public server hosting

Hello, so after working on our server for a while, my friends and I are starting to think about bringing our server to the public. So after looking into it I have a lot of questions. 1. How much RAM will I need to support a bunch of player slots with no lag? 2. What would I host this server off of? I know a computer but would I need multiple? And if so, how? 3. What OS is best for a big server? I’ve heard Windows isn’t good for hosting big servers. 4. What server is best to host off of? Fabric, Spigot, Bukkit? Or maybe another is best. I’m currently using Fabric. 5. Can I copy a Fabric world into another server? Like is it possible to copy my Fabric world into a Spigot server? 6. How strong of internet would I need for my server? 7. How does Hypixel get their server online?
1516 Replies
Admincraft Meta
Admincraft Meta6mo ago
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Make sure to mark solved when issue is solved!!!
/close !close !solved !answered
Requested by joeytubehd#0
-Joey
-JoeyOP6mo ago
Any help greatly appreciated 🙂
Skullians
Skullians6mo ago
1. We need more information. What are you planning to do? (SMP? etc). How many players are you aiming for 2. Same as no 1 3. Linux is generally preferred. Ubuntu is a common one (Ubuntu server!!) 4. same as no 1 5. Yes, see https://docs.papermc.io/paper/migration#from-fabricforge 6. same as no 1. You preferably want a decent amount both down and up. 7. They run over several nodes, and their architecture is fairly complicated (likely too much for you unless you’re planning on having 50k concurrent players with kube server scaling)
Migrating to or from Paper | PaperMC Docs
It's simple to migrate your server to or from Paper. This page will help you get started.
-Joey
-JoeyOP6mo ago
Mini game server like hypixel. We have games ranging from stupid simulator games to pirate role play story mode games. For player slots, we wanted to start small then get bigger if needed. Starting out with 500 I suppose
Skullians
Skullians6mo ago
Okay. That greatly increases the complexity. 1. This can depend. You’re going to need a lot of ram, and it will depend on how many players you’re planning to support between minigames. Possibly may need multiple nodes 2. Multiple dedicated servers likely. The architecture behind this is very complicated and detailed and very little docs on this application (mc minigames). You’d need containerisation, kube orchestration, live proxy server registration (check out rustyconnector), etc 3. Already answered 4. Paper or Pufferfish for sure (pufferfish is a paper fork with better perf) 5. Same as before 6. You’d be looking at a fair bit of bandwidth 7. still applies
-Joey
-JoeyOP6mo ago
Alright. Depending on the mini game there will be different size lobbies. And more lobbies depending on the popularity of each game. Also this is in the future a bit. I just thought it would be good to get the process started and see how much time/money it would take to get it working
Skullians
Skullians6mo ago
you’d be looking at several hundred dollars minimum and a lot of time
-Joey
-JoeyOP6mo ago
I’m okay with that. Also you say a lot of RAM. Could you give me an estimate by chance of how much I’d need? I heard you need 1 GB per 24 players
Skullians
Skullians6mo ago
uhh okay say you have 500 players concurrently 50 players afk or not in games so ~450 ingame (estimate) 12 to a game (estimate) and the 1GB per 24 is bullshit btw assuming your players are close together and you disable tons of things like redstone etc, maybe 3-4GB usage per instance that’s 150gb of ram not including the hubs that players would be in before VERY ROUGH ESTIMATE! (450 / 12) * 4GB = 150 ish gb
-Joey
-JoeyOP6mo ago
Alright. That’s not too bad. I definitely need to look into having multiple dedicated servers more
Skullians
Skullians6mo ago
You’ll need to do a lot of testing. Develop your minigames, calculate how much ram they use. Base your scaling and hardware on that, and vice versa same goes for cpu cpu is also going to be a bit of a bottleneck seeing as Minecraft is singlethreaded, you’ll have to have a thread (preferably multiple as things are offloaded onto other threads) for each mini server Oh and going back to no 6, you’d realistically be looking at not self hosting and using a dedi provider or colocating yourself unless you have the bandwidth for 500 players plus can pay for 24/7 electricity and have a static IP
-Joey
-JoeyOP6mo ago
Eh yeah I guess you’re right about that
Skullians
Skullians6mo ago
plus most residential ISPs won’t like you doing that much bandwidth
-Joey
-JoeyOP6mo ago
Thinking into the future, how many player slots could you realistically support with a dedicated host?
Skullians
Skullians6mo ago
I can’t answer that because it depends on what hardware and what you’re doing (I know you’ve told us but still) with a dedicated host you get free unlimited use of all the hardware on the machine so you can get more perf compared to a VPS where you have a smaller portion and are susceptible to noisy neighbours oh and on another note you’ll have to think about ddos protection anticheat etc
-Joey
-JoeyOP6mo ago
That slipped my mind. Alright well I figured it’d be better to do self-hosting but now it looks like it’s not 😂 I’m gonna look more into this and see realistically what I’d need
Skullians
Skullians6mo ago
:ThumbsUp: CPU will be interesting imo You generally have two choices: 1. get a dedi with a ton of threads but live with not great singlethread perf (unless you go for something like a 7995WX lmao) 2. Get multiple dedis with CPUs like the 9950X which have very good singlethread but not many threads 2. Get multiple dedis I mean iirc even Hypixel doesn’t self host haha They operate out of a single datacenter
-Joey
-JoeyOP6mo ago
Oh really? Wow
Skullians
Skullians6mo ago
from what I’ve heard yes but they have tons of nodes (we don’t know for sure but it can be assumed) again, this is less important for minigames as generally you’re in a more concentrated area, so less chunks loaded, and generally the chunks players are in are already generated so there’s no cpu usage for that, and you’d disable stuff like redstone still applies though
-Joey
-JoeyOP6mo ago
What I have is 2 lobbies, then I have 2 mini game areas both about 100 blocks away in different directions from one of the lobbies Think I’m gonna move them to one area though now that I’m thinking about going public
Skullians
Skullians6mo ago
wait what 2 minigame… areas? You’re planning to have the minigames in the same server as the lobbies?
-Joey
-JoeyOP6mo ago
Like where the mini game hubs and the maps are
Skullians
Skullians6mo ago
okay, there’s been a misunderstanding here
-Joey
-JoeyOP6mo ago
I think so 😂
Skullians
Skullians6mo ago
by mentioning minigames and Hypixel, I’ve been under the impression that you want individual servers for each minigame similar to how Hypixel does it
-Joey
-JoeyOP6mo ago
Thats what I would like to do but I’m not too experienced with that. As of right now they’re both on the same server, so I guess…what would I do copy the world and remove everything but one minigame in each one? Or use worldedit to make schematics?
Skullians
Skullians6mo ago
that’s just generally impractical tbh and it means everybody can see everybody else’s messages etc and 500 players on a single server (or spread out over two) is no easy task
-Joey
-JoeyOP6mo ago
How do I even link the servers together?
lavaking46
lavaking466mo ago
velocity or rustyconnector or any other proxy server if your doing a scaled system like hypixel(and has been mentioned) you'll need a proxy like rustyconnector that allows registering servers while the proxy is running
Skullians
Skullians6mo ago
Rustyconnector is your best bet
Skullians
Skullians6mo ago
GitHub
GitHub - Aelysium-Group/rusty-connector: A player and server connec...
A player and server connection manager for Velocity based Minecraft Networks! - Aelysium-Group/rusty-connector
lavaking46
lavaking466mo ago
If you are going to have a set number of servers with no scaling you could probably get away with using something like velocity but it wouldn't be recommended as when you scale you would have to take your server down in order to add additional servers.
-Joey
-JoeyOP6mo ago
Okay what exactly is scaling because I was thinking something different.
Skullians
Skullians6mo ago
scaling is where the amount of servers you have fluctuates on demand so you’d usually have, for example, 4 minigame instances just idling waiting for players as one is filled up and starts, a new one is spun up and you could, let’s say, as you reach peak playercount times, in read the amount of idle instances in preparation for the increase in players attempting to join at once It’s, in short, the ability to expand your infrastructure on demand to handle incoming ‘load’ in this case the load is players *without compromising stability etc
-Joey
-JoeyOP6mo ago
Yeah I like that Alright so I clearly need to learn a lot before I get into this
Skullians
Skullians6mo ago
lemme send some useful guides
Skullians
Skullians6mo ago
Kubernetes
Learn Kubernetes Basics
Kubernetes Basics This tutorial provides a walkthrough of the basics of the Kubernetes cluster orchestration system. Each module contains some background information on major Kubernetes features and concepts, and a tutorial for you to follow along. Using the tutorials, you can learn to: Deploy a containerized application on a cluster. Scale the ...
-Joey
-JoeyOP6mo ago
Thanks. Also one thing I’ve heard is shockbyte is good for doing servers like this. Is that bullshit too? 😂
Skullians
Skullians6mo ago
Simeon Ratliff
Docker
Docker: Accelerated Container Application Development
Docker is a platform designed to help developers build, share, and run container applications. We handle the tedious setup, so you can focus on the code.
Skullians
Skullians6mo ago
oh please avoid shockbyte and apex and bisect they have awful hardware for awful prices plus I don’t think any of them are dedi providers
-Joey
-JoeyOP6mo ago
Oh okay
Skullians
Skullians6mo ago
they offer mc servers
-Joey
-JoeyOP6mo ago
So what would you recommend?
Skullians
Skullians6mo ago
where you just get access to a web panel okay you want a dedi provider what region are you looking for? US? EU? sus? AUS*?
-Joey
-JoeyOP6mo ago
US
Skullians
Skullians6mo ago
you have people like reliablesite etc I would maybe consider making a #marketplace post with your PLEB !pleb
Carl-bot
Carl-bot6mo ago
What's your PLEB? Plan/Players Location Edition Budget
Skullians
Skullians6mo ago
just ask about possible dedi providers etc You don’t have to choose a host immediately just to get an idea of who you can go with, the benefits & downsides of each etc
-Joey
-JoeyOP6mo ago
So marketplace has people who have dedicated providers? Before I thought it was just people who had expensive computers and hosted servers off of them 😂
Butter
Butter6mo ago
bruh
-Joey
-JoeyOP6mo ago
I said before. I didn’t really look through it too much until today
Butter
Butter6mo ago
But still The ram doesnt matter too much From what ive seen its the CPU that really matters and the ram a slight afterthought
-Joey
-JoeyOP6mo ago
Oh okay You both have said different things
Skullians
Skullians6mo ago
in this case ram is more important than usual cpu is less important because minigames are arguably less laggy as players are generally closer together Dedicated servers means you get an entire machine
Butter
Butter6mo ago
oh minigames
Skullians
Skullians6mo ago
read the thread.
Butter
Butter6mo ago
yeah dedi or vps alright sorry
Skullians
Skullians6mo ago
wouldn’t do vps no worries
Butter
Butter6mo ago
i would bc its cheaper to start and that we dont know if hes gonna be a big server or no and he can always migrate
-Joey
-JoeyOP6mo ago
Why not vps?
Butter
Butter6mo ago
I would say vps bc what if it doesnt go to big of a server? I would do VPS and then dockerize his shared servers
Skullians
Skullians6mo ago
1. You need all the perf you can get 2. VPSs generally have less perf due to virtualisation 3. You’re susceptible to noisy neighbours
Butter
Butter6mo ago
yeah ur right but like what if it doesnt get too big theres a pretty big difference between a 50 person server and a 500 person server
Skullians
Skullians6mo ago
If you’re aiming for 500 players you need the money We need clarification from @-Joey if they know they will get this many players or if they’re aiming to
-Joey
-JoeyOP6mo ago
As I said before this is in the future. Today I was more getting an estimate on the resources, time, money, etc I would need
Skullians
Skullians6mo ago
Okay, I see so yeah, you could maybe do a VPS but just keep in mind this
-Joey
-JoeyOP6mo ago
But the thing is I don’t think I’d be starting this until I know I’d be getting 500
Skullians
Skullians6mo ago
In that case you’d be definitely looking at a dedi
-Joey
-JoeyOP6mo ago
Which in that case I’d do dedicated?
Butter
Butter6mo ago
yeah but like
Skullians
Skullians6mo ago
yeah
Butter
Butter6mo ago
thats a different question Start now or Wait Till Enough Interest Id start now with a small vps or even a playit.gg solution for temporary testing Then once you get bigger you can start moving to a larger vps or a dedi
Skullians
Skullians6mo ago
You can either just get an oracle cloud free tier server and mess around, or set up WSL locally and mess with kube, docker etc get familiar with it @-Joey do you have an idea of your budget?
Butter
Butter6mo ago
i like that idea When i started i just had a mac and a wifi
Skullians
Skullians6mo ago
yeah
Butter
Butter6mo ago
now i have 6gb of ddr5 and 4 threads of an AMD Ryzen 9
Skullians
Skullians6mo ago
its definitely a nice starting place
Butter
Butter6mo ago
im looking into an even bigger server - self hosted this time as I want port 19132 without the extra budget Ynw ima just make a resource with all the info on this in #resources when ever someone asks a question like this we just tag the post
Skullians
Skullians6mo ago
Maybe making a GitHub repo for it (just a readme kind of thing) or a setup.md page might be better If you do the first one then you can just link it in resources
Butter
Butter6mo ago
alright ima just make a github repo similar to setup.md but better this one isnt as fast but it would be a lot more comprehensive wait how to make new pages on setup.md
Skullians
Skullians6mo ago
GitHub
GitHub - setupmd/docs: The handbook for Minecraft server administra...
The handbook for Minecraft server administration. Contribute to setupmd/docs development by creating an account on GitHub.
Skullians
Skullians6mo ago
you’ll have to fork it
Butter
Butter6mo ago
nvm
-Joey
-JoeyOP6mo ago
It’s monthly payment right?
Butter
Butter6mo ago
yes
Snow Kit
Snow Kit6mo ago
if you're writing something like hypixel and you already figured out a solution to scaling, simply figure out how much memory each minecraft server instance needs and spec out nodes based on the target amount of instances you want to run
Skullians
Skullians6mo ago
correct
Snow Kit
Snow Kit6mo ago
realistically, for development purposes anything can work. As long as you have a way to scale across multiple nodes, you can figure out the hardware after you have the demand
-Joey
-JoeyOP6mo ago
Since my server is on one right now to make it multiple I could just probably use a worldedit schematic to copy the games/maps right?
Skullians
Skullians6mo ago
technically yes however you’d likely have to have a custom plugin to reset the maps etc
-Joey
-JoeyOP6mo ago
Or I could copy the world and just remove the other games that way I don’t have to change coordinates
Snow Kit
Snow Kit6mo ago
if you have java developers, you probably can directly copy the chunks loading a new world will lag everyone on the server. paper mostly fixes it but can pause the server for like 250 to 500ms sometimes
Skullians
Skullians6mo ago
^^^ And if you’re on one server 500 players won’t be very feasible It’s not impossible but not easy in any shape or form
-Joey
-JoeyOP6mo ago
No like before anybody is on the server. Like preparing for it
Skullians
Skullians6mo ago
yes but the worlds are still going to have to reset after each minigame is over
-Joey
-JoeyOP6mo ago
Uhh Maybe there was a misunderstanding. Or I’m not understanding 😂
Skullians
Skullians6mo ago
your minigames are only going to last a certain amount of time, correct?
Snow Kit
Snow Kit6mo ago
when world stuff happens on my server, this ends up happening
No description
No description
-Joey
-JoeyOP6mo ago
Hmm
Snow Kit
Snow Kit6mo ago
(I run a minigame server network, although it's not public)
-Joey
-JoeyOP6mo ago
Weirdest autocorrect ever Oh okay
Skullians
Skullians6mo ago
.
-Joey
-JoeyOP6mo ago
Sorry sorry yes
Skullians
Skullians6mo ago
so how are you planning on resetting the maps
Snow Kit
Snow Kit6mo ago
the 308ms one would've specifically been unloading the old map and loading the next map I think
-Joey
-JoeyOP6mo ago
Like bridge is one. I’d use the fill command for that because it’s flat. But for stuff like bedwars I would set all to air and the map will be kept in a structure
Skullians
Skullians6mo ago
you still need something to orchestrate that what’s going to determine when to do that etc
-Joey
-JoeyOP6mo ago
Scoreboard timers
Skullians
Skullians6mo ago
:/
-Joey
-JoeyOP6mo ago
I suppose And some other stuff
Skullians
Skullians6mo ago
what if everybody dies or someone wins before or everybody leaves
-Joey
-JoeyOP6mo ago
Okay right now I have my server set up with command blocks that repeat functions in my datapacks. Is that bad? I’ve heard some people say it’s fine and some say it’s bad
Skullians
Skullians6mo ago
it’s very easy to make datapacks poorly optimised
Snow Kit
Snow Kit6mo ago
I mean, it really depends what you see in spark
Skullians
Skullians6mo ago
^^ and with 500 players that’s very likely to happen
Snow Kit
Snow Kit6mo ago
it's very apparent if a datapack is causing lag
Skullians
Skullians6mo ago
yeah
-Joey
-JoeyOP6mo ago
So what am I supposed to do with my datapacks?
Skullians
Skullians6mo ago
uhhhhh realistically you’d use plugins or just
-Joey
-JoeyOP6mo ago
Oh right
Skullians
Skullians6mo ago
use spark and see if your datapacks are causing lag
-Joey
-JoeyOP6mo ago
Alright
Snow Kit
Snow Kit6mo ago
this section here on spark will get larger
No description
-Joey
-JoeyOP6mo ago
So plugins do commands? I thought datapacks were what I’m supposed to use for that
Snow Kit
Snow Kit6mo ago
specifically stuff that's related to commandfunctionmanager and brigadier
-Joey
-JoeyOP6mo ago
May have phrased that wrong
Skullians
Skullians6mo ago
plugins are generally more optimised as they are code based where datapacks run commands every tick (every 0.05seconds) (assuming you configure it properly)
-Joey
-JoeyOP6mo ago
I’ve never worked with plugins before. Another thing I should learn before getting into this By that I mean I’ve never made one
Skullians
Skullians6mo ago
it’s a very different learning code that’s for sure but you should get familiar with them generally
-Joey
-JoeyOP6mo ago
I think I need to wait a little while before diving down the rabbit hole of public server hosting
Skullians
Skullians6mo ago
yes it’s not easy
-Joey
-JoeyOP6mo ago
So what would you suggest I learn before doing this? Plugins, proxies…
Skullians
Skullians6mo ago
everything Server software optimisation plugins proxies
Skullians
Skullians6mo ago
setup.md
Minecraft Admin Wiki
We're setup.md, the Minecraft administration wiki, written by enthusiasts and targeted to the novice.
-Joey
-JoeyOP6mo ago
Alright. I’ll copy the articles you’ve sent to me into a bookmark Thanks for your help
Skullians
Skullians6mo ago
no problem
-Joey
-JoeyOP6mo ago
Also what do you mean by noisy neighbors?
Skullians
Skullians6mo ago
seeing as a VPS is where multiple people get given access to portions of the same machine noisy neighbours is where someone will take all the resources for themselves leaving none for you even if they only meant to use 2 cores for example
-Joey
-JoeyOP6mo ago
Ohh okay. Yeah so dedicated host would definitely be better
Skullians
Skullians6mo ago
for your playercount yes
-Joey
-JoeyOP6mo ago
Alright. I’ve got some reading to do 😂 You were very helpful Also I use geysermc on my server for bedrock support. And id like to use something like viaversion so I could have clients from older versions. Are those still efficient on bigger servers?
Skullians
Skullians6mo ago
Yeah, those work fine
-Joey
-JoeyOP6mo ago
Alright. Viaversion has an issue though where it doesn’t work on servers 1.20.2 or higher. Do you know of any other older client mods?
Skullians
Skullians6mo ago
what? viaversion is a plugin that you put on the server along with viabackwards
-Joey
-JoeyOP6mo ago
Yeah and on servers 1.20.2 and higher it doesn’t allow 1.19 and below
Skullians
Skullians6mo ago
that’s not true and anyways why wouldn’t you be using 1.21.1 as your server version
-Joey
-JoeyOP6mo ago
I am just some people like 1.8.9 pvp
Skullians
Skullians6mo ago
that’s not how it works
-Joey
-JoeyOP6mo ago
? What do you mean?
Skullians
Skullians6mo ago
You run viaversion and viabackwards (and via rewind to support 1.7 and 1.8 clients) on the server and that supports basically all client versions to join your whatever version mc server
-Joey
-JoeyOP6mo ago
Yes
Skullians
Skullians6mo ago
so what are you on about then xd
-Joey
-JoeyOP6mo ago
What do you mean by this?
Skullians
Skullians6mo ago
you said this but that’s not true
Skullians
Skullians6mo ago
No description
-Joey
-JoeyOP6mo ago
Oh that’s what we’re talking about now
Skullians
Skullians6mo ago
yes
-Joey
-JoeyOP6mo ago
Sorry I thought we were talking about the PvP now
Skullians
Skullians6mo ago
oh lol if you’re wanting the old combat you either run 1.8.x server software and enjoy the exploits you’ll have to protect against or you use a plugin that brings it back
-Joey
-JoeyOP6mo ago
What does hypixel do for that? I thought they used something like viaversion and it has the effect of that
Skullians
Skullians6mo ago
Hypixel runs a 1.8.9 fork of their own iirc and they would use something like via* yes not sure if it’s via specifically or their own impl likely their own impl
-Joey
-JoeyOP6mo ago
Yeah so I thought joining my server on 1.8.9 would give me 1.8.9 PvP
Skullians
Skullians6mo ago
technically yes But if you joined a 1.21 server on 1.8.9 you wouldn’t get the 1.8.9 PvP
-Joey
-JoeyOP6mo ago
So what would I have to do to get that?
