Editing mods?
Id like to know if its possible to just edit mods?
In my case id like to edit the milestones of different mods or in what milestone set parts are put.
Is this possible?
If so could someone explain me how?
11 Replies
>baked
Content in Unreal Engine games is baked, like a cake; you can't change the ingredients after it is done. To modify content you need its source, to rebake it, or to use a mod like ContentLib that can affect it at runtime. Read the docs to learn more.
>mod contentlib
Fred Mod Search™
ContentLib
Easily create or modify Items, Recipes, and more via JSON for any machine and any mod!
EA: :white_check_mark:
EXP: :white_check_mark:
Last Updated <t:1728880047:R>
Created by Nogg-aholic and Robb
If this isn't the mod you were looking for, try a different spelling.
check the docs for this mod to learn how to use it to modify other mods' milestones
Some developers (including me) post the sources of their mods
What about mods that didn't use contentlib, and use paks instead? For example, the omnimaterial (Blank Omni World Mod) Uses pak files, and I was wondering what I might need to edit the milestones for that mod in particular. Or if that also can be done with contentLib?
one of contentlib's main purposes is to modify mods that do not use content lib
read its documentation to learn how to modify the milestones
Thank you, I just got a little stuck in trying to find/figure out folder locations, but I do have quite a bit more reading to do. I was looking at different sections in particular and found this, and I'm trying to read through the patching section atm.
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PS:
>modding
You seem to have questions about modding.
You should grab the Aspiring Modder role from Discord's role selection page (<id:customize>) and then read the docs carefully (https://docs.ficsit.app/satisfactory-modding/latest/index.html#_for_developers). If you still have questions after that, please go to #help-writing-mods!