a. the different quality levels of LODs or the LOD chunks
Ayyyye then it seems to be running correctly but it still crashes after some time
In a server we can't really have this issue when multiple clients connect
Is there something I can do to help identify the issue further?
It is a heavly modded Create X Valkyrien Skies server so there's a chance something in the pack causes the issue
But the server should be the same from when I posted the failed chunk downloading issue a few weeks ago
And that issue does seem to be fixed in RC2
I'm also not sure there are many servers with Create x VS that are trying to do the server-side chunk propagation
if I can help fix the issue or find where the issue is, gladly. If it's something with the pack it'll be good to know for future reference when people want to use DH on their servers