Skullians
Skullians6mo ago
So your server software has to run 1.8.9 or below to have the old combat mechanics
-Joey
-JoeyOP6mo ago
You said 1.8.x software
Skullians
Skullians6mo ago
yes
-Joey
-JoeyOP6mo ago
Oh okay
Skullians
Skullians6mo ago
But you can still use viaversion to allow later client vers to join if you want
-Joey
-JoeyOP6mo ago
Yeah but problem with that is I’ve built this server on 1.21 so wouldn’t that cause corruption? Setting it back to a past version
Skullians
Skullians6mo ago
You can’t downgrade, no so you’d likely have to wipe your world and start again But if you’re doing something like Hypixel with small separate minigame servers your hub can run whatever ver and your minigame servers 1.8.9 or whatever
-Joey
-JoeyOP6mo ago
Ah. So is that what hypixel does? Their server is running on 1.8.9 software? Ohhh okay
Skullians
Skullians6mo ago
right now yes I believe they are moving to recent versions in some game modes
-Joey
-JoeyOP6mo ago
Alright. Only problem with that is I just wouldn’t be able to get the newer blocks
Skullians
Skullians6mo ago
yes
-Joey
-JoeyOP6mo ago
And going back to this yes it is. Let me explain
Skullians
Skullians6mo ago
I can run a mc server in 1.20.2 and let 1.19 and below clients join??
-Joey
-JoeyOP6mo ago
When I run viaversion and the other ones on my 1.21.1 server, I try to join on 1.8.9 and it doesn’t let me
Skullians
Skullians6mo ago
you need viaversion, viabackwards and viarewind
-Joey
-JoeyOP6mo ago
I asked about this in the viaversion discord and they say that there’s a bug where viaversion doesn’t let clients under 1.19 join unless your server is 1.20.1 or below
Skullians
Skullians6mo ago
they’re three separate plugins
-Joey
-JoeyOP6mo ago
Yeah I got all 3 And via fabric
Skullians
Skullians6mo ago
when did you ask about it? Because I help run a 1.21.1 server and I can join on 1.13/14/15/16/17/18/19/20 and it’s fine
-Joey
-JoeyOP6mo ago
Probably a week ago. Maybe more No longer than 2 weeks though
Skullians
Skullians6mo ago
are you running the latest dev builds of via*?
-Joey
-JoeyOP6mo ago
Pretty sure
Skullians
Skullians6mo ago
did you download the plugins from spigot / Modrinth or Jenkins
-Joey
-JoeyOP6mo ago
I’ll re add the mods and try again. Maybe they fixed it since I last tried
Skullians
Skullians6mo ago
plugins*
-Joey
-JoeyOP6mo ago
Modrinth I believe
Skullians
Skullians6mo ago
that’s not the latest dev builds bear with
Snow Kit
Snow Kit6mo ago
I get my viaversion dev builds from hangar 🤓
-Joey
-JoeyOP6mo ago
😂
Skullians
Skullians6mo ago
im seeing 539 and 959 :/
Snow Kit
Snow Kit6mo ago
look at the description
Skullians
Skullians6mo ago
hold
Snow Kit
Snow Kit6mo ago
No description
No description
Skullians
Skullians6mo ago
Okay I stand corrected Interesting bug
-Joey
-JoeyOP6mo ago
Alright I think I’m gonna move my server to paper. You said paper or puffferfish. Which one is better?
Skullians
Skullians6mo ago
puffer
Skullians
Skullians6mo ago
Pufferfish Host | Downloads - Pufferfish Fork
Download Pufferfish and Pufferfish+ Minecraft server jars
-Joey
-JoeyOP6mo ago
Is it harder to find mods for pufferfish since it’s less popular?
Snow Kit
Snow Kit6mo ago
modrinth and hangards use github build numbers, not jenkin's
No description
Skullians
Skullians6mo ago
interesting
-Joey
-JoeyOP6mo ago
Only mods I’d be getting are geysermc, viaversion (if it really does work now), luckperms, essentialsx, essentialsx chat, vault, and maybe some optimization mods
Skullians
Skullians6mo ago
uh what do you mean ‘optimisation mods’ xd
-Joey
-JoeyOP6mo ago
To make the server performance better Is that not good to get?
Skullians
Skullians6mo ago
mods don’t work on paper / forks… and generally you shouldn’t use clearlag plugins
-Joey
-JoeyOP6mo ago
Ohhh right
Skullians
Skullians6mo ago
!optimise
Carl-bot
Carl-bot6mo ago
You can follow these guides to optimize your server
Admincraft Canned Responses
-Joey
-JoeyOP6mo ago
Wait so do plugins work on any plugin based server? Like Bukkit, Spigot, Paper, Pufferfish all take the same plugins? I’ve always used mod-based servers. Never plugins
Snow Kit
Snow Kit6mo ago
all bukkit and spigot plugins will work on paper or pufferfish paper plugins won't work on spigot/bukkit though
-Joey
-JoeyOP6mo ago
So where would I look for pufferfish plugins? Is there a designated website for them?
Snow Kit
Snow Kit6mo ago
just anything that says paper/spigot/bukkit runs on pufferfish pufferfish doesn't need it's own plugins
-Joey
-JoeyOP6mo ago
Oh okay And just to check again, transferring worlds works just fine? Like I have a fabric server as of right now and if I transfer the world to pufferfish there shouldn’t be any issues?
Snow Kit
Snow Kit6mo ago
as long as you don't have any mods with custom blocks/items then yeah it's fine
-Joey
-JoeyOP6mo ago
Oh no I don’t
Snow Kit
Snow Kit6mo ago
just make a backup
-Joey
-JoeyOP6mo ago
Alright good to know. So all I have to do to make a new server on pufferfish is download the pufferfish server installer, and put the world in the world file? I don’t need to change my port forwards or anything right? Oh wait no I wouldn’t need to change the port forwards that wouldn’t make sense 😂
Snow Kit
Snow Kit6mo ago
for pufferfish you just run the .jar file itself, there's no installer https://pufferfish.host/downloads
-Joey
-JoeyOP6mo ago
Uhh There’s no 1.21 option
Snow Kit
Snow Kit6mo ago
1.21.1 and 1.21 are the same
-Joey
-JoeyOP6mo ago
Oh nevermind pufferfish+
Snow Kit
Snow Kit6mo ago
pufferfish+ is paid
-Joey
-JoeyOP6mo ago
Alright so I have downloaded Pufferfish and I’m confused. Why is there a bukkit.yml, a spigot.yml, and a pufferfish.yml?
Torrent
Torrent6mo ago
because they all do different things pufferfish is a fork of paper, which is a fork of spigot, which is a fork of bukkit
Torrent
Torrent6mo ago
so each of their config files have different settings and optimizations. I recommend eternity's paper guide: https://paper-chan.moe/paper-optimization/ It's highly advised to go through each one of these, and read up on what each config setting does, then tweak it for the needs of your server. Don't go changing things at random without reading about it first, or you will break farms and end up making things worse not better
Paper Chan hideout
Paper chan's Little Guide to Minecraft Server Optimization!
The most complete Minecraft server optimization guide with everything you need to know about running a Paper Minecraft server plus Paper Chan!
-Joey
-JoeyOP6mo ago
Thanks. I do have one question. I used to do /reload when working with datapacks but now with pufferfish it seems like that’s not the way to go anymore. It says it can cause bugs. How can /reload cause bugs?
Kre0lidge
Kre0lidge6mo ago
Why you should never /reload on Spigot, Bukkit, and Paper
The reload command in Bukkit is fundamentally broken and flawed, here's why, and what you should be doing instead.
Tamz
Tamz6mo ago
why you should never /reload AT ALL
ProGamingDk
ProGamingDk6mo ago
Uspigot would help with this a lot but its a paid jar
Snow Kit
Snow Kit6mo ago
/reload on bukkit reloads plugins which isn't safe. Most plugins have a reload command that reloads the config
lavaking46
lavaking466mo ago
No description
lavaking46
lavaking466mo ago
^screenshot above is how you can still reload datapacks
-Joey
-JoeyOP6mo ago
Ohhh okay thank you that makes sense Scrolled through realized I didn’t answer this. Probably 200 to start off. Maybe more depending on what I need
Butter
Butter6mo ago
at that point id just try and get 100 more and get some owned hardware you can get a cheap server with 8 cores and 64gb of ram for $299 if you get it used/refurbished
ProGamingDk
ProGamingDk6mo ago
Wouldnt handle 500 players and doesnt include any extra cost
Butter
Butter6mo ago
my 6gib server (when pretouched down to 2.7gib) can handle 30 players i think 64gb can handle like 500 players WHEN OPTIMIZED
ProGamingDk
ProGamingDk6mo ago
Im not talking ram wise
Butter
Butter6mo ago
oh the cpu
Snow Kit
Snow Kit6mo ago
that moment when servers tick using ram capacity and not cpu performance
gero
gero6mo ago
I haven't read the whole conversation, but please stay away from Kubernetes if you have no experience setting up cloud environments. It will get very expensive very fast if you don't know what you're doing.
Butter
Butter6mo ago
yeah its a zeon with clock speed 2.4ghz
ProGamingDk
ProGamingDk6mo ago
Not to mention how much you would have to split, jvm overhead, normal mc overhead
Butter
Butter6mo ago
i doubt that @AeonRemnant would agree with you run Gate Proxy no bedrock support but still
ProGamingDk
ProGamingDk6mo ago
Bro is clueless
Butter
Butter6mo ago
it takes 10 megs
AeonRemnant
AeonRemnant6mo ago
I would 1000% agree with him. Kubernetes is wonderful if you have extensive experience and knowledge, if not then it's one of the most lethal footguns in all of DevOps.
Butter
Butter6mo ago
gate proxy takes 10 megs of space it was a joke lol ik
AeonRemnant
AeonRemnant6mo ago
I swear Kube is terrifying. :OMEGALUL:
Snow Kit
Snow Kit6mo ago
I have a xeon based server with 64gb of ram for the project. With kubernetes, I was only able to get like 12 minecraft servers running and starting multiple servers at once actually caused the servers to fail the health check because they took too long to boot up
Butter
Butter6mo ago
i thought it was your only best friend HMMMM docker
AeonRemnant
AeonRemnant6mo ago
Can't even call it a footgun tbh. It's more a foot-heavy-artillery.
Snow Kit
Snow Kit6mo ago
what do you think kubernetes is???
Butter
Butter6mo ago
docker but different
ProGamingDk
ProGamingDk6mo ago
Lol
Snow Kit
Snow Kit6mo ago
it's not?
AeonRemnant
AeonRemnant6mo ago
I mean it's a close enough description.
Snow Kit
Snow Kit6mo ago
it's a different way to run OCI containers that's all
ProGamingDk
ProGamingDk6mo ago
Potato but different
AeonRemnant
AeonRemnant6mo ago
In fairness OCI is largely just Docker donated.
Butter
Butter6mo ago
virtualize the servers
Snow Kit
Snow Kit6mo ago
imagine you took docker compose and docker swarm but made it 100x more complex
ProGamingDk
ProGamingDk6mo ago
...
Snow Kit
Snow Kit6mo ago
that's kubernetes
AeonRemnant
AeonRemnant6mo ago
Docker:
No description
AeonRemnant
AeonRemnant6mo ago
Kubernetes:
No description
Butter
Butter6mo ago
💀 and then virtualization "C:\Users\Owner\Videos\2024-09-19 08-01-57.mp4"
AeonRemnant
AeonRemnant6mo ago
Lmfao
Butter
Butter6mo ago
there virtualization
AeonRemnant
AeonRemnant6mo ago
Pff no. Virt is big danger.
Snow Kit
Snow Kit6mo ago
I love 2024-09-19 08-01-57.mp4
Butter
Butter6mo ago
hyperv is life hyperv is love
AeonRemnant
AeonRemnant6mo ago
For some rare things, yes. For a vast majority of things? No.
Butter
Butter6mo ago
yall this thread is so massive it should become its own channel 💀
Snow Kit
Snow Kit6mo ago
hyper-v server 2019 is fine
Butter
Butter6mo ago
agreed 2024 is complicated asf
AeonRemnant
AeonRemnant6mo ago
It's alright. Nothing particularly special.
Butter
Butter6mo ago
just run them without docker
Snow Kit
Snow Kit6mo ago
there's no hyperv server 2024 or windows server 2024? 2025 is in beta for windows server, but hyperv server is discontinued
AeonRemnant
AeonRemnant6mo ago
I'd give HyperV in 2024 a solid high B tier.
Butter
Butter6mo ago
ik but what about qemu (that was a joke btw)
AeonRemnant
AeonRemnant6mo ago
QEMU is a standard for good reason, ngl.
Butter
Butter6mo ago
or even better
Snow Kit
Snow Kit6mo ago
just use kubernetes on windows server ez
Butter
Butter6mo ago
or even better
AeonRemnant
AeonRemnant6mo ago
Love being able to use one workflow to make ARM and x86 OCI containers.
Butter
Butter6mo ago
why not just use aternos and a single bungeecord network and a loadbalancer
Snow Kit
Snow Kit6mo ago
I wrote this abomination of a github workflow to compile a native node module https://github.com/murat-dogan/node-datachannel/blob/master/.github/workflows/build-linux.yml
Butter
Butter6mo ago
yall wait i have a question what about this code
AeonRemnant
AeonRemnant6mo ago
Yeah this is not awesome.
Butter
Butter6mo ago
GitHub
GitHub - ysdragon/Pterodactyl-VPS-Egg: Pterodactyl VPS Egg
Pterodactyl VPS Egg. Contribute to ysdragon/Pterodactyl-VPS-Egg development by creating an account on GitHub.
Butter
Butter6mo ago
is this real
AeonRemnant
AeonRemnant6mo ago
My current incarnation of my Melange fueled nightmare is this dockerfile. It's not cleaned whatsoever, I'll go shrink and clean it later.
# Stage 1: Setup environment
FROM debian:bookworm-slim AS environment
RUN apt-get update && apt-get install -y \
wget \
tar \
maven \
curl \
gnupg \
binutils \
build-essential \
qemu-system-x86 \
qemu-system-arm

# Setup Adoptium 21
RUN wget -O - https://packages.adoptium.net/artifactory/api/gpg/key/public | tee /usr/share/keyrings/adoptium-archive-keyring.asc && \
echo "deb [signed-by=/usr/share/keyrings/adoptium-archive-keyring.asc] https://packages.adoptium.net/artifactory/deb bookworm main" | tee /etc/apt/sources.list.d/adoptium.list
RUN apt-get update && apt-get install -y \
temurin-21-jdk
RUN ln -s /usr/lib/jvm/temurin-21/bin /bin

# Build Melange
WORKDIR /melange
RUN wget https://github.com/chainguard-dev/melange/releases/download/v0.12.0/melange_0.12.0_linux_amd64.tar.gz && \
tar -xzf melange_0.12.0_linux_amd64.tar.gz && \
ls -l
RUN chmod +x melange_0.12.0_linux_amd64/melange
COPY ./melange.yaml .
RUN ./melange_0.12.0_linux_amd64/melange keygen
RUN ./melange_0.12.0_linux_amd64/melange build melange.yaml --arch amd64 --signing-key melange.rsa --out-dir /melange/packages --runner=qemu

# Build Heartflame
WORKDIR /app
COPY . .
RUN --mount=type=cache,target=/root/.m2 mvn clean package -DskipTests

# Build minimal JRE
RUN jdeps --multi-release 21 \
--ignore-missing-deps \
--print-module-deps \
--class-path target/backend-1.0-SNAPSHOT.jar \
target/backend-1.0-SNAPSHOT.jar > modules.txt
RUN jlink \
--module-path $JAVA_HOME/jmods \
--add-modules "$(cat modules.txt)" \
--compress=2 \
--no-header-files \
--no-man-pages \
--strip-debug \
--output custom-jre
RUN chmod +x /app/custom-jre/bin/java

# Stage 2: Assemble APKO image
FROM cgr.dev/chainguard/apko:latest AS apko
WORKDIR /apko
COPY apko.yaml .
COPY --from=environment /melange/packages /apko/packages
RUN ["apko", "build", "apko.yaml", "/output/heartflame-base.tar"]

# Stage 3: Assemble Heartflame
FROM scratch
COPY --from=apko /output/heartflame-base.tar /
WORKDIR /etc/heartflame
COPY --from=environment /app/custom-jre /opt/custom-jre
COPY --from=environment /app/target/backend-1.0-SNAPSHOT.jar /etc/heartflame/heartflame-c3.jar
EXPOSE 8080 9900 9999
ENTRYPOINT ["/opt/custom-jre/bin/java", "-jar", "/etc/heartflame/heartflame-c3.jar"]
# Stage 1: Setup environment
FROM debian:bookworm-slim AS environment
RUN apt-get update && apt-get install -y \
wget \
tar \
maven \
curl \
gnupg \
binutils \
build-essential \
qemu-system-x86 \
qemu-system-arm

# Setup Adoptium 21
RUN wget -O - https://packages.adoptium.net/artifactory/api/gpg/key/public | tee /usr/share/keyrings/adoptium-archive-keyring.asc && \
echo "deb [signed-by=/usr/share/keyrings/adoptium-archive-keyring.asc] https://packages.adoptium.net/artifactory/deb bookworm main" | tee /etc/apt/sources.list.d/adoptium.list
RUN apt-get update && apt-get install -y \
temurin-21-jdk
RUN ln -s /usr/lib/jvm/temurin-21/bin /bin

# Build Melange
WORKDIR /melange
RUN wget https://github.com/chainguard-dev/melange/releases/download/v0.12.0/melange_0.12.0_linux_amd64.tar.gz && \
tar -xzf melange_0.12.0_linux_amd64.tar.gz && \
ls -l
RUN chmod +x melange_0.12.0_linux_amd64/melange
COPY ./melange.yaml .
RUN ./melange_0.12.0_linux_amd64/melange keygen
RUN ./melange_0.12.0_linux_amd64/melange build melange.yaml --arch amd64 --signing-key melange.rsa --out-dir /melange/packages --runner=qemu

# Build Heartflame
WORKDIR /app
COPY . .
RUN --mount=type=cache,target=/root/.m2 mvn clean package -DskipTests

# Build minimal JRE
RUN jdeps --multi-release 21 \
--ignore-missing-deps \
--print-module-deps \
--class-path target/backend-1.0-SNAPSHOT.jar \
target/backend-1.0-SNAPSHOT.jar > modules.txt
RUN jlink \
--module-path $JAVA_HOME/jmods \
--add-modules "$(cat modules.txt)" \
--compress=2 \
--no-header-files \
--no-man-pages \
--strip-debug \
--output custom-jre
RUN chmod +x /app/custom-jre/bin/java

# Stage 2: Assemble APKO image
FROM cgr.dev/chainguard/apko:latest AS apko
WORKDIR /apko
COPY apko.yaml .
COPY --from=environment /melange/packages /apko/packages
RUN ["apko", "build", "apko.yaml", "/output/heartflame-base.tar"]

# Stage 3: Assemble Heartflame
FROM scratch
COPY --from=apko /output/heartflame-base.tar /
WORKDIR /etc/heartflame
COPY --from=environment /app/custom-jre /opt/custom-jre
COPY --from=environment /app/target/backend-1.0-SNAPSHOT.jar /etc/heartflame/heartflame-c3.jar
EXPOSE 8080 9900 9999
ENTRYPOINT ["/opt/custom-jre/bin/java", "-jar", "/etc/heartflame/heartflame-c3.jar"]
Butter
Butter6mo ago
GitHub
GitHub - ysdragon/Pterodactyl-VPS-Egg: Pterodactyl VPS Egg
Pterodactyl VPS Egg. Contribute to ysdragon/Pterodactyl-VPS-Egg development by creating an account on GitHub.
iamcxv7
iamcxv76mo ago
This ong
Butter
Butter6mo ago
ungodly
AeonRemnant
AeonRemnant6mo ago
Getting issues trying to use QEMU to build Melange.
Snow Kit
Snow Kit6mo ago
for reference, it's structed that way to use a docker container as a sysroot for building. Specifically didn't want to use qemu emulation to run gcc/clang
Butter
Butter6mo ago
when you use qemu it says "Outdated (qemu) container in use"
Snow Kit
Snow Kit6mo ago
can you tell which test ran native on x86 and which one was emulated arm64?
No description
No description
-Joey
-JoeyOP6mo ago
Wow you guys chatted a lot 🤣 I do not have experience setting up cloud environments but I plan to learn. So I’ve heard a few different an opinions. What’s the difference between rustyconnector and kubernetes?
Skullians
Skullians6mo ago
they’re two different things RustyConnector runs on your velocity proxy and handles sending players between servers and can link into Kubernetes, which is a scaling software
-Joey
-JoeyOP6mo ago
Ohh okay that makes sense
AeonRemnant
AeonRemnant6mo ago
@-Joey Well, to expand on this Kubernetes is a COE (Container Orchestration Engine), same class of software as Docker. Study into Docker and imagine you have to fine grain specify everything to do with an install and there's nothing automatic, then you have about the idea.
-Joey
-JoeyOP6mo ago
Hmm. So Docker is just kubernetes but simpler? Basically
AeonRemnant
AeonRemnant6mo ago
In the most overview way possible? Yes. They both act to boot and maintain the lifecycle of software inside containers.
-Joey
-JoeyOP6mo ago
Alright. I’ll look into Docker
Butter
Butter6mo ago
what about just hosting on a potato
-Joey
-JoeyOP6mo ago
So just to check, not sure if this was covered, rustyconnector, docker, and kubernetes all work with geysermc right? Like bedrock players could join and play the same way?
Skullians
Skullians6mo ago
yep, as long as you've got geyser running on the proxy and backend servers do bear in mind that some ddos protection providers often actually charge more for bedrock support take TCP Shield, they only support geyser on their $100/month plan (or 250/month)
-Joey
-JoeyOP6mo ago
Mm. Alright
Skullians
Skullians6mo ago
and neoprotect only provides the default bedrock port on their 30eur plan, plus they limit how many bedrock backends you can have (and backends overall)
-Joey
-JoeyOP6mo ago
So how exactly does a dedicated host work? How exactly would I get access to the machine? Would it be as if I’m in my own? And when I do ask in marketplace should I ask for one that comes with ddos protection?
Skullians
Skullians6mo ago
A dedicated server host means you get an entire machine to yourself. There is nothing on it, just an OS (usually a linux server distro like ubuntu, you specify on order). You have to install the panel yourself, set up firewall, etc yourself. You don't get a UI, but you use SSH (basically a terminal through a client like Termius) to access the dedi. Then you can set up something like pterodactyl (web panel) and give trusted people access through that to your mc servers If you want yeah
-Joey
-JoeyOP6mo ago
Oh okay. That’s not bad. Don’t think I trust anyone enough to give them access to it though 😂 So who exactly provides the dedicated host? Is it just somebody’s computer in their house? I assume it’s more than that
Skullians
Skullians6mo ago
It is in a datacenter
-Joey
-JoeyOP6mo ago
Oh okay
Skullians
Skullians6mo ago
https://www.reliablesite.net/data-center/ <- example, reliablesite's datacenters
-Joey
-JoeyOP6mo ago
So I’m southeastern us so I’d want New York? That seems like it’s the closest
Skullians
Skullians6mo ago
If you want. Bearing in mind people would be connecting from not just the US, but europe so you want somewhere that has some decent connectivity / ping to the EU
-Joey
-JoeyOP6mo ago
So I’d probably want to weigh it and find where most people would be connecting from and try to go in the middle EU would have good connectivity. Interesting Any idea where hypixel’s provider is?
Skullians
Skullians6mo ago
hypixel is chicago iirc
-Joey
-JoeyOP6mo ago
Oh interesting
Skullians
Skullians6mo ago
indeed
-Joey
-JoeyOP6mo ago
So does EU have better connection than US? Or does it depend on things.
Skullians
Skullians6mo ago
not entirely sure depends on the quality of networking for each datacenter
Butter
Butter6mo ago
yeah at this point this isnt even a question this should be a fucking channel
-Joey
-JoeyOP6mo ago
Haha it should 😂
Skullians
Skullians6mo ago
i've seen more messages than 556 xD
-Joey
-JoeyOP6mo ago
Most I’ve seen is in a commands thread for making animations. It was like 1174 or something 😂
Skullians
Skullians6mo ago
oman
-Joey
-JoeyOP6mo ago
Is there really a way to figure out the quality until you pay for it?
Skullians
Skullians6mo ago
usually you can ask datacenter providers for an endpoint to ping
-Joey
-JoeyOP6mo ago
Oh okay So people in marketplace are just representatives of data centers?
Skullians
Skullians6mo ago
some of them are, some of them are just mc server providers but well, no some of them have owned hardware in datacenters and they represent a company that sells them
-Joey
-JoeyOP6mo ago
Ah. This thread is very educational 😂
Skullians
Skullians6mo ago
you can use something like https://ping.pe/ for that
Ping, mtr, dig and TCP port check from multiple locations
The Best Ping+MTR combination Ever, plus TCP port checker and DNS diagnostics with dig from multiple locations.
-Joey
-JoeyOP6mo ago
Cool. I’ll probably not need that for a while though.
Butter
Butter6mo ago
alright yall heres what he needs to know For a minigames server there are a few options 1: Seperate servers 2: Seperate worlds Go with 1 for best customization
Skullians
Skullians6mo ago
that's already been clarified
Butter
Butter6mo ago
You will need 1 server for your proxy (2 gigs) Anywhere from 1-20 lobbies (id say start with 1 at 4 gigs)
Skullians
Skullians6mo ago
why are you repeating stuff
Butter
Butter6mo ago
And anywhere from 5-100 minigame servers Summary
Skullians
Skullians6mo ago
you are not summarising very well
Butter
Butter6mo ago
For this use a dedicated server
Skullians
Skullians6mo ago
plus... they have already read everything
ProGamingDk
ProGamingDk6mo ago
not perfect remember
Butter
Butter6mo ago
ok then so close it
ProGamingDk
ProGamingDk6mo ago
thats DCS to DCS not end users
Skullians
Skullians6mo ago
true it gives a useful insight
Butter
Butter6mo ago
ping it ping the ip
Skullians
Skullians6mo ago
what that's
ProGamingDk
ProGamingDk6mo ago
...
Skullians
Skullians6mo ago
...
-Joey
-JoeyOP6mo ago
Isn’t kube supposed to create more as it’s needed?
Skullians
Skullians6mo ago
yes but you still need capacity for it
-Joey
-JoeyOP6mo ago
That’s something I need to set? I think for 500 players 100 would be too much. Unless everybody is in the same game. Plus some games have 1v1s, so theoretically we could need 250 or more if everybody is on the same one doing 1v1s
Skullians
Skullians6mo ago
yeah... well by capacity I mean your hardware needs to support however many minigame servers whether that's multiple nodes (from the sounds of it you likely will need multiple) or just a portion of a machine's resources (which isn't the case)
-Joey
-JoeyOP6mo ago
For 500 you really think we’d need multiple? I figured I could get away with 1 for just 500 players at the start at least
Skullians
Skullians6mo ago
with 250+ minigame servers, yeah well it depends how much ram each server would use which would dictate how much ram you need per node
-Joey
-JoeyOP6mo ago
If it’s just 1 minigame with its lobbies and maps. It probably wouldn’t be that much per server
Skullians
Skullians6mo ago
and what CPU you use. Realistically you could choose a cpu with more threads and a worse singlethread (not aawful though) so you can fit more servers on as you have more threads (ram also matters ofc)
-Joey
-JoeyOP6mo ago
But that also depends if they do 1v1s or other modes Didn’t you say Minecraft is singlethreaded though? Wait never mind. Would I need a separate server for each game mode? (1v1s, 4v4, ffa) most games have different options like that
Skullians
Skullians6mo ago
not particularly you'd need different kubernetes configs for each type of server that can scale and orchestrate itself individually but they can be on the same machine by "server" are you talking about mc server or physical machine?
-Joey
-JoeyOP6mo ago
Whatever kube does Kube autocorrected to lube 💀 Like you said kube creates a new server as needed. That’s what I’m talking about
Skullians
Skullians6mo ago
they create a new mc server as needed yes
-Joey
-JoeyOP6mo ago
So that’s what I mean
Skullians
Skullians6mo ago
i'm not too familiar with kube so @Snow Kit or @AeonRemnant would know more (sorry for pings) but you'd need different kube clusters or whatever they're called to make different minigame servers (1v1, 4v4, etc) and they would create and remove servers on their own as needed
-Joey
-JoeyOP6mo ago
Mm So do you think docker or kube is better?
Skullians
Skullians6mo ago
kube
-Joey
-JoeyOP6mo ago
Why do you think kube is better? Just curious. Since I don’t know much about either I’m just getting opinions 🙃
Snow Kit
Snow Kit6mo ago
kube is better only for minigames if you're just running one off servers, docker is better think of kube as docker but with more complexity and functionality
ProGamingDk
ProGamingDk6mo ago
complexity 100% 😭
-Joey
-JoeyOP6mo ago
Yeah and Butter thinks Docker sucks so I’ll try to figure out kube
Snow Kit
Snow Kit6mo ago
butter has 5 iq
-Joey
-JoeyOP6mo ago
Well okay 😂 So if I’m correct, rustyconnector is the proxy and kubernetes is what determines the servers that need to be created and removed?
Snow Kit
Snow Kit6mo ago
from what I've heard rustyconnector will tell kubernetes to scale servers
-Joey
-JoeyOP6mo ago
Ohh okay
Snow Kit
Snow Kit6mo ago
(I personally use agones for my kubernetes minigame scaling)
-Joey
-JoeyOP6mo ago
What’s the difference between the two?
Skullians
Skullians6mo ago
rustyconnector runs on your velocity proxy and supports server registering / unregistering in runtime on the proxy and works with kube
-Joey
-JoeyOP6mo ago
Velocity as in the server software?
Skullians
Skullians6mo ago
yes well kube native dynamic scaling is coming in v0.9
-Joey
-JoeyOP6mo ago
So if I’m using pufferfish that wouldn’t work Unless those are linked
Skullians
Skullians6mo ago
you are not listening pufferfish is the backend velocity is the frontend proxy so pufferfish would be what your lobbies / minigame servers run and velocity is what orchestrates all of it all players connect to the velocity proxy -> they get sent to a configured hub backend -> they choose where to go from there
-Joey
-JoeyOP6mo ago
Ah. That’s right. I apologize
Skullians
Skullians6mo ago
no worries not your fault you are listening i was just overreacting
-Joey
-JoeyOP6mo ago
No you’re good. I’m new to this stuff so it’s just kind of confusing
Brody
Brody6mo ago
I host a 500 person server at my house just fine. I usually get 2-300 players a day. No issues
-Joey
-JoeyOP6mo ago
A minigames server?
Brody
Brody6mo ago
Yes
-Joey
-JoeyOP6mo ago
No lag?
Brody
Brody6mo ago
Very rarely
-Joey
-JoeyOP6mo ago
What cpu do you use?
Skullians
Skullians6mo ago
a single mc server?
ProGamingDk
ProGamingDk6mo ago
A day or at once
Skullians
Skullians6mo ago
^^
-Joey
-JoeyOP6mo ago
Based on what you guys have been saying that doesn’t seem possible
Skullians
Skullians6mo ago
it's possible for a single server
ProGamingDk
ProGamingDk6mo ago
Possible doesnt mean its a smart idea or cost effective
Skullians
Skullians6mo ago
i mean it would technically be possible for any network, assuming: - your ISP is fine with the bandwidth, which is often not the case with most residential ISPs - you can afford the electricity, and happy with the noise - happy with the increased chance of power cuts and ISP outages - can afford the hardware yourself - you are rich
-Joey
-JoeyOP6mo ago
You are rich 😂
ProGamingDk
ProGamingDk6mo ago
Antiddos costs, hardware depreciation aswell
Skullians
Skullians6mo ago
^^^^ and with dedi providers you pay monthly with self hosting you have to own the hardware yourself maintain it
Brody
Brody6mo ago
Yes At once
Skullians
Skullians6mo ago
that's completely different to a minigames network
Brody
Brody6mo ago
?
Skullians
Skullians6mo ago
what do you mean "?" just saying "i host a 500 person server at my house just fine" means nothing. That's one machine (assuming), and your scenario won't be exact to theirs. Your ISP might be happy with the bandwidth you use / push. Joey's ISP might not be. Same for power. Same for noise. Same for budget In this context, we're talking about a minigames network. That's more bandwidth, etc
Brody
Brody6mo ago
I have mine set up with multiple structures for different lobbies and I have them so they go in designated areas and if one fills up it places another one and teleports the players there You are right with the ISP not being okay with it, but we do have similar situations…so I’m just saying this could work, as long as his provider is fine with it
Skullians
Skullians6mo ago
fair
-Joey
-JoeyOP6mo ago
I feel like that would cause a lot of lag
Skullians
Skullians6mo ago
How so? wondering about your thought process, not hating
-Joey
-JoeyOP6mo ago
With placing the structures, and having to delete them, and always having to test if one fills up, just in my opinion I think that’d be laggy
Skullians
Skullians6mo ago
ehhhh yeah it can be it all depends
Brody
Brody6mo ago
As long as you set it up right you should be fine
Skullians
Skullians6mo ago
on a single mc server you can use a cpu with a really good singlethread, plus lobbies don’t have as much lag as actual mc servers as it’s usually just void with no entity spawns but on a server network it isn’t the case well that depends on the cpu as well there’s a lot of variables
-Joey
-JoeyOP6mo ago
Hmm So would using Brody’s method be better than doing kube for my situation?
Brody
Brody6mo ago
How many mini games do you have? And again it’d also depend on your cpu, your isp, and some other things skullians mentioned
-Joey
-JoeyOP6mo ago
By the time this server will be up probably 20-25 But not all of them are really that heavy Like I have some parkour games, some stupid simulators…with just the heavier games, probably 10, maybe a little more
Brody
Brody6mo ago
So you could probably go either way. I have 19 total games but most of them are heavier games. So you could probably get away with using my method as long as you make enough lobbies All depends on what you’re looking for.
ProGamingDk
ProGamingDk6mo ago
Brody would you mind telling me what server you own (in dms), im curious
-Joey
-JoeyOP6mo ago
Me too I’m also curious Why does pretty much everybody in this thread have server owner role? 😂
Skullians
Skullians6mo ago
Server server role?
-Joey
-JoeyOP6mo ago
Oops Server owner I meant Eh yeah that’s fair On a completely unrelated note, what does :upvote: do? I know it’s an upvote but what does it do?
Skullians
Skullians6mo ago
It’s just generally an indicator to show this is a ‘cool’ thread or something. Primarily used in #marketplace along with :Downvote: to show approval / disapproval of a host
-Joey
-JoeyOP6mo ago
Oh okay. I figured you’d use it if your thread wasn’t getting seen and if you click it, your server goes toward the top 😅
Skullians
Skullians6mo ago
Well when you send a message in a post in bumps it to the top anyways
-Joey
-JoeyOP6mo ago
Ah So if I use a data pack on a server and use kube it would work for the other servers that kube makes right? That’s probably something I need to configure I’m guessing. Same with plugins
Skullians
Skullians6mo ago
Well, you’d setup kube to make a mc server and import a pre-made world with your datapacks in so yes you’d need to configure it You’d also want to import configs that improve performance things like disable mob spawning if applicable, etc nerf ticking
-Joey
-JoeyOP6mo ago
Oh yeah I already do the disable mob spawning And to go back to viaversion… when you were talking about the latest dev builds, was that on fabric? Or were those on spigot and the other ones. If you remember
Skullians
Skullians6mo ago
as plugins yeah So you’d put the velocity geyser plugin and the latest Via* dev builds on your proxy -# Via* = all the via plugins and then put the normal geyser and latest via* dev build plugins on all your backends too
ProGamingDk
ProGamingDk6mo ago
bad no just wrong in every sense via version goes on one or the other backend recommended
Skullians
Skullians6mo ago
that’s what 22 hours of being awake does for you that ^
ProGamingDk
ProGamingDk6mo ago
geyser only goes on proxy floodgate on backend and proxy
Skullians
Skullians6mo ago
i stand corrected
-Joey
-JoeyOP6mo ago
Well as of right now my server is on fabric. I don’t think I’ll make the change to plugins yet until I’m closer to getting my server public
ProGamingDk
ProGamingDk6mo ago
well that isnt the smartest idea you want to do it NOW so you have more time to fix bugs etc waiting brings no benefits
-Joey
-JoeyOP6mo ago
Alright well I do have one question So I noticed under the world file pufferfish has world, world_nether, and world_end I think, my friend made some stuff in the Nether on fabric. But on fabric there’s only the world file. So will his build in the nether transfer too?
Skullians
Skullians6mo ago
bear with
Skullians
Skullians6mo ago
Migrating to or from Paper | PaperMC Docs
It's simple to migrate your server to or from Paper. This page will help you get started.
Skullians
Skullians6mo ago
You’d want to look at the migrating to part
-Joey
-JoeyOP6mo ago
👍 I’ll look Uhhhh Okay that means I did something wrong 🤣 When I set mine up, I downloaded the pufferfish jar. Made a new file for it and put it in there. This is saying I’m just supposed to replace it with my fabric jar and run it.
Skullians
Skullians6mo ago
uh where are you seeing this it just gives you a guide for migrating the worlds ffs hold
-Joey
-JoeyOP6mo ago
No description
-Joey
-JoeyOP6mo ago
This is what I read
Skullians
Skullians6mo ago
https://docs.papermc.io/paper/migration#to-vanilla see this Ik it says to vanilla but you can see the folder layouts
Migrating to or from Paper | PaperMC Docs
It's simple to migrate your server to or from Paper. This page will help you get started.
Skullians
Skullians6mo ago
sorry, that page isn’t very clear, that’s my bad vanilla layout is the same as fabric
-Joey
-JoeyOP6mo ago
Oh I thought it was Well at least close I know it wouldn’t have the .fabric 😂
Skullians
Skullians6mo ago
hahaha
-Joey
-JoeyOP6mo ago
No description
-Joey
-JoeyOP6mo ago
I assume I put the /world/DIM-1 (pretty sure that’s in fabric too) where the /world_nether is and rename it to world_nether? Wait that doesn’t seem right. I don’t think fabric is laid out like that.
Skullians
Skullians6mo ago
wait I’m being very dumb I think
-Joey
-JoeyOP6mo ago
😂
Skullians
Skullians6mo ago
@ProGamingDk help i am getting confoooooosed this is what sleep deprivation looks like
-Joey
-JoeyOP6mo ago
Sounds like a song by JVKE in my opinion 😂
Skullians
Skullians6mo ago
Okay i think you just need to replace the fabric jar with the pufferfish jar like it said I think it may have been the case where you had to change folders but not anymore make a backup ofc though ahahahhaha lol
-Joey
-JoeyOP6mo ago
Oh definitely. I’ll see if that works. I think I’ll try this and see if it works
Skullians
Skullians6mo ago
:ThumbsUp:
-Joey
-JoeyOP6mo ago
Because in theory it should
Skullians
Skullians6mo ago
Would try just replacing the jarfile first without modifying folders save the effort of changing the structure
-Joey
-JoeyOP6mo ago
Yeah good idea Oh my gosh this thread is up to 810 messages Was only like 2 hours ago it was at 556 If that
Skullians
Skullians6mo ago
:LUL: time flies by
-Joey
-JoeyOP6mo ago
This should be made into a channel though. I feel like a lot of people ask in threads about public server hosting
Brody
Brody6mo ago
@-Joey What do you host your server off of?
Skullians
Skullians6mo ago
nothing this is purely hypothetical research if you read the thread
-Joey
-JoeyOP6mo ago
Yeah hypothetical but right now a crappy 5 year old laptop 😂 It somehow performs well. I have no idea how it does As a laptop it sucks. As a server host it’s amazing. It’s crazy
Brody
Brody6mo ago
Ah
-Joey
-JoeyOP6mo ago
If I were to buy a beefy computer to host it off of from the start instead of a dedicated provider, I know there’s a way but I don’t know how, do you know how to hide your ip address so you use something like “mc.hypixel.net” instead of 192.67.323.85? Yes I know 192 is local…it’s an example 🙂
Skullians
Skullians6mo ago
1. Youd have to look into that. I’m not very familiar with server building and you’d either buy a prebuilt server or buy parts and assemble it yourself. Who knows. 2. You can buy a domain from the likes of cloudflare with that, and use an A record to make a subdomain that routes to your proxy’s IP
-Joey
-JoeyOP6mo ago
Oh yeah I’d do a custom build. And okay I’ll look into that
Skullians
Skullians6mo ago
for example for play.hypixel.net I would make an a record and set the name to ‘play’
-Joey
-JoeyOP6mo ago
Also that’d just be for when I have <500 players. And this is also hypothetical. Not sure how I feel about people connecting to my home internet. Even with ddos protection. And I don’t know if my ISP would like that. 👍
Skullians
Skullians6mo ago
Yeah, you’d have to contact your ISP and ask them about it. You’d also have to look into your electricity costs and calculate the price on running it 24/7 based on estimated average power consumption another option would be colocation where you pay for rack space (with power, networking included) in a datacenter, and you provide the machine yourself but that’s a lot of work
-Joey
-JoeyOP6mo ago
Yeah I’d honestly prefer to do a dedicated host.
Skullians
Skullians6mo ago
yeah that’s fair
-Joey
-JoeyOP6mo ago
If my budget is 200/month do you think I could get something good?
Skullians
Skullians6mo ago
wise choice probably
-Joey
-JoeyOP6mo ago
I’d be willing to go higher if needed though
ProGamingDk
ProGamingDk6mo ago
depends on location etc
Skullians
Skullians6mo ago
uhhh not entirely sure. You’d really have to do some calculations. A LOT of variables. Location like pro said, etc you’d also need to calculate the hardware you need i would maybe set up a mock minigames server and see how many resources they take up
-Joey
-JoeyOP6mo ago
You said 150 GB of ram as a rough estimate so I’d need to calculate that. And you said connectivity also depends on a lot of things
Skullians
Skullians6mo ago
oh I wouldn’t go by that 150gb ram estimation
-Joey
-JoeyOP6mo ago
Yeah I’d test myself
Skullians
Skullians6mo ago
seeing as a lot of your minigames are things like 1v1s, that’s possibly 250 servers say 1GB usage each that’s 250gb of ram usage (example) yup
ProGamingDk
ProGamingDk6mo ago
my question is how are you going to do that
-Joey
-JoeyOP6mo ago
Gosh if my sever grows I’d need a ton of servers ? How am I going to do what?
Skullians
Skullians6mo ago
Also when measuring things like RAM you want to take note of the total heap usage and not metrics from things like Spark
-Joey
-JoeyOP6mo ago
Can you elaborate?
Skullians
Skullians6mo ago
because heap is the resources used Your mc server could be using 500mb but heap used is 1GB, so you’d be actually using 1GB of your machine’s ram that’s a rough explanation so if you had, for example, 10 servers spark says they are using 400mb but heap is 1GB, you’ll be using 10GB of your machine memory in total so you have to take that into account when measuring ram usage So you need some overhead plus you need to account other processes other than the mc servers using your ram Linux itself is very lightweight but things like Kubernetes, Docker etc will need some resources
-Joey
-JoeyOP6mo ago
So probably multiplying what spark says by 2 is safe? Seems like that’s what you said but I could’ve misunderstood
Skullians
Skullians6mo ago
Don’t do that. You want to be able to fully measure the heap memory, rather than estimating it. That gets you a more accurate result. You can use things like VisualVM
-Joey
-JoeyOP6mo ago
So spark shows heap? Oh
Skullians
Skullians6mo ago
something like /spark healthreport shows current usage but not heap however making a spark report let’s you see the heap
-Joey
-JoeyOP6mo ago
Is there a command for that?
Skullians
Skullians6mo ago
permitting you’re on the latest spark, just /spark profiler start and then /spark profiler stop whenever you’re done, and go to the memory tab
-Joey
-JoeyOP6mo ago
Memory tab is within the files or is that what’s in f3? Hold up I’m gonna scroll up to snow kit’s message
Skullians
Skullians6mo ago
/spark profiler stop returns a link that you open
Carl-bot
Carl-bot6mo ago
Spark Profiler
Spark can be used to see why your server or client is lagging. Users can share a spark report via /spark profiler start --timeout 300 which creates a report after 5 minutes. The spark report is useful in debugging why your server is lagging, so ideally you should always provide one while asking for support. Download | Website | Docs
From An unknown user
Admincraft Canned Responses
Skullians
Skullians6mo ago
also f3 shows the client ram usage
-Joey
-JoeyOP6mo ago
Yeah I thought spark added a new menu or something Ohh okay So spark shows total server performance? I thought it was just datapacks. Is it like you can pick a category to see how much it uses? Like /spark datapacks or /spark plugins or something
Skullians
Skullians6mo ago
no
Skullians
Skullians6mo ago
Home | spark docs
Welcome to the spark documentation.
-Joey
-JoeyOP6mo ago
I’ll take a look Question. How do they show the lightning bolt in chat? Is there like a way to show emojis somehow?
Skullians
Skullians6mo ago
certain text emojis work in mc chat
Skullians
Skullians6mo ago
Gist
Minecraft allowed emojis
Minecraft allowed emojis. GitHub Gist: instantly share code, notes, and snippets.
-Joey
-JoeyOP6mo ago
My mind 🤯 Too bad they don’t allow the turtle emoji. That would’ve been something 😂
Butter
Butter6mo ago
And you have like 2 No docker is great
-Joey
-JoeyOP6mo ago
I thought that’s what you meant by “Why don’t you just…host on a potato” Finally have access to my pc. Trying this
ProGamingDk
ProGamingDk6mo ago
just... dont listen to butter
AeonRemnant
AeonRemnant6mo ago
^
Butter
Butter6mo ago
it was a joke
-Joey
-JoeyOP6mo ago
Alright 😂 So I did this, one problem. My datapacks aren’t working now because the commands behave differently with some plugins I installed. I think it’s essentials. I have been told to do minecraft:(the command) instead but I can’t do that in a datapack. I’m not sure what to do Confirmed. It’s essentials
lavaking46
lavaking466mo ago
disable those commands in essentials and use command alias overrides
-Joey
-JoeyOP6mo ago
That’s in essentials config.yml right?
lavaking46
lavaking466mo ago
and since I know everyone else will say it, use plugins over datapacks i believe so
-Joey
-JoeyOP6mo ago
I’m not experienced enough with plugins to make my own yet, I’m trying to learn This thread is just for me to prepare for hosting public, and learn the stuff I need to, so I could make my server public
lavaking46
lavaking466mo ago
👍
Butter
Butter6mo ago
stop hating on me
ProGamingDk
ProGamingDk6mo ago
its the truth? im not hating just stating the obvious
Butter
Butter6mo ago
ok
-Joey
-JoeyOP6mo ago
Could somebody send me a video or something for making a plugin? Like instead of datapacks using plugins to process the stuff for my games. I can’t find anything on YouTube. Or anywhere for that matter
Skullians
Skullians6mo ago
https://youtu.be/tnJZMaoMPhE Kody's series is fairly decent if you don't want to do it yourself check out discord.gg/helpchat
-Joey
-JoeyOP6mo ago
I think it’d be better to learn myself so that I can troubleshoot it if something fails But thanks I’ll take a look at that series
Skullians
Skullians6mo ago
yeah fair it's a really nice skill to have
-Joey
-JoeyOP6mo ago
So I use datapacks to make custom recipes and advancements. Can plugins also do that?
Skullians
Skullians6mo ago
Yep!
-Joey
-JoeyOP6mo ago
Same format and everything?
Skullians
Skullians6mo ago
not the same format because it's programmatical (although if you use the json thing for advancements that does kind of mirror, see https://youtu.be/Tw2e8TRdtzk?t=298)
-Joey
-JoeyOP6mo ago
👍 Thanks On a completely unrelated note, you have the server owner role. What server do you own?
Skullians
Skullians6mo ago
i run a modded server very small
-Joey
-JoeyOP6mo ago
Oh okay So who gives out the server owner role? How would you get it?
ProGamingDk
ProGamingDk6mo ago
#welcome you just take it
-Joey
-JoeyOP6mo ago
Oh… Didn’t even realize that was there 😂
Skullians
Skullians6mo ago
it's easy to miss
-Joey
-JoeyOP6mo ago
Yeah with admincraft I tend to just go into the forum threads and don’t even acknowledge the other channels Hey, am I able to set kube up so there’s an area that shows the different lobbies and when a spot opens up a player could choose to join a certain lobby? That way if their friend goes in a lobby they can join the same one
Torrent
Torrent6mo ago
You’d need a plugin for that using velocity’s server switching feature Actually DeluxeMenus could likely do that pretty well
-Joey
-JoeyOP6mo ago
Good to know. Thanks
piggy
piggy6mo ago
@-Joey
joeytubehd has reached level 2! Roles Added: Level 2
-Joey
-JoeyOP6mo ago
Hehe level 2 😎
Torrent
Torrent6mo ago
You need to make your own placeholders in placeholderAPI, fyi It’s fairly easy though Minehut has that feature for example So does hypixel iirc
-Joey
-JoeyOP6mo ago
Alright. I have a lot to go through. Thanks for the help Another thing I’m curious about… how would I set up anti cheat? And hack protection? And if these are set up correctly I shouldn’t need mods on all the time right? Because once this is online the only mods I’d have would be me and 8 of my friends, but I don’t want to have to have mods on all the time. And if you think 9 is small, reason being is I don’t trust many people with mod capabilities 😂
ProGamingDk
ProGamingDk6mo ago
Anticheats arent perfect Especially since you probably cant afford polar and theres no real good bedrock anticheat
-Joey
-JoeyOP6mo ago
Wouldn’t it carry via geyser? Like Java anticheats would work for bedrock too, just like how Java plugins work for bedrock too
ProGamingDk
ProGamingDk6mo ago
No Not at sll Bedrock movement etc is completely different
-Joey
-JoeyOP6mo ago
Oh right
Kiai
Kiai6mo ago
@-Joey
Level Up!
Congratulations <@800415983033909279>, you leveled up to level 3!
ProGamingDk
ProGamingDk6mo ago
So would false flag and or not detect at all Most anticheats disable themselves on bedrock players
-Joey
-JoeyOP6mo ago
Well Java players would be more important probably because that’d be where most would come from I assume Basing off of crossplay servers I’ve played on What exactly is polar? Just a high end protection service?
ProGamingDk
ProGamingDk6mo ago
Bedrock is a huge playerbase aswell
-Joey
-JoeyOP6mo ago
True But I feel like java is more popular among people who play servers
ProGamingDk
ProGamingDk6mo ago
According to people its the best, its just not cheap For your player counts its 59 euros a month For just the anticheat
-Joey
-JoeyOP6mo ago
What else is there? Other than the anticheat
ProGamingDk
ProGamingDk6mo ago
? Polar is just anticheat
-Joey
-JoeyOP6mo ago
Oh I thought you meant polar had an anticheat for 59 euros and there was extensions for more or something But yeah that is not cheap 😂 So you have the Server Owner role. What do you do for hack protection and such? Rest of the 60 is done by server mods I’m assuming? Mm. So I’m probably gonna need a bigger staff than 9 people 😂 Oh 500 players to start That was probably hard Yeah. Also is reporting a gamerule? Haven’t used it in a while but I thought it was And also this thread is purely for hypothetical research for learning public server hosting and getting the knowledge needed to run a server with a lot of people. Ah alright So will the staff only get notified when they’re online? Like custom items/entities? That’s smart Ah. Yes we do. I plan to do Luckperms, Geyser/Floodgate, Essentials, Essentials Chat, Vault, and some kind of reporting plugin Alright. Any chance it has something like email or something so we could get notified if a mod isn’t online at that time? That’s at the start. I’d have to think of something better if the server grows. I’d probably have to hire mods or something Oh okay Also probably an npc plugin like citizens, and a payment plugin like Tebex, there’s probably more I’m not thinking of at the moment. Haha yeah. I am a little iffy about hiring mods because I really don’t trust many people with that much power Yeah I suppose Yeah and I plan to join frequently to make sure things are running smoothly But they’d still have access to gamemode so they could place/break. That’s honestly the only thing I’m really worried about. Kick and ban are fine because I can look back and people could essentially report a moderator for abuse. And that replay plugin sounds good too. Also do you know if with luckperms I can give them access to a command but only some of it? Like give them /gamemode but every gamemode except creative. Yeah but isn’t that also only if you’re online?
ProGamingDk
ProGamingDk6mo ago
If you use essentials then yes No It logs everything basically So you can look at actions done while you were offline
-Joey
-JoeyOP6mo ago
Yes but what I’d like is a way to get notified when something is done even if I’m not on the server I am using essentials That’s probably fine actually as long as an admin joins every so often. Moderator is the lower version of admin which gets most commands Hey, sorry to go back to something said a week ago, but if I have my server running on 1.8.9 software, does that mean if I join it on a version later than 1.8.9 I wouldn’t get the old combat?
Skullians
Skullians6mo ago
Not entirely sure. It’s possible that you wouldn’t because the client itself stops it !try
Carl-bot
Carl-bot6mo ago
You should try it and see. :) https://tryitands.ee/
Skullians
Skullians6mo ago
It might work actually it probably would, unsure how Via* & the client would handle it
-Joey
-JoeyOP6mo ago
Oh okay. Well I would like it to only work if they joined on 1.8.9 like how hypixel does it
Skullians
Skullians6mo ago
uhhh I don’t think Hypixel ‘does’ it like that they do it normally viaversion (or their own impl) + 1.8.9 servers
-Joey
-JoeyOP6mo ago
If you join hypixel on 1.8.9 you get The old combat. I don’t think you get it otherwise
Skullians
Skullians6mo ago
are you sure that’s not the client stopping that
-Joey
-JoeyOP6mo ago
I don’t think so I’d have to check again. But I’m pretty sure it works like that
Skullians
Skullians6mo ago
Check it on Hypixel and see how it compares to your server
-Joey
-JoeyOP6mo ago
Sorry for the wait. No you don’t get it in 1.21 Only 1.8.9> Also I know this is probably impossible, but is there a way to see what version people are in, and if they’re below a certain version, then it runs a command? Basically in one of my games, some of the items are unobtainable on 1.8.9
Skullians
Skullians6mo ago
uhhh if you want to block versions from joining viaversion does that but uh bear with me
Skullians
Skullians6mo ago
Modrinth
ViaVersionStatus - Minecraft Plugin
Displays players' client versions when they join your server
Skullians
Skullians6mo ago
it should be what you’re looking for it lets you specify commands from the looks of it
-Joey
-JoeyOP5mo ago
Thank you. That looks good. I’ll try it out tomorrow Thanks this seems to be exactly what I’m looking for Another question, how do I make a domain for my server? Like mc.hypixel.net
Tamz
Tamz5mo ago
1, you need a domain. get it from cloudflare because you are gonna be messing around with cloudflare anyways 2, setup the domain to redirect ip connects with domain, so if they join with domain its actually just joining the ip masked as a domain. :thumbsupcat: there is a ton of guides online to do those type of stuff so feel free to get to reading or watching
-Joey
-JoeyOP5mo ago
Oh okay. Thanks
lavaking46
lavaking465mo ago
when using cloudflare, do not proxy the record for your server as it will result in players not being able to connect.
-Joey
-JoeyOP5mo ago
The record?
Skullians
Skullians5mo ago
the A record, make sure it’s in DNS only and not proxied there’s a little toggle
-Joey
-JoeyOP5mo ago
Ah okay So going back to kubernetes Is there a limit to how many servers get made? Or just the one I set? And does more servers cause more lag? Reason I’m asking is if I have 500 players online they theoretically could all happen to pick a single player mode of a game. Resulting in 500 servers. Not to mention if my server grows that’d be a lot
lavaking46
lavaking465mo ago
iirc you can set a maximum number of servers to be created, and if you don't set one or set unlimited it will keep creating until it can't create more due to lack of resources.
-Joey
-JoeyOP5mo ago
Oh okay. Does more servers cause a lot of lag? What would happen if there were 500 at once?
Skullians
Skullians5mo ago
500 created at once or running at once
-Joey
-JoeyOP5mo ago
Running
Skullians
Skullians5mo ago
if running, as long as you have the resources you shouldn’t encounter lag e.g. you have 12 threads and you make 50 servers, you’re going to lag
-Joey
-JoeyOP5mo ago
So resources, meaning how much dedicated ram the server has?
Skullians
Skullians5mo ago
and cpu and disk speed and technically bandwidth
-Joey
-JoeyOP5mo ago
As long as I find a good location the last one shouldn’t be an issue If I remember correctly, you said singlethreaded is better for what I’m doing?
Skullians
Skullians5mo ago
well, Minecraft is singlethreaded so you want good singlethread perf but preferably a decent number of threads
-Joey
-JoeyOP5mo ago
Mm. Okay
Skullians
Skullians5mo ago
for minigames singlethread isn’t AS important as, let’s say, an SMP because everyone is usually fairly close together and you’ll usually nerf most stuff like entity spawning and chunkgen would be non existent as the map is already there Do also note that things are offloaded onto other threads but very few things
-Joey
-JoeyOP5mo ago
Most games this is true. But there are some story mode kind of games that players could be far. And I’m thinking of adding survival, not sure if it’s a good choice though
Skullians
Skullians5mo ago
What do you mean by ‘survival’
-Joey
-JoeyOP5mo ago
Just a survival world. Pretty simple
Skullians
Skullians5mo ago
like an actual SMP? As a minigame? Or just a server
-Joey
-JoeyOP5mo ago
How bad would that be? I haven’t added it. It’s just a thought You would be able to teleport to it from the main lobby of the server if that’s what you mean.
Skullians
Skullians5mo ago
It would use far more resources You’d be looking at 2-3 thread usage (preferably 3), 12GB+ ram usage or even more depending on player count more storage use
-Joey
-JoeyOP5mo ago
Problem with that is, according to what you said, singlethreaded is better for mini games, and 3 is better for an smp. So whichever one I did, I assume it’s cause lag toward the other one. How would a smp behave in singlethreaded? (Since most of the games on the server would probably run better with that since they’re minigames)
Skullians
Skullians5mo ago
You’re misunderstanding. Minecraft is singlethreaded but a minigame server won’t use as much cpu as a survival server
-Joey
-JoeyOP5mo ago
Ohh okay So multithreaded wouldn’t mess with the minigames?
Skullians
Skullians5mo ago
and multithreaded is irrelevant I’m just saying you might want to give more cpu % because it will use more than minigames it’s still not multithreaded (100% ptero cpu is 1 thread)
-Joey
-JoeyOP5mo ago
Alright
Skullians
Skullians5mo ago
calculations are key
-Joey
-JoeyOP5mo ago
So a little while ago you said to text how much ram each of my minigames use to see how much ram and stuff I need to give my server. I’d need to give it more if I use kubernetes won’t I? Like each game x how many servers
Skullians
Skullians5mo ago
kind of, resource usage of each minigame * how many active minigames you’ll expect to have then figure out how much resources you’ll need in total for all games combined + leave overhead for other things
-Joey
-JoeyOP5mo ago
Spark does that, correct? Some of it at least
Skullians
Skullians5mo ago
yes however for ram you’ll probably want to measure JVM usage because spark only provides the server usage, while ptero provides JVM usage JVM usage will always be higher
-Joey
-JoeyOP5mo ago
Oh okay
Skullians
Skullians5mo ago
for cpu you can use spark though
-Joey
-JoeyOP5mo ago
So this might be a stupid question, but if I buy space in a datacenter, is what the server is hosted off of a computer like the one you’d play off of? Just a lot more space, or is it multiple working together for my server? Or maybe something different
Skullians
Skullians5mo ago
so depending on how many resources you’d need you’ll need multiple ‘nodes’ aka. Machines the machines are just computers with really high specs with a OS like Linux then if you have multiple nodes they usually communicate with a kube operator or whatever which tells which machine to make a new minigame etc
-Joey
-JoeyOP5mo ago
Oh okay. So to gain access to the files inside of it, is it through a website as if it was a hosting platform? Or is it some other way? And (i don’t trust anybody enough to do this) would I be able to grant access to others?
Skullians
Skullians5mo ago
If you’re renting a dedi or doing colocation, you have full SSH access to the machine No one else can touch it usually you’d install a web panel like pterodactyl and give people access through that
-Joey
-JoeyOP5mo ago
Oh okay Oh and this is a very minor thing that doesn't matter really. I used to host a server off of Aternos and when it was offline, it would say "Server offline" and if it was starting it would say "Server starting". But when I do either with my current server it just shows up plank in the motd slot. Is this possible or is it just something hosting platforms do?
Skullians
Skullians5mo ago
op plank????
-Joey
-JoeyOP5mo ago
Huh?
Skullians
Skullians5mo ago
You said ‘it just shows op plank in the motd slot’ am I not understanding something
-Joey
-JoeyOP5mo ago
Oh sorry Typo 🙃
Skullians
Skullians5mo ago
You mean shows blank? fairly sure aternos does some custom stuff because you can’t customise the MOTD
-Joey
-JoeyOP5mo ago
Yeah when I start it, or it's offine, there's just nothing. Well actually no, when it's offline it says "Can't connect to server" Oh okay
Skullians
Skullians5mo ago
yeah that’s because it’s offline and it’s not responding to pings
-Joey
-JoeyOP5mo ago
Curious how Aternos does it though
Skullians
Skullians5mo ago
Some custom router magic just don’t go offline xd or do a reverse proxy etc
ProGamingDk
ProGamingDk5mo ago
proxy in front and a plugin on proxy etc to handle it
-Joey
-JoeyOP5mo ago
Oh okay Hey any chance either of you are familiar with TitleManager?
ProGamingDk
ProGamingDk5mo ago
just use Tab by neznamy
Skullians
Skullians5mo ago
^^
-Joey
-JoeyOP5mo ago
Yeah I do But I want a sidebar too
ProGamingDk
ProGamingDk5mo ago
it does that too
-Joey
-JoeyOP5mo ago
Tab does that???
ProGamingDk
ProGamingDk5mo ago
yes it does scoreboard
-Joey
-JoeyOP5mo ago
I've never seen that How do I set it up?
Skullians
Skullians5mo ago
they have a wiki
-Joey
-JoeyOP5mo ago
I'll look at that I can't believe I never knew that Alright I got it up. Now I need to figure out how to remove it for people during some games Question. On the wiki this is what it shows for doing what I want to do: ScoreboardManager#showScoreboard(TabPlayer, Scoreboard) is this supposed to be as a command? I'm not understanding
ProGamingDk
ProGamingDk5mo ago
no youre under api
-Joey
-JoeyOP5mo ago
Ohh that makes sense Don’t see anything else for scoreboard visibility other than under api Am I missing something?
lavaking46
lavaking465mo ago
I'm looking. also for using api you would need a plugin. You can also use conditional displaying of the scoreboard This is an example where they show how to do so on a per world basis (it's not limited to just checking worlds)
lavaking46
lavaking465mo ago
GitHub
Commands & Permissions
"That" TAB plugin. Contribute to NEZNAMY/TAB development by creating an account on GitHub.
-Joey
-JoeyOP5mo ago
I’ll check it out Is the plugin PlaceholderAPI by chance? Because I have that installed
lavaking46
lavaking465mo ago
Sorry I should clarify, that's for people making plugins so their plugin can interface with the tab plugin For example, some minigame plugins will tie in and change the details of the tab and scoreboard for their own purposes
-Joey
-JoeyOP5mo ago
Yeah that’s what I want Well wait never mind. Gosh sorry. I’m sleep deprived and read that wrong 😂 Alright so I think I got it. Question, I used the %group% placeholder, and it shows the group as all lowercase when I made the display name uppercase. Why? And how do I fix it? And if it is fixable, am I able to make it a certain color?
lavaking46
lavaking465mo ago
I would imagine both are fixable, I am unsure how to do so. All I did was read the documentation. I would maybe see if that plugin has a discord or something to ask these questions if you can't find the answer by searching the wiki.
Dyhr
Dyhr5mo ago
I've always used Bisect and never had any issues? Which provider would you use for EU ? (Im new to this Minecraft stuff)
AeonRemnant
AeonRemnant5mo ago
Bisect just has shit tier value and doesn't provide any benefit to justify why they're so expensive. As for the EU? ServCity is pretty damn good.
Dyhr
Dyhr5mo ago
Alright thanks man, I'm gon stick with bisect for now, but will Def keep servcity in mind!👍🏻
AeonRemnant
AeonRemnant5mo ago
My man, Bisect is around 3 times more expensive with worse hardware on average. :husk:
Dyhr
Dyhr5mo ago
Oh shit, didn't know, I'm not home havent checked servcity yet
AeonRemnant
AeonRemnant5mo ago
Yeah. Their budget for MC uses Xeons, ServCity budget for MC uses M128-30s. The M128 is a lot newer and more capable. For context for their premium they often use old hardware like 3000 series Ryzens, ServCity is using 7000 and 9000 series Ryzens. They just deployed their 9950X nodes.
ProGamingDk
ProGamingDk5mo ago
budget is the same as premium for bisect lol
AeonRemnant
AeonRemnant5mo ago
Bruh really? I thought their Premium CPUs were Ryzens. There's no way they're Xeons. No shot.
ProGamingDk
ProGamingDk5mo ago
No description
No description
AeonRemnant
AeonRemnant5mo ago
Ah... Ok nvm me, Serv is probably at least 3 or 4 times faster for a third the price... :D
Dyhr
Dyhr5mo ago
Jeez, Thank you very much then. I will Def switch 😂
AeonRemnant
AeonRemnant5mo ago
Insane how Bisect has business. Ig those modpack ads really do work.
Dyhr
Dyhr5mo ago
I only found them cause I used them for palworld back when that launched. I just got so used to that control panel that it just seemed stupid to have to learn something else😂
AeonRemnant
AeonRemnant5mo ago
Oh yeah they probably show ads over in Palworld land as well...
-Joey
-JoeyOP5mo ago
So should I be looking into ServCity? Or should I make a post on marketplace first for dedicated providers? I won’t be making a post yet because I’m a little ways off from public hosting right now.
AeonRemnant
AeonRemnant5mo ago
Serv is about the cheapest you can buy for quality but you can make a marketplace post if you’re curious.
-Joey
-JoeyOP5mo ago
Alright. When the time comes I’ll make a post and compare hardware and prices and see what would be better for what I need. So by your posts I’m gathering that ServCity is based in EU?
ProGamingDk
ProGamingDk5mo ago
eu only rn
-Joey
-JoeyOP5mo ago
Alright. I’m not set on the location yet so that may work I want them to be able to join, just not certain games. Is that what this does?
Tamz
Tamz5mo ago
like, they can join on whatever version but restrict certain players on certain minigames?
-Joey
-JoeyOP5mo ago
Yeah like...trying to think of an example Well I have KitFFA and some of the kits I don't want people from like 1.16> to be able to buy/equip due to the fact that there's an item in that kit not added So I want people to be able to join KitFFA but not be able to buy that kit unless they are above 1.16
Tamz
Tamz5mo ago
hmm, i think thatll be too much on youre plate. might just make a universal kit that works on all versions
-Joey
-JoeyOP5mo ago
Yeah that'd be better Now that I think of it, I think there's only 1 or two. One has an elytra, and one has a netherite sword
Skullians
Skullians5mo ago
Honestly you might have to make a basic custom plugin where it gets the client version of the player when they click on the npc to join (or however you have it) and if it’s not the desired version(s), stop it But honestly, limiting minigames to specific versions will just annoy people
-Joey
-JoeyOP5mo ago
You’re right. I think I’ll just use blocks and mobs that were in 1.8 in those games. Honestly now that I think of it, there really aren’t any games that need to be limited to a version. Just a few kits in Kit pvp. So I could probably just get rid of those kits, or maybe make a custom plugin that doesn’t let them buy it if they’re below the version the item was added. But that would still annoy people
Skullians
Skullians5mo ago
I mean, better than limiting the entire gamemode either do what you said, or just make all kits *-version-friendly
-Joey
-JoeyOP5mo ago
Only ones that are realistically needed are 2 that have elytras One has a netherite sword but it’s very unpopular so not needed
Skullians
Skullians5mo ago
eh, for things like that just give em a diamond sword with buffed stats but yeah I can see how an elytra would be a problem, not sure how suitable an elytra would be for kitpvp anyways xDD but that's not up to me
-Joey
-JoeyOP5mo ago
If there’s a kit with a bow it’s honestly not too bad. And he’ll run out of hunger eventually
Skullians
Skullians5mo ago
fair
-Joey
-JoeyOP5mo ago
And this one is called “One”. He was highly requested. Basically he has one heart, and has a one shot sword. But it didn’t turn out nearly as good as people thought it would
Skullians
Skullians5mo ago
ah, rip
Butter
Butter5mo ago
Do you mean dns Because redirects break the game
𝒟𝑜𝓂𝒾𝓃𝒾𝒸
iirc cloudflare doesn't care about srv records unless you have their enterprise license or something proxy*
AeonRemnant
AeonRemnant5mo ago
Cloudflare is fine with SRV records, what they won't do without enterprise is proxy TCP/UDP traffic, they'll only do HTTP for free.
𝒟𝑜𝓂𝒾𝓃𝒾𝒸
yeh thats what I meant but if you don't use a srv record and proxy your A, it wont work
AeonRemnant
AeonRemnant5mo ago
Yee
-Joey
-JoeyOP5mo ago
So how exactly would you set up kubernetes? Like I’m guessing it doesn’t just go in the plugins folder 😂
Skullians
Skullians5mo ago
Kubernetes
Kubernetes Documentation
Kubernetes is an open source container orchestration engine for automating deployment, scaling, and management of containerized applications. The open source project is hosted by the Cloud Native Computing Foundation.
Skullians
Skullians5mo ago
set up a local server (use WSL on your local machine, whatever) and screw around
-Joey
-JoeyOP5mo ago
Hm. Alright thanks
gero
gero5mo ago
You can do whatever you want, but I think you are focusing on the wrong things. Kubernetes is "necessary" for huge networks with thousands of players and will add a lot of complexity to your setup and therefore lots of possible security risks when done wrong. Focus on developing the best possible product (= mini games) and after that, marketing, but there is no valid reason to use Kubernetes for your server at this point, especially because you lack the knowledge about linux server administration, containerisation and spigot in general.
-Joey
-JoeyOP5mo ago
I’m more just learning what I’d need to do. This thread is purely hypothetical research But you are right about focusing on making the best possible product
gero
gero5mo ago
Oh, sorry, I thought you were mainly interested in shipping a minecraft server product. If your primary focus is learning about all kinds of technologies (which you could possibly use) then there is nothing wrong with looking into Kubernetes and related stuff.
-Joey
-JoeyOP5mo ago
You’re good. Just basically exploring my options and seeing what would fit best for my situation. But yes I suppose I am mainly interested in shipping the Minecraft server product. So you said Kubernetes is for big networks, what would you use for 500 players? I’ve heard a couple people say just host it in the same server and use structures to make lobbies when needed. Very different opinions here 😂
ProGamingDk
ProGamingDk5mo ago
500 can be done on a normal velocity network
-Joey
-JoeyOP5mo ago
Right I think I remember you saying that
gero
gero5mo ago
500 players is definitely possible on a simple velocity network, but I would suggest setting up something very simple for about 50-100 players. If you have 50 to 100 players, I guarantee you there will be people helping you out on scaling the whole thing. If you got a great product and people want to use it, finding co-workers who can help you with the technical stuff is really not the problem.
Skullians
Skullians5mo ago
^^ but still having a good in depth understanding of what you’re running is ideal
-Joey
-JoeyOP5mo ago
That makes sense
Brody
Brody5mo ago
Starting out with 100 as the cap, I’d go with my way with the structures. It’d be easier considering you don’t have that much knowledge in this area yet. You definitely should still research Kubernetes, containerisation, etc… even if you do. That way if your server does grow you can know what you’re getting into.
gero
gero5mo ago
You should learn what you need now and in the foreseeable future. In my opinion, Kubernetes is not one of these things. But still agreeing with this. Having a good understanding about how your stuff works is necessary, even later when you have people managing the technical side of things.
-Joey
-JoeyOP5mo ago
Gosh didn’t even think about bringing people onto the technical side of things. But yeah I don’t think I could do that all myself. In the future I mean
Skullians
Skullians5mo ago
yeah, as you grow you’ll likely need other people to manage
Brody
Brody5mo ago
As your server size increases you’d likely need somebody on standby at all times. Guessing you wouldn’t want to do that 😂
Skullians
Skullians5mo ago
^^ having people of different timezones is really beneficial e.g. your server goes down at 3am for you while you’re asleep, but it’s 3pm for the other person
Brody
Brody5mo ago
Or just get some loser who’s willing to stay up all night
Skullians
Skullians5mo ago
xd yeah
-Joey
-JoeyOP5mo ago
Curious how I could hire somebody for that. Really need to trust somebody to give them that power
Brody
Brody5mo ago
True
Skullians
Skullians5mo ago
Oh absolutely. It’s one of those things where it’s VERY difficult to find people you’re either really lucky and have someone you know and trust well or you cope or you hire someone who you think you trust and keep 10003928174747291 backups
-Joey
-JoeyOP5mo ago
I probably have 8-9 people who I had in mind to be my managers. But probably only 1 I’d trust with the server files and stuff
gero
gero5mo ago
You could make things easier by just looking for a co-founder who has a technical background.
Skullians
Skullians5mo ago
which would also require a lot of trust
Brody
Brody5mo ago
By managers you mean moderators then? To just keep watch of the server in game?
Skullians
Skullians5mo ago
looking for someone external means you’ll be investing a LOT of trust
-Joey
-JoeyOP5mo ago
Yes Yeah, it’s hard to know who’s just waiting to screw your over, and who just wants to help.
Skullians
Skullians5mo ago
yup
Brody
Brody5mo ago
At 100 players you might be okay to do it yourself. But if you’re anything like me you’d probably be checking a million times a day But you’d still want some moderators in game to keep watch and such
Skullians
Skullians5mo ago
having alert systems are ideal you could make a plugin to check for server status, ping you if it’s offline etc
Brody
Brody5mo ago
I recommend coreprotect For moderators if you don’t trust them
Skullians
Skullians5mo ago
CoreProtect for public static servers like an SMP for minigames no
Brody
Brody5mo ago
Fair
Skullians
Skullians5mo ago
also having something that logs staff interactions is a must console does log it in fairness but that can be lost VERY easily
Brody
Brody5mo ago
Are you at all experienced with making plugins?
gero
gero5mo ago
I wonder what your marketing strategy is to attract hundreds of players. This is the main problem I would think about.
-Joey
-JoeyOP5mo ago
Honestly, I’ve never made one before. But I know a fair amount about how they work. I have a few things in mind but I’m more thinking of the server itself at the moment.
Skullians
Skullians5mo ago
My most important word of advice that I often live by: fuck around and find out!! Being able to make plugins, read stacktraces / errors (vital skill) and edit other plugins’ code is so, so useful
-Joey
-JoeyOP5mo ago
I can usually figure out what the errors mean in my plugins. But again that’s another thing I am not an expert on 😂 I’m more experienced with C++ than Java
Skullians
Skullians5mo ago
I mean Any form of programming experience is useful
gero
gero5mo ago
Minecraft servers don't fail because the hardware is bad, they fail because the players don't enjoy playing on it. So don't spend too much time figuring out the best way to scale this thing up, just build something, release it and see if people like it.
-Joey
-JoeyOP5mo ago
Yeah that’s what I’ve been trying to do since start of May. Got a few good games right now, but am still building.
Skullians
Skullians5mo ago
Player retention is key but definitely focus on the game and not releasing quickly quality is the most important
-Joey
-JoeyOP5mo ago
Oh yeah of course
Skullians
Skullians5mo ago
obviously releasing as soon as possible is ideal but not if it compromises the quality
gero
gero5mo ago
If you already got some games, you can get some people together and get some feedback. That's what really brings you forward. Really, get user feedback as early as possible.
Skullians
Skullians5mo ago
oh yeah, getting other people to test things is really useful Other people always find ways to break your stuff lol
-Joey
-JoeyOP5mo ago
I’ve gotten some friends and others on to test. Most popular category is definitely PVP
Brody
Brody5mo ago
Oh yeah PVP dominates in pretty much all servers
gero
gero5mo ago
As always, the most important question is: Why should players play on your server and not on Hypixel/...? So make sure you design your server in a way that you have a good answer to this question.
ProGamingDk
ProGamingDk5mo ago
eu hehe
Skullians
Skullians5mo ago
That’s accurate playing Hypixel in the EU sucks
-Joey
-JoeyOP5mo ago
Well my server will have a wider variety of games
gero
gero5mo ago
Just more games or better games?
ProGamingDk
ProGamingDk5mo ago
more games... than hypixel? that doesnt sound healthy for anyone
Skullians
Skullians5mo ago
or possible but
ProGamingDk
ProGamingDk5mo ago
hypixel has the player count and STILL has dead gamemodes
Skullians
Skullians5mo ago
having unique games is good
ProGamingDk
ProGamingDk5mo ago
if you have more and a way smaller playerbase thats just not great
-Joey
-JoeyOP5mo ago
Well hypixel doesn’t have that many games
gero
gero5mo ago
Do one thing and do it good, thats what a venture capitalist would tell you.
Skullians
Skullians5mo ago
uh…
ProGamingDk
ProGamingDk5mo ago
it has like 15?
Skullians
Skullians5mo ago
they have
ProGamingDk
ProGamingDk5mo ago
+
Skullians
Skullians5mo ago
A LOT Have you seen the arcade alone? there’s about 20
-Joey
-JoeyOP5mo ago
Oh shoot I forgot about the arcade
Skullians
Skullians5mo ago
yeah
-Joey
-JoeyOP5mo ago
Okay scratch that
ProGamingDk
ProGamingDk5mo ago
No description
Skullians
Skullians5mo ago
Yeah if you have tons of games and a smaller playerbase, you either spread them out way thin or they all concentrate on a couple popular game modes and the dead ones waste resources
-Joey
-JoeyOP5mo ago
Alright well I didn’t say more games I said a wider variety of games
Skullians
Skullians5mo ago
that’s fair just please don’t spread yourself too thin
-Joey
-JoeyOP5mo ago
That’s fair
Skullians
Skullians5mo ago
your health is more important ‘don’t bite off more than you can chew’
-Joey
-JoeyOP5mo ago
Hold on let me see how many games I have now Technically I have 9 games
Skullians
Skullians5mo ago
not bad nice
Brody
Brody5mo ago
What kind of games? Like are they actually good games?
-Joey
-JoeyOP5mo ago
Okay 7 😂
Skullians
Skullians5mo ago
still a fair few
Brody
Brody5mo ago
What were the other 2?
-Joey
-JoeyOP5mo ago
Just some stupid simulators. They were only made because I was bored. They will most likely be gone by the time the server actually goes live
gero
gero5mo ago
Hypixel started with 2 games and still got players.
Skullians
Skullians5mo ago
honestly? Work on the game modes you think will be the most popular. Scrap that, work on the games you have, get players to test and see which ones they like. Then if you want, prioritise them first. As you grow you can add more games as they will cost more money to run
gero
gero5mo ago
I would start with one game and make it the best minigame in existence.
Skullians
Skullians5mo ago
it’s up to you tbh
gero
gero5mo ago
I think the amount of minigames won't convince many players.
Skullians
Skullians5mo ago
yeah Another issue with having that many games (even 4 or 5 is a lot) is maintaining it fixing bugs on every one adding new content otherwise players will get bored etc plus moderation pricing is a BIG hit too
-Joey
-JoeyOP5mo ago
My games: KitFFA, with TONS of kits, Turtle Tag, just knockout basically with 5 lives, ParkourX, parkour, DropperX, droppers, Escapee, escape rooms with riddles and stuff, and The Craft Cities, city roleplay KitFFA is the most popular and the one I work on the most I put them in order of most played to least played
Skullians
Skullians5mo ago
what’s the difference between: 1. parkourX and parkour 2. Dropperx and droppers 3. Escapee and escape rooms with riddles and stuff
gero
gero5mo ago
I'm pretty sure there are servers out there having the exact same game modes, but having the advantage of an already active playerbase. So make sure you are aware of the competitors.
-Joey
-JoeyOP5mo ago
ParkourX, is the name, DropperX is the name, Escapee is the name Unless I’m not following
Skullians
Skullians5mo ago
oh ohhh sorry, I was counting each thing as a separate minigame
-Joey
-JoeyOP5mo ago
Escapee is gonna become kind of like Squid Game soon too
Skullians
Skullians5mo ago
my bad
-Joey
-JoeyOP5mo ago
You’re good. I wasn’t really that clear
Skullians
Skullians5mo ago
nah dw, not your fault
Brody
Brody5mo ago
On a totally unrelated note, that was 6 games. Do you only have 6?
Skullians
Skullians5mo ago
‘only’ is not the right word that’s a fair few especially for one person to manage
Brody
Brody5mo ago
I more mean he said 7 before
Skullians
Skullians5mo ago
even 2 eh that’s fair
-Joey
-JoeyOP5mo ago
And it’s not just me. A few friends helped make most of these games. So they’ll maintain their own for the most part I do have a seventh but I realized now that it’s kind of stupid and not really worth mentioning with the other 6.
Skullians
Skullians5mo ago
okay that’s fair enough -# I hope you’re still not using datapacks
-Joey
-JoeyOP5mo ago
Its parkour meant to make you upset. It trolls you at every corner. Which I’m probably gonna get rid of. Another one that was a product of 2 friends bored at midnight Uhh I am right now. I don’t know enough about plugins yet to make a full switch to just that When the server goes live it would be plugins
Skullians
Skullians5mo ago
that’s fair enough Try move if possible, there’s way more things you can do Datapacks aren’t too bad but they’re not ideal and they’re generally messy mc commands are kind of messy in general
Brody
Brody5mo ago
You can still use datapacks for some things. Simpler things
Skullians
Skullians5mo ago
plus often not very performant this
-Joey
-JoeyOP5mo ago
What would be classified as “simpler”?
Skullians
Skullians5mo ago
like… scheduled announcements or something
Brody
Brody5mo ago
Well yes, but you can also use a plugin like SuperLobbyDeluxe for that Pretty sure it does that And of course, you’d need datapacks for custom advancements/custom recipes
-Joey
-JoeyOP5mo ago
I was seriously thinking about using a command block for my teleporters. What was I thinking
Brody
Brody5mo ago
Okay definitely don’t use command blocks. Honestly I think Citizens is best for teleporters. Using NPCs. That’s what I do
Skullians
Skullians5mo ago
DON’T USE CITIZENS!! use ZNPCsPlus!
Brody
Brody5mo ago
Woah
Skullians
Skullians5mo ago
citizens is… entity based and laggy ZNPCsPlus is fully packet based
Brody
Brody5mo ago
I’ve never had any issues with Citizens before
Skullians
Skullians5mo ago
I’ve seen it use 4+% of the server thread on a good day the fact that it’s entity based is bad overall
ProGamingDk
ProGamingDk5mo ago
easily uses multiple % main thread if you use player entities its even worse
Brody
Brody5mo ago
I guess you’re right.
-Joey
-JoeyOP5mo ago
Even if they are player entities, is that really that bad considering that you wouldn’t have that many?
Skullians
Skullians5mo ago
yeah but citizen’s code is generally laggy which is what causes the lag a player entity standing still is fine but it’s the code that citizens runs that lags
Brody
Brody5mo ago
Well I actually got a different version of citizens. Maybe that’s why
-Joey
-JoeyOP5mo ago
What do you mean different version? Like a modified version?
Brody
Brody5mo ago
Yeah. I’ve actually never looked at its code 😭 but a friend of mine sent me it. I don’t think it’s made by the same person
Skullians
Skullians5mo ago
gets backdoored /j
-Joey
-JoeyOP5mo ago
Never mind first message didn’t load for me
Brody
Brody5mo ago
Well it works. I haven’t used the original citizens in a while but iirc it works a lot better. That’s what counts right? 😂
-Joey
-JoeyOP5mo ago
Why is citizens code laggy?
Skullians
Skullians5mo ago
It’s just the dev not being very smart
-Joey
-JoeyOP5mo ago
Fair 😂 So by ZNPCsPlus being packed based, it doesn’t load entities, it just loads things that look like entities? Can you still import your own skins to it?
Skullians
Skullians5mo ago
Yup! Yup! No entities!
-Joey
-JoeyOP5mo ago
Oh okay Also what’s wrong with what Brody did? Nothing against you I’m just curious
Skullians
Skullians5mo ago
Oh no I’m not saying he did anything wrong I’m just saying use ZNPCsPlus over citizens any day because of the perf improvement and better features
-Joey
-JoeyOP5mo ago
Ah alright Oh this is random but how do you get the waypoints to save in citizens? Every time I get out of it, the waypoints don’t save By “it” I mean the wayfinding menu
Skullians
Skullians5mo ago
The waypoints…?
-Joey
-JoeyOP5mo ago
Do they have those in ZNPCsPlus? Basically you can right click to set different points where the npc walks through It’s great for making games
Skullians
Skullians5mo ago
ohh
ProGamingDk
ProGamingDk5mo ago
you dont usually download plugins from "friends"/direct sources especially at larger sizes
-Joey
-JoeyOP5mo ago
Fair
ProGamingDk
ProGamingDk5mo ago
people betry friendships for maliciousness etc
Skullians
Skullians5mo ago
unsure about ZNPCsPlus
Brody
Brody5mo ago
While that’s true, this is a lifelong friend who is a member of my server staff
ProGamingDk
ProGamingDk5mo ago
sure, but generally speaking
Brody
Brody5mo ago
Yeah you’re definitely right. Just saying. It really just depends on how well you know them
ProGamingDk
ProGamingDk5mo ago
some people do spend years getting into a friendship just to betray just saying
-Joey
-JoeyOP5mo ago
How did this go from server hosting to life lessons? 🤣
Skullians
Skullians5mo ago
trust me you would be VERY surprised everyone has a dark side take 2b2t for example someone got jealous of their friend’s base and installed malware (committed a crime) onto their friends’s computer via usb to get coords of it
-Joey
-JoeyOP5mo ago
That’s insane
Skullians
Skullians5mo ago
yup
-Joey
-JoeyOP5mo ago
How does 2b2t still exist???
Skullians
Skullians5mo ago
anarchy
-Joey
-JoeyOP5mo ago
I thought that was gone a long time ago
Skullians
Skullians5mo ago
and it’s arguably famous nope, still as lively as ever
-Joey
-JoeyOP5mo ago
Eh true Wow So explain this to me. How do you run commands in a game via plugins versus a datapack?
Skullians
Skullians5mo ago
you don’t you use the code version of it e.g. if you want to summon particles you’d have to use paper’s particle builder
-Joey
-JoeyOP5mo ago
Ohh
Skullians
Skullians5mo ago
but you can technically still run commands in a plugin but it’s not recommended there’s nothing bad, it’s just that using the code format is easier for maintaining
ProGamingDk
ProGamingDk5mo ago
well yes
Skullians
Skullians5mo ago
especially if you’re running a command every tick
-Joey
-JoeyOP5mo ago
Mm. So it’s not at all even close to the same as Minecraft commands?
ProGamingDk
ProGamingDk5mo ago
running commands in a plugin has same issues as a datapack
Skullians
Skullians5mo ago
^^^
ProGamingDk
ProGamingDk5mo ago
most issues do arrise from execute @a
Skullians
Skullians5mo ago
no it’s not. Check out some plugin tutorials from the likes of Kody Simpson
-Joey
-JoeyOP5mo ago
I still have command blocks in my world 😭
ProGamingDk
ProGamingDk5mo ago
ouch yeah no get rid of those
-Joey
-JoeyOP5mo ago
Well right now it’s mainly datapacks. But it started with command blocks so some stuff I thought it’d be better to keep
Skullians
Skullians5mo ago
please learn plugins
-Joey
-JoeyOP5mo ago
Like using the tick.mcfunction, I want to avoid lag so I use a repeating command block with a redstone block and turn it on and off when needed. But I am so excited to plugins instead because that’s much more efficient
Skullians
Skullians5mo ago
you will thank yourself in the long run
-Joey
-JoeyOP5mo ago
Yeah 😂
Skullians
Skullians5mo ago
:Gladge: 1526 messages oh man
-Joey
-JoeyOP5mo ago
Most I’ve ever seen. Probably because it’s such a popular topic here
AeonRemnant
AeonRemnant5mo ago
Install the tools, install https://talos.dev on bare metal or VMs, setup your cluster, bootstrap your cluster with the software you need using an ArgoCD AoA for that, congratulations, your cluster is now in a ‘ready to do anything’ state.
Talos Linux
Talos Linux is Linux designed for Kubernetes – secure, immutable, and minimal.
From An unknown user
From An unknown user
-Joey
-JoeyOP5mo ago
That’s probably the most simple sounding, but complex statement I’ve ever heard
AeonRemnant
AeonRemnant5mo ago
For Kube you want at least a GitOps manager, CNI, CSI, metrics server, VPA and HPA arrangement, and reliable Git deployment. :) Fr.
Skullians
Skullians5mo ago
buzzwords
-Joey
-JoeyOP5mo ago
Thank you. I’ll look more into setting this up. Ill probably work on making my games better first though
AeonRemnant
AeonRemnant5mo ago
In all seriousness you don’t need Kubernetes. It takes years to learn and it’s one of the most lethal footguns that exists in IT.
-Joey
-JoeyOP5mo ago
Oh wow
Skullians
Skullians5mo ago
you just need something that can orchestrate server creation and management
-Joey
-JoeyOP5mo ago
I mean. Starting with 100. I guess that’s what I’ll do now
AeonRemnant
AeonRemnant5mo ago
Starting with 100… servers…?
-Joey
-JoeyOP5mo ago
Hold on let me scroll up do ProGamer’s message Oh gosh no. Player slots 😂
AeonRemnant
AeonRemnant5mo ago
Yeah no ok. Just use Docker.
Brody
Brody5mo ago
What exactly is the difference between the 2?
Skullians
Skullians5mo ago
kubernetes is docker complexity * 10000 Kubernetes is an orchestration tool for managing multiple containers
Brody
Brody5mo ago
Yeah but probably Docker quality * 10000 right?
Skullians
Skullians5mo ago
Oh yeah, kube is great but complicated
AeonRemnant
AeonRemnant5mo ago
Docker handles a lot of stuff for you, Kubernetes is more powerful but it’s also a handle everything yourself kind of system. If you wanna think of Docker as Lua scripting then Kubernetes is C++.
Brody
Brody5mo ago
That’s a good way to put it 😂
-Joey
-JoeyOP5mo ago
I can’t find the message But ProGamer said that it’d be better to just run it on a simple velocity server
AeonRemnant
AeonRemnant5mo ago
Velocity is the proxy, MC servers are the backend. He is correct.
Skullians
Skullians5mo ago
Yeah but velocity isn’t going to orchestrate minigame server creation itself
-Joey
-JoeyOP5mo ago
So what exactly does a simple velocity server do versus kube?
Skullians
Skullians5mo ago
Velocity is just a mc proxy for moving players between servers
-Joey
-JoeyOP5mo ago
WAIT WHAT WHAT JUST HAPPENED
Skullians
Skullians5mo ago
:Thonk:
AeonRemnant
AeonRemnant5mo ago
Velocity is a proxy, it handles moving players between backend servers. Kubernetes orchestrates software.
-Joey
-JoeyOP5mo ago
I sent this message Not Brody 😨 And the ones below it Ohh okay
Brody
Brody5mo ago
? Huh. That is weird
-Joey
-JoeyOP5mo ago
So velocity doesn’t create servers as it needs, it just puts players between servers? If I’m understanding
AeonRemnant
AeonRemnant5mo ago
Yes.
Brody
Brody5mo ago
It’s kind of more than that though
AeonRemnant
AeonRemnant5mo ago
If you wanted a software that creates servers dynamically then you have 3 choices. 1. Make something yourself 2. Wait until Juice and I finish the autoscaling with RustyConnector. 3. Use Kubernetes with Agones and Shulker.
-Joey
-JoeyOP5mo ago
By make something myself, you mean make my own kubernetes essentially?
Skullians
Skullians5mo ago
-# (Agones is a multiplayer auto scaling platform and Shulker is a mc dedicated orchestrator)
-Joey
-JoeyOP5mo ago
Oh okay
Skullians
Skullians5mo ago
-# RustyConnector is a velocity addon that supports dynamic runtime server registration and soonTM auto scaling
GitHub
GitHub - Aelysium-Group/rusty-connector: A player and server connec...
A player and server connection manager for Velocity based Minecraft Networks! - Aelysium-Group/rusty-connector
AeonRemnant
AeonRemnant5mo ago
Nah. You could write software built on Docker to handle it.
-Joey
-JoeyOP5mo ago
Oh okay
AeonRemnant
AeonRemnant5mo ago
That’s what Juice and I are doing, RC is going to be a sister software to handle it.
-Joey
-JoeyOP5mo ago
Interesting. So that would kind of be like Kubernetes?
Skullians
Skullians5mo ago
yeah
AeonRemnant
AeonRemnant5mo ago
Very loosely, yes.
Skullians
Skullians5mo ago
in a nutshell It would be the same end result
-Joey
-JoeyOP5mo ago
Alright
Brody
Brody5mo ago
@-Joey I recommend doing this for your server. So you have a geysermc server correct? Or are going to have one?
-Joey
-JoeyOP5mo ago
Yes I have one
Brody
Brody5mo ago
Okay so before you go live, I recommend making optional bedrock lobbies when people join your server. Like when they join my server a message says “[!] You are playing Bedrock edition on a Java edition server. Would you like to transfer to the Bedrock lobby?” Then they click yes or no. It helps keep things more balanced
-Joey
-JoeyOP5mo ago
How do they click yes or no? As far as I know you can’t do click events on bedrock
Skullians
Skullians5mo ago
could be a UI or something
-Joey
-JoeyOP5mo ago
Ohh
Skullians
Skullians5mo ago
DeluxeMenus or zMenu or similar
Brody
Brody5mo ago
That’s right
-Joey
-JoeyOP5mo ago
That’s not a bad idea Because for my PvP games, in bedrock you can hit the players through the corners if they’re right up against it. You can’t do that in Java. Plus bedrock has different PvP. That’s a lot better Hey if I were to use Kubernetes or something, would I be able to have it transfer bedrock players to a bedrock based server? So it doesn’t show a prefix before their name.
Brody
Brody5mo ago
I don’t believe you can.
Skullians
Skullians5mo ago
honestly seeing as your hubs would be a static server that doesn’t get deleted or whatnot You can just transfer bedrock players to there and then the npcs or however players choose to play minigames direct them to the bedrock version of the minigame but that would mean you’d need double the amount of servers on standby for each minigame and you’d have to develop two of the same minigame, one for java and one for bedrock
Brody
Brody5mo ago
I have a completely separate hub for bedrock players. With the same games though
Skullians
Skullians5mo ago
What’s the benefit in that though?
Brody
Brody5mo ago
So what you’re saying, is to have a bedrock version at each game?
Skullians
Skullians5mo ago
hold on they mentioned this ‘bedrock has different PvP’ ‘have it transfer bedrock players to a bedrock based server’ unless I misunderstood, this gives the impression that you’d have a slightly altered minigames map for bedrock actually no I’m being dumb ignore me
-Joey
-JoeyOP5mo ago
Haha you’re good
Skullians
Skullians5mo ago
you can have the same minigames map assuming all the players were java or bedrock only but that would mean java and bedrock players can’t play together
-Joey
-JoeyOP5mo ago
It’d be the same map but only bedrock players in it that way Java players don’t get screwed over by the bedrock stuff
Skullians
Skullians5mo ago
yeah Players might not be happy with this
Brody
Brody5mo ago
No If he’s doing it my way, it says when they join, “Would you like to switch to bedrock only?” And you can click yes or no So you can still play with Java players. It’s optional
Skullians
Skullians5mo ago
yes but with PvP related things it would give bedrock an advantage no?
Brody
Brody5mo ago
I suppose I guess you’re right, but I tend to actually not have This issue
-Joey
-JoeyOP5mo ago
How so?
Brody
Brody5mo ago
Well I build most of the maps in games like that to not have that many areas with corners like that
Skullians
Skullians5mo ago
wait hold on
Brody
Brody5mo ago
I fill in the corners
Skullians
Skullians5mo ago
surely the java server would invalidate player damage through walls from bedrock?
Brody
Brody5mo ago
Surprisingly no
Skullians
Skullians5mo ago
But yeah, this was what I was about to say you either do that, or you do separate minigames servers for bedrock and java for PvP minigames
-Joey
-JoeyOP5mo ago
Yeah in my game turtle tag, there’s a corner and I’ve played on bedrock and it’s so unfair I can knock him out of the corners Free kills though 😉
Skullians
Skullians5mo ago
:LUL:
-Joey
-JoeyOP5mo ago
So I had an idea I think it’s a bad idea. Considering how hard it’d be to set up but…private servers?
Skullians
Skullians5mo ago
elaborate
Brody
Brody5mo ago
What. Like players can pay to get a private server for just them and their friends like Roblox?
-Joey
-JoeyOP5mo ago
Yes just like that
Brody
Brody5mo ago
I mean. In theory it could work. In theory
Skullians
Skullians5mo ago
in theory practically? No it would cost… a lot
Brody
Brody5mo ago
And server space
Skullians
Skullians5mo ago
if you did something like make it only accessible through a rank then maybe to help offset the cost but still it’d still scale a fair bit as you grow
Brody
Brody5mo ago
I wanted to make it so players could pay to get their own private server. It was just an idea. I didn’t think it could work
-Joey
-JoeyOP5mo ago
Bro what I’m so confused
Skullians
Skullians5mo ago
hm?
-Joey
-JoeyOP5mo ago
Again…I sent this message My messages are sending as other people
Skullians
Skullians5mo ago
blame discord mobile haha
-Joey
-JoeyOP5mo ago
Yeah that’s it 😂
Brody
Brody5mo ago
It’d be a lot of space. And servers open Just not worth it
Skullians
Skullians5mo ago
^^ in the future as you grow, you could consider it if you find a feasible way to offset the cost
-Joey
-JoeyOP5mo ago
Yeah and if there was 500 players and all 500 bought private servers in different games
Skullians
Skullians5mo ago
but I highly doubt you could do private servers initially unless you can afford it or have tons of server space which is unlikely well, what’s the minimum player count for your minigame
-Joey
-JoeyOP5mo ago
Depends on the mini game
Skullians
Skullians5mo ago
which minigame has the lowest min player count
-Joey
-JoeyOP5mo ago
Well there are some solo games 😂 Kidding. Probably 2
Skullians
Skullians5mo ago
so technically you could have 250 private servers running which is… a lot
-Joey
-JoeyOP5mo ago
Yeah…
Skullians
Skullians5mo ago
*at 500 players
Brody
Brody5mo ago
And they don’t delete when they’re done. Think about that 250 running at all times
-Joey
-JoeyOP5mo ago
And that’s only 1 game. Yeah no
Skullians
Skullians5mo ago
-# when you have an orchestrator (whether that’s rusty or kube or whatever) the servers would self terminate but that’s still a lot of ram usage
Brody
Brody5mo ago
That depends
Skullians
Skullians5mo ago
and resources in general how so?
-Joey
-JoeyOP5mo ago
How do 😂
Skullians
Skullians5mo ago
autocorrect on mobile lol
-Joey
-JoeyOP5mo ago
I get that autocorrect every time. It’s stupid
Skullians
Skullians5mo ago
yup 😭
AeonRemnant
AeonRemnant5mo ago
@-Joey I think your best bet is waiting for RC, I won't lie to you.
Skullians
Skullians5mo ago
just use minestom for your minigames hehe this having it built into your proxy will make life so much easier Less moving parts, and aelysium’s wiki is fantastic
AeonRemnant
AeonRemnant5mo ago
Well.
Brody
Brody5mo ago
On how it’s set up
AeonRemnant
AeonRemnant5mo ago
Not built into the proxy fully anymore.
Skullians
Skullians5mo ago
in what scenario would they not terminate oh is this the standalone thing still better than having kube and agones and shulker and whatnot
-Joey
-JoeyOP5mo ago
Wait did you say static servers are the ones that don’t terminate themselves?
Skullians
Skullians5mo ago
oh
-Joey
-JoeyOP5mo ago
Like if you set one as a static server?
AeonRemnant
AeonRemnant5mo ago
The RC Operator is going to be a sister software, it sits on the COE and orchestrates the servers, RC Core sits on the proxy and handles the networking on the servers.
Skullians
Skullians5mo ago
well yeah, the things like the SMP if you had one and hubs wouldn’t terminate
-Joey
-JoeyOP5mo ago
Probably misused that
Skullians
Skullians5mo ago
but minigame servers would after they finish e.g. PvP servers: once someone wins, the server usually self terminates after x amount of time e.g. 1 minute
-Joey
-JoeyOP5mo ago
Theoretically I could set up private servers like that
Skullians
Skullians5mo ago
well you would, but it’s still a lot of resources
Brody
Brody5mo ago
Yeah that’s what I meant
Skullians
Skullians5mo ago
best case scenario your minigames use 2-3gb ram, 150 servers alone that’s ~450gb ram
AeonRemnant
AeonRemnant5mo ago
If you want rentable servers then you're looking at a LOT of compute best case scenario.
Skullians
Skullians5mo ago
well, static servers are irrelevant here
-Joey
-JoeyOP5mo ago
That’s not as bad as I was thinking
AeonRemnant
AeonRemnant5mo ago
Well that's for minigames.
Brody
Brody5mo ago
He shouldn’t set it up like that but I just meant if he did
Skullians
Skullians5mo ago
^ (what poncho said) gotcha
AeonRemnant
AeonRemnant5mo ago
If you start doing stuff more elaborate then you could reach into the terabytes of RAM pretty easily.
Brody
Brody5mo ago
Sorry wasn’t being clear
Skullians
Skullians5mo ago
no no not your fault
AeonRemnant
AeonRemnant5mo ago
Fortunately minigames don't require all the compute in the universe so you could easily use ARM or Xeons.
Skullians
Skullians5mo ago
^^
AeonRemnant
AeonRemnant5mo ago
Cheaper RAM.
Skullians
Skullians5mo ago
you’d absolutely want to use machines with high core / thread count the singlethread will be worse but minigames use far less cpu than SMPs etc
AeonRemnant
AeonRemnant5mo ago
The RAM capacity is more important.
Skullians
Skullians5mo ago
^^^
Brody
Brody5mo ago
@-Joey Do you plan to have survival on this server?
Skullians
Skullians5mo ago
it’s a bit of both but primarily RAM
-Joey
-JoeyOP5mo ago
Probably not now Makes sense
Skullians
Skullians5mo ago
you’ll have to also factor in things like bandwidth, ddos protection (which will get VERY, VERY expensive at the kind of player counts we’re discussing), as well as anticheats
AeonRemnant
AeonRemnant5mo ago
Either way RC is the backbone you should be using here. Very horizontally scaled projects like this require more advanced network backbones. And honestly? Maybe Kubernetes.
Skullians
Skullians5mo ago
^^
-Joey
-JoeyOP5mo ago
Yeah I have no idea what to do for anticheats and stopping hackers
AeonRemnant
AeonRemnant5mo ago
Buy Polar. Call it a day.
Skullians
Skullians5mo ago
^^^ polar is the best out there
-Joey
-JoeyOP5mo ago
I think it was discussed a while ago but I am not scrolling up for 27 years just to find it
Skullians
Skullians5mo ago
SaaS anticheat so most checks are done in the cloud
-Joey
-JoeyOP5mo ago
Is that the one that’s 50 euros a month?
Skullians
Skullians5mo ago
yes
-Joey
-JoeyOP5mo ago
I remember the guy saying that
Skullians
Skullians5mo ago
but if you have more than 6 dedicated servers you’d have to go custom as in contact polar and get a custom plan
-Joey
-JoeyOP5mo ago
Oh okay
Skullians
Skullians5mo ago
but realistically you probably wouldn’t go past 6 dedicated servers at 500 players @AeonRemnant you think? it’s a lot of variables though
-Joey
-JoeyOP5mo ago
Dedicated servers? Gosh 6? I doubt it at 500
AeonRemnant
AeonRemnant5mo ago
Like dedicated hardware?
Skullians
Skullians5mo ago
entire machines
AeonRemnant
AeonRemnant5mo ago
List me all the specs.
Skullians
Skullians5mo ago
oh god knows 6 minigames 500 players
ProGamingDk
ProGamingDk5mo ago
1 server can do it
Skullians
Skullians5mo ago
… you think?
ProGamingDk
ProGamingDk5mo ago
Yes...
Skullians
Skullians5mo ago
mmmmmmmmmmmmmh
ProGamingDk
ProGamingDk5mo ago
Minigames is void
AeonRemnant
AeonRemnant5mo ago
Of course. That brings some downsides though.
ProGamingDk
ProGamingDk5mo ago
No entities
-Joey
-JoeyOP5mo ago
How many mc servers can 1 dedicated server realistically handle?
AeonRemnant
AeonRemnant5mo ago
No redundancy and the such like.
Skullians
Skullians5mo ago
depends on a lot of things networking speed on one machine Amount of threads
AeonRemnant
AeonRemnant5mo ago
Depends on server and machine spec. If you had a capped out M128-30 then probably a thousand servers?
Brody
Brody5mo ago
Depends on how much Ram each game uses too
Skullians
Skullians5mo ago
RAM drive perf
ProGamingDk
ProGamingDk5mo ago
Ram, cpu, gamemode
-Joey
-JoeyOP5mo ago
That’s not too bad
Skullians
Skullians5mo ago
yeah
AeonRemnant
AeonRemnant5mo ago
That would VERY much be a bad idea though. When you're talking hundreds of servers you want to avoid something called extreme node verticality.
Skullians
Skullians5mo ago
redundancy would be the killer
-Joey
-JoeyOP5mo ago
So, not saying I’ll reach this, but if I do get 200,000 player slots by some miracle, how much dedicated hardware would I need?
Skullians
Skullians5mo ago
oh god that’s a big goal but
ProGamingDk
ProGamingDk5mo ago
Cant calculate
Skullians
Skullians5mo ago
yeah
Brody
Brody5mo ago
Sorry to say but, I don’t think you’re gonna reach 200k
AeonRemnant
AeonRemnant5mo ago
A Hypixel rival? A couple thousand servers of various make to handle various jobs.
-Joey
-JoeyOP5mo ago
It was just hypothetical
Brody
Brody5mo ago
Gotcha
-Joey
-JoeyOP5mo ago
A couple thousand… That’s…a lot
Skullians
Skullians5mo ago
yep
AeonRemnant
AeonRemnant5mo ago
200k isn't a small amount.
-Joey
-JoeyOP5mo ago
1000 machines?
Skullians
Skullians5mo ago
you could be looking at beyond that
AeonRemnant
AeonRemnant5mo ago
Bare hardware? Probably a few hundreds nodes.
-Joey
-JoeyOP5mo ago
Holy
AeonRemnant
AeonRemnant5mo ago
Servers would need more.
-Joey
-JoeyOP5mo ago
JEEZ Does 1 data center even have that many nodes?
Skullians
Skullians5mo ago
oh absolutely
-Joey
-JoeyOP5mo ago
Are you able to spread it across multiple? 😂
AeonRemnant
AeonRemnant5mo ago
Remember as well when discussing that scale you're not talking about 'how many X to run Y', you're talking 'how many X to run Y with replication Z assuming W overhead'.
Skullians
Skullians5mo ago
if you were at that scale you’d probably colocate
-Joey
-JoeyOP5mo ago
Colocate?
Skullians
Skullians5mo ago
and buy a ton of rack space basically where you buy rack space in a datacenter you provide the hardware, machine everything datacenter pays for the power and networking (included in the monthly cost)
-Joey
-JoeyOP5mo ago
How would that be possible?
Skullians
Skullians5mo ago
buy the hardware, build the machine then ship it over lol
-Joey
-JoeyOP5mo ago
Well yeah 😂 I mean how would you do that much
AeonRemnant
AeonRemnant5mo ago
Rough math says you could replicate Hypixel with maybe 55 nodes if you were pushing 120 servers per node and 30 players per node. Redundancy and other overhead/jobs means you're doing hundreds.
Skullians
Skullians5mo ago
well realistically you wouldn’t get 200k players overnight, so as you grow you’d deploy more nodes you might initially start as renting dedis
-Joey
-JoeyOP5mo ago
It was more just hypothetical
Skullians
Skullians5mo ago
then move to owned hardware yeah
ProGamingDk
ProGamingDk5mo ago
You would also pay someone for most of this stuff at that size
Skullians
Skullians5mo ago
^^
-Joey
-JoeyOP5mo ago
Well okay. I have much more respect for hypixel employees
AeonRemnant
AeonRemnant5mo ago
^^
Skullians
Skullians5mo ago
The hypixel team is formidable
AeonRemnant
AeonRemnant5mo ago
To be very clear it's easier to run Hypixel than it looks.
-Joey
-JoeyOP5mo ago
Uh
AeonRemnant
AeonRemnant5mo ago
It looks one fuck of a lot harder than it is.
Skullians
Skullians5mo ago
Once you get the base foundation in it’s just a matter of adding to it
AeonRemnant
AeonRemnant5mo ago
Pretty much.
Skullians
Skullians5mo ago
Hypixel would realistically make everything modular
AeonRemnant
AeonRemnant5mo ago
Yep.
Skullians
Skullians5mo ago
add a new minigame? Just add it in to whatever system they have new node? Just chuck it into whatever
AeonRemnant
AeonRemnant5mo ago
And remember you can always use containers to remove so many problems like config drift.
ProGamingDk
ProGamingDk5mo ago
They have provisioning software
Skullians
Skullians5mo ago
yeah
-Joey
-JoeyOP5mo ago
Wow okay
ProGamingDk
ProGamingDk5mo ago
That has failed em once
Skullians
Skullians5mo ago
they are VERY custom
-Joey
-JoeyOP5mo ago
Wait so are hypixel’s lobbies (like the main game hubs) all in different static mc servers?
Skullians
Skullians5mo ago
and bear in mind they are so performant because they run a 1.8.8/9 fork the hubs are all static yes
-Joey
-JoeyOP5mo ago
I’d like to do that for the PvP
Skullians
Skullians5mo ago
although they often go through restarts That’s fair
-Joey
-JoeyOP5mo ago
Oh but remember like…wow probably 2 weeks ago in this thread We’re were talking about how if someone joined jt 1.21.1 server on 1.8.9 if they would get the old PvP? Well apparently they do. My friend got the 1.8.9 PvP by joining. Now I’m confused
AeonRemnant
AeonRemnant5mo ago
So another bit of info for you is Hypixel does something called rolling restarts. They've basically turned their infra into a treadmill, they spawn new servers to drop people into and drop the old ones out to be rebooted, means none of their servers are older than 12 hours.
-Joey
-JoeyOP5mo ago
Oh wow
AeonRemnant
AeonRemnant5mo ago
Yep. No reusing booted servers, once it's empty they kill it off and roll a new one, reliability reasons.
-Joey
-JoeyOP5mo ago
So you’d get booted if you’re in by yourself for long enough?
AeonRemnant
AeonRemnant5mo ago
Unsure. Probably though. There's actually a hidden benefit to rolling restarts.
-Joey
-JoeyOP5mo ago
That sounds very complicated
AeonRemnant
AeonRemnant5mo ago
The game always looks busy and full because you're shoving people into the most recently available server.
-Joey
-JoeyOP5mo ago
Ooh
AeonRemnant
AeonRemnant5mo ago
Uhuh. It's clever.
-Joey
-JoeyOP5mo ago
So does hypixel use these same plugins that are popular? Like Tab for example? Or do they use their own custom version?
AeonRemnant
AeonRemnant5mo ago
They might have some stuff floating around, but a LOT of Hypixel is going to be custom work.
-Joey
-JoeyOP5mo ago
Oh wow okay
ProGamingDk
ProGamingDk5mo ago
A lot is fork Citizens fx Spigot fork Bungeecord fork
AeonRemnant
AeonRemnant5mo ago
This checks.
Riaxny
Riaxny5mo ago
hypixel has their own dedicated team of developers
-Joey
-JoeyOP5mo ago
Yeah that makes sense
Riaxny
Riaxny5mo ago
people who purchase ranks basically funding the development of these minigames
-Joey
-JoeyOP5mo ago
Alright. Well I wanted to have credits so people could by kits in my games, and 4 different levels of premium
AeonRemnant
AeonRemnant5mo ago
Don't do that.
-Joey
-JoeyOP5mo ago
And people can get credits for free by playing games so it’s not pay to win
AeonRemnant
AeonRemnant5mo ago
At very best that's the kind of P2W that'll piss people off, and yes that is P2W.
Riaxny
Riaxny5mo ago
ngl that's pay2win
-Joey
-JoeyOP5mo ago
So Hypixel’s credits are solely for cosmetics and ranks?
Riaxny
Riaxny5mo ago
yep
-Joey
-JoeyOP5mo ago
That’s how it’s not pay to win?
ProGamingDk
ProGamingDk5mo ago
You cant get gold
AeonRemnant
AeonRemnant5mo ago
1. You can earn credits to buy kits in a competitive mode. 2. You can buy credits with money Whoops, P2W. :husk:
-Joey
-JoeyOP5mo ago
Okay how about this
ProGamingDk
ProGamingDk5mo ago
Hypixel does network/game boosters
Riaxny
Riaxny5mo ago
hypixel specifically made it so people with ranks don't have an advantage over regular players
-Joey
-JoeyOP5mo ago
Credits: achieved for free by playing games to buy stuff in games Some other kind of credit name: you can buy cosmetics and ranks, like hypixel
ProGamingDk
ProGamingDk5mo ago
Except resale value for skyblock cosmetics Which usually isnt a lot but yes
Riaxny
Riaxny5mo ago
but doesn't mean you only get cosmetic, you have access to private servers (bedwars,skywars, minigames etc)
AeonRemnant
AeonRemnant5mo ago
That's valid. I'd also put in some way to slowly earn the premium currency.
-Joey
-JoeyOP5mo ago
Like maybe 1 per 5 games I don’t know. Or maybe in certain games
AeonRemnant
AeonRemnant5mo ago
Don't have them per per game, have them be performance and objective based. Rewards people for being skilled.
-Joey
-JoeyOP5mo ago
Do you think it’d be pay to win to be able to buy a booster so you can get like 20% more credits per game?
AeonRemnant
AeonRemnant5mo ago
Mhmm.
-Joey
-JoeyOP5mo ago
That’s fair Definitely
AeonRemnant
AeonRemnant5mo ago
That's paying for an advantage. P2W simply means paying for advantage over non paying players.
-Joey
-JoeyOP5mo ago
But that will be allowed to be bought with real money due to the fact that it doesn’t give you in game stuff Only cosmetics and ranks. And maybe extra speed in the lobby
AeonRemnant
AeonRemnant5mo ago
That's fine. I mean don't do lobby speed either. Just do cosmetics. Nobody needs to be adding P2W into the game.
-Joey
-JoeyOP5mo ago
No like speed in the hub. It goes away in games
AeonRemnant
AeonRemnant5mo ago
Yeah I wouldn't.
-Joey
-JoeyOP5mo ago
Why? Just asking Cause it’s stupid? 😂
AeonRemnant
AeonRemnant5mo ago
Anything that can effect a player to give any vague benefit over a non paying player, even being able to move quicker, is unacceptable.
-Joey
-JoeyOP5mo ago
Even if it goes away in a game?
AeonRemnant
AeonRemnant5mo ago
Yes.
-Joey
-JoeyOP5mo ago
Wow
AeonRemnant
AeonRemnant5mo ago
Anything giving mechanical advantage is hard unacceptable.
-Joey
-JoeyOP5mo ago
Okay then I need time change up my shop a little bit What about an elytra so they can fly around the hub? That’s cosmetic in my opinion
AeonRemnant
AeonRemnant5mo ago
Nope, that's mechanical advantage.
-Joey
-JoeyOP5mo ago
Damn
AeonRemnant
AeonRemnant5mo ago
Have it be earnable with in game currency you cannot buy with money. That's the rule. If you can buy it with money it can ONLY be cosmetic.
𝒟𝑜𝓂𝒾𝓃𝒾𝒸
I mean honestly I don’t see players spending tons of time in hub
-Joey
-JoeyOP5mo ago
Yeah I guess the shop can have some stuff that’s pay and some stuff that you can get with in game currency Yeah I suppose
AeonRemnant
AeonRemnant5mo ago
Depends what's in the hub, buying speed is a stupid and risky idea.
𝒟𝑜𝓂𝒾𝓃𝒾𝒸
Nor do I see anyone buying it
AeonRemnant
AeonRemnant5mo ago
Limits what you can do while still being fair.
-Joey
-JoeyOP5mo ago
Most things in the shop will probably be bought by credits I’ll call the pay version tokens that way we can differentiate better
AeonRemnant
AeonRemnant5mo ago
This is valid.
Riaxny
Riaxny5mo ago
i don't get why people spend money on a server just to get an upper hand against other player, that thing alone is stupid ngl
-Joey
-JoeyOP5mo ago
I mean
AeonRemnant
AeonRemnant5mo ago
Winning feels good and people are addicted.
-Joey
-JoeyOP5mo ago
Yeah I was gonna say haha Exactly that. Same words everything
Riaxny
Riaxny5mo ago
but unfortunately, that's being addicted to winning smh
𝒟𝑜𝓂𝒾𝓃𝒾𝒸
I myself see this as a place for people to have fun, so I don’t even have an entrance for my players to pay nor donate, everyone’s the same
Riaxny
Riaxny5mo ago
"i hate losing, lets get into credit debts to win against others" L+skill issue
-Joey
-JoeyOP5mo ago
This is what I have in my shop, trails, pets (only in the lobby), set off fireworks in the lobby, and a player cannon so you can put your friends in a cannon. And just so you know I checked with some people and most said they’d be interested in buying those. That’s smart
AeonRemnant
AeonRemnant5mo ago
What do the pets do?
-Joey
-JoeyOP5mo ago
Just follow the player around
AeonRemnant
AeonRemnant5mo ago
Perfectly chill then.
-Joey
-JoeyOP5mo ago
And the different premium levels give you different chat tags, and oh shoot I was going to make some premium only kits but that’s 100 percent pay to win
AeonRemnant
AeonRemnant5mo ago
Yep, avoid that. :LUL:
-Joey
-JoeyOP5mo ago
Not sure what perks to give the premium people then 😂 Maybe trails?
AeonRemnant
AeonRemnant5mo ago
Periodic premium cosmetics.
-Joey
-JoeyOP5mo ago
Hmm Why do people buy hypixel premium?
AeonRemnant
AeonRemnant5mo ago
They support the game from fun.
-Joey
-JoeyOP5mo ago
Oh okay
Riaxny
Riaxny5mo ago
cosmetic, private servers and support the development of the server
-Joey
-JoeyOP5mo ago
Oh hypixel does have private servers?
Riaxny
Riaxny5mo ago
yup but that's only accessible if you have like MVP+
-Joey
-JoeyOP5mo ago
Oh okay Well I don’t think I should have that on mine. At least from the beginning
Riaxny
Riaxny5mo ago
you can make a party of 4+ and play on a private minigame entirely
-Joey
-JoeyOP5mo ago
Due to space as said previously
ProGamingDk
ProGamingDk5mo ago
Mvp++ You also need a rank if you want to make a smp Atleast used to
Riaxny
Riaxny5mo ago
seems like they changed it again
ProGamingDk
ProGamingDk5mo ago
Hypixel does have some huge whales, go in bedwars lobby 1 and you can basically get vip for free Because people want a different colored +...
-Joey
-JoeyOP5mo ago
Are you able to choose your chat color? If you get a rank
Riaxny
Riaxny5mo ago
well hypixel isn't hosting on 1 server, they have multiple servers for 1 big server
-Joey
-JoeyOP5mo ago
Oh yeah I mean in mine
Brody
Brody5mo ago
Haha I never knew that
ProGamingDk
ProGamingDk5mo ago
i have vip+ because of it, i aint proud tho
Brody
Brody5mo ago
Maybe not but it’s kinda funny
-Joey
-JoeyOP5mo ago
So I’m using scoreboards for my credit/money system in my server. Once the server goes live, is that still what should be done? Or is there a money plugin that would be better than doing a scoreboard?
Brody
Brody5mo ago
Scoreboards are probably sufficient. They’re also easier to display in Tab.
ProGamingDk
ProGamingDk5mo ago
Coinsengine is nice For custom currency support
-Joey
-JoeyOP5mo ago
Alright. So I gather that scoreboards work fine but using a plugin would be better?
ProGamingDk
ProGamingDk5mo ago
Wouldnt use scoreboards (vanilla thing) in prod It can get very laggy With a lot of unique players
Brody
Brody5mo ago
True but I think from the start it’d work fine
ProGamingDk
ProGamingDk5mo ago
Start with something proper thats easier to setup no? Switching later on is a hassle, not great and slower Than just starting by using smth like coinsengine
Brody
Brody5mo ago
Yeah you’re right. And if people get money in the scoreboard, then you transfer to a plugin that’d get messy Sorry brain fart 😂 Only thing is placeholders
ProGamingDk
ProGamingDk5mo ago
Coinsengine has placeholderapi support
Brody
Brody5mo ago
Oh okay. I personally have never used it. While maybe it seems unethical. I use scoreboards 😅
-Joey
-JoeyOP5mo ago
Hm okay I’ll check out Coinsengine. Thanks for the help
ProGamingDk
ProGamingDk5mo ago
That is unethical
Brody
Brody5mo ago
I mean I get a steady player count of 1-200 players. Never been an issue for me.
ProGamingDk
ProGamingDk5mo ago
And you never thought to move away? Are we talking about the /scoreboard objectives things
Brody
Brody5mo ago
Yeah. I’m in a bit of a weird situation let me explain Basically, a friend of mine was running a server and didn’t want to anymore. So I ended up becoming owner and he had set up his server with scoreboards. He already had a steady player count of about 100 players so I didn’t really think it’d be good to switch since quite a few people had money via the scoreboard objective. The server was not set up correctly to say the least 😂
-Joey
-JoeyOP5mo ago
Wow okay
Brody
Brody5mo ago
Basically he originally set the server up as a friends mini game server, then kind of made it public as is.
-Joey
-JoeyOP5mo ago
Oh okay. Sucks you couldn’t change much. Mine is set up as a friends mini game server at the moment. A lot I need to change before it can go live Obviously. Otherwise this thread wouldn’t exist 😂
Brody
Brody5mo ago
Yeah. You should definitely go with a currency plugin. While I haven’t had issues with it yet, if my server grows more I’m kind of screwed. So don’t make that mistake. And as said before, try to get to know plugins well before you go public. Then you can make your own if needed. It’s a ton of work. Make sure you know what you’re getting into
Skullians
Skullians5mo ago
plugin choice is KEY Especially on big scale you have no idea how laggy plugins can be
Brody
Brody5mo ago
^^^
-Joey
-JoeyOP5mo ago
Can you really know how laggy it would be on a big scale, without…being on a big scale?
Skullians
Skullians5mo ago
elaborate?
-Joey
-JoeyOP5mo ago
Sorry. I mean, plugins can sometimes be fine with a smaller amount of players, but be laggy on a bigger scale if I’m correct. So how can you really know if they’d be laggy on a big scale, without being there?
Skullians
Skullians5mo ago
Plugins can still be laggy on small scale but things like spark give you an idea of what plugins are laggy some things you can’t avoid obviously but it’s hard to know, you can always do some testing get maybe 10 testers on, make some spark reports and see what’s causing lag
-Joey
-JoeyOP5mo ago
Alright. That makes sense
Brody
Brody5mo ago
And you can always double check here. Because more often than not, somebody has probably been in your situation.
-Joey
-JoeyOP5mo ago
One thing I’m wondering. With adding these plugins to my server, there’s a lot of commands that come with them. A lot of them are default to people who join, but I don’t want people being able to use some. Is there a way to just disable all commands for default people and just choose the ones they have? I thought LuckPerms could do this but I haven’t found anything.
Brody
Brody5mo ago
LuckPerms sets the default to whatever commands the plugins make default. You could remove the commands you don’t want them them to have access to. That will take them away from the default group iirc you can put a command in, then there’s a button that says false that way they don’t have it.
-Joey
-JoeyOP5mo ago
I could do that. I’m more asking if there’s a way to just take all of them away, then be able to just pick the ones they have instead So it’s quicker and it’d be more organized
Brody
Brody5mo ago
Uhh. I’m pretty sure you can’t. Think you’ve just got to remove the ones you don’t want them to have.
-Joey
-JoeyOP5mo ago
Okay thanks 👍
Brody
Brody5mo ago
But keep playing around with it. I could be wrong
AeonRemnant
AeonRemnant5mo ago
Oh yeah of course. You can absolutely virtualise a bigger layout like that, you just need enough hardware and dedicated resources to replicate the load. Say 2 or 3 hundred gigs of RAM or something and like 30 cores of run bots that sim players.
-Joey
-JoeyOP5mo ago
Oh okay. Something I’d test when I get the server So, this is kind of random. Well not really 😂 but you’ve been in this thread for a while, based on what I’ve been saying, since you’re a ServCity admin, could you give me a rough estimate on how much server space would be?
AeonRemnant
AeonRemnant5mo ago
I'm actually not a servcity admin, neither am I Poncho. :LUL: I stole his name, check my profile.
-Joey
-JoeyOP5mo ago
🤦‍♂️ I’m sorry 🤣
AeonRemnant
AeonRemnant5mo ago
But I can tell you about server space. What info specifically are you searching for?
-Joey
-JoeyOP5mo ago
Haha I was just asking for a rough estimate on how much it’d be for dedicated hardware and stuff.
AeonRemnant
AeonRemnant5mo ago
Well, the hardware price remains the same if you're buying single servers, goes down in bulk orders through suppliers. Think a few thousand for a 9950X server with max spec.
-Joey
-JoeyOP5mo ago
Is that monthly?
AeonRemnant
AeonRemnant5mo ago
Colocation tends to start at about $60/month/RU. That's the entire server. If you wanted to own the hardware you buy it or LTO it, then pay colocation price.
-Joey
-JoeyOP5mo ago
Ohh that makes more sense
AeonRemnant
AeonRemnant5mo ago
If you wanted to rent it? You're looking around $200-240 USD per month per server.
-Joey
-JoeyOP5mo ago
Thats…honestly not bad.
AeonRemnant
AeonRemnant5mo ago
It really isn't.
-Joey
-JoeyOP5mo ago
I was expecting higher to be honest. So by per server what exactly to you mean? Per node?
AeonRemnant
AeonRemnant5mo ago
Per physical server. Bare metal.
-Joey
-JoeyOP5mo ago
Ah Thanks. That helps a lot So how hard would it be to change from docker to kubernetes? If I were to start at docker
Skullians
Skullians5mo ago
It would be a learning curve for sure
-Joey
-JoeyOP5mo ago
Oh okay.
AeonRemnant
AeonRemnant5mo ago
Extremely. Docker knowledge for the most part doesn't translate to Kube, not the important bits.
-Joey
-JoeyOP5mo ago
Oh uh okay
AeonRemnant
AeonRemnant5mo ago
Think of Docker as a very simple abstraction of what Kube is. It’s not like learning one skill that translates lots of parts to another, there’s missing data if you try going from Docker to Kube, you still have to learn a lot of design fundamentals. Some bits do translate. They use the same YAML based structure, the same containers, the same build mechanism, etc.
-Joey
-JoeyOP5mo ago
Alright. So I’m gathering that Docker is better for smaller player counts and Kubernetes is better for higher?
AeonRemnant
AeonRemnant5mo ago
Sorta. Docker is fine for a majority of things. You can run high playercounts on Docker with some custom software, Kubernetes is for you need a VERY custom layout.
-Joey
-JoeyOP5mo ago
Oh that makes sense
gero
gero5mo ago
You don't "change", you will "add" Kubernetes to your server setup. Docker gives you an isolated, reproducable environment (= container) which you can deploy your minecraft server in while Kubernetes uses docker (or some other containerization software) to manage containers across different physical or virtual servers (e.g. scale automatically, provide new minecraft servers when the existing crash, ...).
-Joey
-JoeyOP5mo ago
Ohh alright. That makes more sense So Kubernetes is more for scaling? I thought that’s what both of them did. Just different
Torrent
Torrent5mo ago
Docker can’t automatically scale. That’s what kube is for. Docker has no way of knowing in what circumstances it needs to create, delete or change containers
-Joey
-JoeyOP5mo ago
Yes. Sorry that’s what I meant
Torrent
Torrent5mo ago
An example of kube is you have a skyblock gamemode and people go to create an island, so kube creates another container for their individual skyblock instance. They delete the island or in some configurable way their island gets deleted, so kube deletes/archives/whatever the container. Same with lobby servers if you have a large network
Brody
Brody5mo ago
I’d go with Kubernetes if you’re up for learning it. It’d most likely be better for the server you’re running
-Joey
-JoeyOP5mo ago
Alright. Thank you guys for your input On a completely unrelated note, what would be another good plugin I can use to display people’s ranks (via luckperms) in chat? I’ve been using essentials and essentials chat. But essentials really pisses me off.
ProGamingDk
ProGamingDk5mo ago
LPC, carbonchat essentialsx chat isnot good
-Joey
-JoeyOP5mo ago
Yeah I hate it. Only reason I got it in the first place was I was following a tutorial but now it’s proven itself to be very bad 😂 I’ll take a look at these Also is essentials the plugin that makes operators’ usernames red?
ProGamingDk
ProGamingDk5mo ago
yes first line in config
-Joey
-JoeyOP5mo ago
Ohh right. Forgot Alright I think I’ll try LPC. Looks like it can do everything essentials chat can do.
AeonRemnant
AeonRemnant5mo ago
Understand that while I agree that learning Kube is rewarding, this is a multi year time investment. It’s not like Docker that you learn in a week.
Brody
Brody5mo ago
Fair Maybe start with Docker. Then as you learn Kubernetes you could eventually move to that. But you can do higher player counts on Docker. Probably would have to customize it a bit though
-Joey
-JoeyOP5mo ago
Alright. Think I’ll listen to a past message and focus on making the best possible product first. I have too many games right now so I think I’ll make a developer lobby with the in-development games and some games that I don’t want to release yet. Like I think I’ll start off with only 1 of each category then slowly release more.
Brody
Brody5mo ago
1 each category? How many categories do you have?
-Joey
-JoeyOP5mo ago
PVP, Strategic, Horror, and Roleplay Maybe mystery
Brody
Brody5mo ago
How are you getting the players to the games? Are you going to use an NPC plugin?
-Joey
-JoeyOP5mo ago
Yeah most likely Seems to be the most practical
Brody
Brody5mo ago
Probably
-Joey
-JoeyOP5mo ago
Oh and going back to this. I have a roleplay city, and I was going to make it so if you pay credits, then you get access to an exclusive city. I was thinking of adding a casino where you can gamble credits (the ones earned by playing games) That’s not pay to win is it?
Brody
Brody5mo ago
Uhh. I don’t think gambling is a very good idea. The exclusive city is fine though.
-Joey
-JoeyOP5mo ago
Okay. It was more just a question. I didn’t add it yet
Brody
Brody5mo ago
Anything where you gamble is never a good idea for a number of reasons.
-Joey
-JoeyOP5mo ago
I guess you’re right
ProGamingDk
ProGamingDk5mo ago
casino got one of the most unique servers of mc blocked with 0 hessitation from mojang (origin realms) so... dont
-Joey
-JoeyOP5mo ago
Yeah… Maybe if I set stuff up a certain way
Brody
Brody5mo ago
How do you mean?
-Joey
-JoeyOP5mo ago
Like. Maybe hmm
Brody
Brody5mo ago
What were you thinking of doing originally?
ProGamingDk
ProGamingDk5mo ago
just gonna say dont do it
-Joey
-JoeyOP5mo ago
Yeah…
ProGamingDk
ProGamingDk5mo ago
getting blocked is not a good look
-Joey
-JoeyOP5mo ago
And people could lose their credits then…retaliate
Brody
Brody5mo ago
That’s what I was thinking
-Joey
-JoeyOP5mo ago
What exactly do you mean blocked? Might be a stupid question
ProGamingDk
ProGamingDk5mo ago
noones able to connect to your server your server gets put on twitter for being blocked and a website /shrug
-Joey
-JoeyOP5mo ago
Yeah but don’t I control who connects? I didn’t think servers could get shut down
ProGamingDk
ProGamingDk5mo ago
mojang does
lavaking46
lavaking465mo ago
So they can't shut it down, just prevent any client from connecting to your ip/domain
-Joey
-JoeyOP5mo ago
Ah
ProGamingDk
ProGamingDk5mo ago
well if you bypass enough they go for your host like host then ip
-Joey
-JoeyOP5mo ago
Yeah okay
lavaking46
lavaking465mo ago
right
-Joey
-JoeyOP5mo ago
Oh also, do you think I need more than 1 lobby from the start?
Brody
Brody5mo ago
Wouldn’t be a bad idea to have multiple. Sure a lot of people will be in games but still
ProGamingDk
ProGamingDk5mo ago
ehh, i would say have em ready to be published
Brody
Brody5mo ago
Hypixel has 27 I think. Definitely don’t need that much from the start. 1 could probably get the job done
ProGamingDk
ProGamingDk5mo ago
but dont "publish" them
Brody
Brody5mo ago
^^^ Release more as needed
ProGamingDk
ProGamingDk5mo ago
2 lobbies already spread players out half, even before going into games
-Joey
-JoeyOP5mo ago
How would I send players to the least filled lobby?
Skullians
Skullians5mo ago
Some custom impl maybe or something like RustyConnector if it can do that in the future @Juice
-Joey
-JoeyOP5mo ago
Okay I’m guessing it’s the same thing for if players leave during a game?
Juice
Juice5mo ago
LEAST_CONNECTED load balancer
Brody
Brody5mo ago
Elaborate
Skullians
Skullians5mo ago
there ya go
-Joey
-JoeyOP5mo ago
Thanks If players leave the server at all, I want it to send them back to the least filled lobby when they rejoin
Juice
Juice5mo ago
Literally just read like three messages, have no clue if that’s what ur looking for, just saw “filling up servers with the least amount of players”
-Joey
-JoeyOP5mo ago
Without looking it up at all it seems fine 😂
Juice
Juice5mo ago
Yeah got a few load balancing algos in here
-Joey
-JoeyOP5mo ago
Thanks I’ll bookmark that
AeonRemnant
AeonRemnant5mo ago
Smh Juice, when is RC core getting the ‘cheats users go in the bin’ load balancer, smh my smh my smh.
Skullians
Skullians5mo ago
RC builtin anticheat
AeonRemnant
AeonRemnant5mo ago
I’ve been considering it actually. Machine learning anticheat that doesn’t ban anyone, it just uses RC to yolo them into a hacker exclusive void.
Skullians
Skullians5mo ago
mmmm machine learning sounds like hell
AeonRemnant
AeonRemnant5mo ago
Basically Homeless already has a machine learning system for this. And it’s proven working recently.
Skullians
Skullians5mo ago
Homeless?
AeonRemnant
AeonRemnant5mo ago
Basically Homeless
YouTube
I Built a Robot that Plays FPS Games
In this video I build a robot that plays FPS games to emphasize the shortcomings of traditional anti-cheat. Then I provide a solution with WALDO, the world's first working visual cheat detection solution. This video was made possible by Micro Center. Shop Micro Center's Top Deals: https://micro.center/fb11a2 Shop Micro Center's Fall Savings E...
Skullians
Skullians5mo ago
wtf cool that’s still very different to an anticheat there’s so many variables
AeonRemnant
AeonRemnant5mo ago
No no, this displays using a machine learning bot to cheat, and then Waldo, the anticheat to catch it. This proves Waldo can catch a bot watching a monitor and using a mouse and keyboard.
Skullians
Skullians5mo ago
ah
-Joey
-JoeyOP5mo ago
That sounds awesome A little harsh, but awesome 😂
Skullians
Skullians5mo ago
there’s no harsh when it comes to cheaters
-Joey
-JoeyOP5mo ago
Yeah I suppose. But I feel like if it’s their first offense it should only be for like a week or something I do agree with that statement though Eh no. Because chances are they’d do it again.
Skullians
Skullians5mo ago
first offence, probably a month most hackers won’t bother waiting just have an appeal system
-Joey
-JoeyOP5mo ago
Yeah. And what happens if it misfires? I get anti cheated in hypixel bedwars a lot.
Brody
Brody5mo ago
Well definitely have an appeal system. I guess you’d need undeniable proof that it misfired
Skullians
Skullians5mo ago
Hypixel’s AC is very advanced and they created Atlas for a reason
Brody
Brody5mo ago
I second this. It misfires a lot during matches Well not a lot. A bit though I mean, you don’t really have many other options other than using polar or something
-Joey
-JoeyOP5mo ago
That one was 50 euros a month right?
Skullians
Skullians5mo ago
yes for high playercounts
Brody
Brody5mo ago
59 for a large server, 29 for medium, 15 for small 500 players you’d go with large.
-Joey
-JoeyOP5mo ago
Just read through it. So it says up to 600. If I have more do they stop their service in my server?
ProGamingDk
ProGamingDk5mo ago
custom deal
Skullians
Skullians5mo ago
custom
-Joey
-JoeyOP5mo ago
Ah
Brody
Brody5mo ago
Polar is very good. It should work just fine with your server
-Joey
-JoeyOP5mo ago
Do they have a reporting system? Or is that something else?
Skullians
Skullians5mo ago
By reporting do you mean like a system where players can /report someone?
-Joey
-JoeyOP5mo ago
Yes, like “/report player hacking in PvP”
Skullians
Skullians5mo ago
you’d need a custom impl for that
-Joey
-JoeyOP5mo ago
Ah okay
Skullians
Skullians5mo ago
and if you wanted something like Hypixel atlas that would be more complicated
-Joey
-JoeyOP5mo ago
What’s the difference? I’ve actually never reported a hypixel player with atlas
Brody
Brody5mo ago
You could make a custom plugin for this. Have it send reports of hacking to moderators. And iirc there’s a replay plugin that records the last 2 minutes of gameplay so you could catch the person. That wouldn’t be too bad once you know a bit about plugins
Skullians
Skullians5mo ago
Hypixel atlas is where players (usually limited to players who are beyond lvl 50 in the gamemode) can watch ‘replays’ of the suspected hacker and say whether they think they are or are not hacking
-Joey
-JoeyOP5mo ago
So kind of like a jury. That was a good idea
Brody
Brody5mo ago
Yeah kind of. That’d be pretty advanced to make though if you’re thinking about it 😂 2223 messages. Jeez
-Joey
-JoeyOP5mo ago
Yeah. Also a video was sent here a little while ago about making plugins and I forgot to bookmark it. Anyone remember what it was?
Brody
Brody5mo ago
How long ago?
-Joey
-JoeyOP5mo ago
Gosh probably a month. Never mind I don’t expect you guys to remember
Skullians
Skullians5mo ago
Kody Simpson likely Kody Simpson’s spigot plugin series
-Joey
-JoeyOP5mo ago
That sounds familiar. Could’ve been it
lavaking46
lavaking465mo ago
here it is
-Joey
-JoeyOP5mo ago
No way you found it That’s crazy
Brody
Brody5mo ago
There’s 90 videos in it by the way
lavaking46
lavaking465mo ago
scrolling lol
-Joey
-JoeyOP5mo ago
Wow. Well there’s a lot to learn 😂
lavaking46
lavaking465mo ago
i haven't seen it but it probably doesn't cover half of what you can do lol
Brody
Brody5mo ago
Yeah but it will definitely help you get started
Skullians
Skullians5mo ago
It’s worth it, trust me honestly I just watched the first videos where it does the basics then scrolled through and watched what I liked the look of and then looked at his advanced series and started screwing around with it myself
lavaking46
lavaking465mo ago
When I swapped some of my most advanced datapack stuff into plugins it took me a matter of hours to swap it and performance and ability to do things went way up lol plugins can do so much
Skullians
Skullians5mo ago
oh absolutely it’s a really useful skill
-Joey
-JoeyOP5mo ago
A matter of hours?
lavaking46
lavaking465mo ago
I had a bit of plugin experience before, but knowing how to read and being willing to ask questions sped up the process significantly I didn't even use videos, I used spigots plugin development guide and asked questions in PaperMC and SpigotMC
-Joey
-JoeyOP5mo ago
Oh okay
Skullians
Skullians5mo ago
FAFO is the best way to go imo
-Joey
-JoeyOP5mo ago
Think I’d just keep this thread open and ask in here. If nobody knows then I’d ask in Paper/Spigot
Skullians
Skullians5mo ago
fuck around, can’t figure it out ask questions (here or wherever), google it etc then repeat
-Joey
-JoeyOP5mo ago
Haha good advice
Skullians
Skullians5mo ago
and increase the complexity of what you’re trying to do as you go
-Joey
-JoeyOP5mo ago
First thing I’d like to do is probably make a custom command. Probably relatively simple at the start
Skullians
Skullians5mo ago
check out https://cloud.incendo.org/ it’s a command api and it’s VERY nice, especially their annotations it’s kind of hard to get a hang of initially or just stick with basic Bukkit or check out CommandAPI
-Joey
-JoeyOP5mo ago
Thanks Oh does Kody not go over that?
ProGamingDk
ProGamingDk5mo ago
its very preferntial preference* for some things and new things come out
Skullians
Skullians5mo ago
Kody goes over normal spigot commands implementation But as you add a lot of commands it gets very messy and you either live with it, make your own impl or just use an api which makes it 100x easier
-Joey
-JoeyOP5mo ago
Sorry, what do you mean by impl? I thought you meant make my own plugin when you said that
lavaking46
lavaking465mo ago
implementation so your own commandManager system
-Joey
-JoeyOP5mo ago
Ah
Skullians
Skullians5mo ago
^^
-Joey
-JoeyOP5mo ago
So I did know. Never mind then 😂 So I’m guessing an api has templates to go by? That’s why it’s easier?
Skullians
Skullians5mo ago
kind of yeah It handles the heavy stuff for you
-Joey
-JoeyOP5mo ago
Ah okay. Thanks
Juice
Juice5mo ago
By this you mean “I’ve been considering asking juice to write more free software for me”
AeonRemnant
AeonRemnant5mo ago
Nah. This requires someone with more knowledge than you have. For the kind of scaling I’d need it really does need to be in Rust or C. Otherwise that kind of service is going to demolish my poor Kube cluster. JVM overhead isn’t a laughing matter. Or ig Java would be fine if I redo the servers as Minestom.
Juice
Juice5mo ago
Yeah tbh I ain’t fuckin with anticheat stuff
Brody
Brody5mo ago
@AeonRemnant Random question. What’s going on with your profile picture? It shows a red eye in your chats, but when I click on you it’s different.
AeonRemnant
AeonRemnant5mo ago
Basically I stole Poncho's profile and he has mine, the red eye is my normal.
Juice
Juice5mo ago
lol
Brody
Brody4mo ago
@-Joey Do you plan on doing a separate lobby for games? Like how Hypixel has a Bedwars lobby and so on.
-Joey
-JoeyOP4mo ago
For some most likely. Like the more popular ones, and ones like KitFFA which would have kits to buy before you get in the game
Brody
Brody4mo ago
Alright. That’s fine
-Joey
-JoeyOP4mo ago
So I have enforce-secure-profile as false in my server due to the fact that without it I can’t chat. Is it bad to not have on? And why doesn’t it allow me to chat when it’s true?
ProGamingDk
ProGamingDk4mo ago
mojang being scuffed, its fine to have off need it for geyser etc aswell
-Joey
-JoeyOP4mo ago
Alright. Thanks. Also this is another random question, what’s the reason geyser has you put a prefix at the start of people’s names? I thought I saw it was so usernames don’t collide but that seems weird to me
piggy
piggy4mo ago
@-Joey
joeytubehd has reached level 3! Roles Added: Level 3
-Joey
-JoeyOP4mo ago
Yay level 3 XD
ProGamingDk
ProGamingDk4mo ago
why is that weird? bedrock can have the same name as a java user making them collide and do very not good things
-Joey
-JoeyOP4mo ago
That was more what I was wondering about. What’s the harm with having the same username? (might be a stupid question my apologies)
ProGamingDk
ProGamingDk4mo ago
anything that doesnt use uuids, inventories should be fine actually due to playerdata being uuid based? ig
-Joey
-JoeyOP4mo ago
Ah okay. Don’t know why I didn’t think of that. So you have server owner role. Does your server have bedrock support?
ProGamingDk
ProGamingDk4mo ago
currently dont run one, but the ones i setup usually do yes, and i manage a few dedis for servers that do
-Joey
-JoeyOP4mo ago
Random question. I’ve been using Visual Studio Code for my programming. Kody uses IntelliJ. I’m probably fine to use Visual Studio right? Just thought I’d check before I downloaded it
ProGamingDk
ProGamingDk4mo ago
i would use intellij its made with java in mind and has development plugins for it for mc
-Joey
-JoeyOP4mo ago
Oh alright. That makes sense. Thanks
AeonRemnant
AeonRemnant4mo ago
This isn't really a straightforward answer and VERY much depends on your own style, not what everyone else is going to tell you. Everyone will tell you to use Intellij for Java and other tools and IDEs for other things, this is very much a valid way to program, but it also depends on your particular workflow and testing methodology. If you're the kind of person that uses Docker to test your Java code in automated ways, or uses Ant to test Git workflows locally for the same reasons then VSCode is probably a better fit for you specifically. If you're doing multilang projects where you frequently change from Java to Go to Rust then Zed or VSC might be a better pick. If you're the kind of person that likes to use keybinds over GUI elements then Vim/Neovim/Zed are going to be better than VSC or intellij. Experiment with all of the options, see which one meshes with you the best. Hell, some people don't even like Git to be integrated with their IDEs and thus use something like Gitkraken externally and a lightweight IDE to run their code projects, this style usually overlaps with the Vim and Zed crowds. And this is not to mention people that use remote editing, like if you want to write your code on an Ubuntu VM with your UX on your main OS then Intellij is functionally a cripple for that over VSCode or Zed. It depends on your taste, don't let people railroad you into theirs.
Surden
Surden4mo ago
ok how did public server hosting turn into coding
AeonRemnant
AeonRemnant4mo ago
OP asked a question.
Surden
Surden4mo ago
oh same thing
-Joey
-JoeyOP4mo ago
I’m using datapacks at the moment and part of getting my server public is transitioning to plugins. So I’m just asking some plugin development questions here.
Surden
Surden4mo ago
ah ok
Torrent
Torrent4mo ago
Some threads turn into this #general chat like thread where OP is asking ALL of their questions, no matter how unrelated, in a single thread. I am by no means a staff member but I think we can all agree they should be separate threads Way more organized, and if someone searches through #questions with their issue, they can find threads dedicated to specific questions, not this general random question and answer thing going on
AeonRemnant
AeonRemnant4mo ago
Honestly man? He'd have made like 18 threads by now. For people asking a million not really in depth questions I'd rather just have it in one thread.
Torrent
Torrent4mo ago
By no means do I think every question should have their own thread, but I think grouping questions together is helpful for anyone stumbling upon the thread to get anything out of it. “How do I set up my server” is one thread General plugin recommendations and discussion is another thread “How do I get started in plugin development” is another thread Not trying to be some dick telling people what to do I just think it’s better that way than a thread consisting of 1000 questions that end up completely unrelated from the original post
AeonRemnant
AeonRemnant4mo ago
Yeah that's fair.
-Joey
-JoeyOP4mo ago
I agree with your statement, but these questions tend to come up mid conversation so it’s easier to just ask in here while people are actively chatting. And everything I’ve asked has all tied back into “public server hosting”.
Snow Kit
Snow Kit4mo ago
If you're the kind of person that uses Docker to test your Java code in automated ways, or uses Ant to test Git workflows locally for the same reasons then VSCode is probably a better fit for you specifically.
the precommit git hooks work perfectly fine in all jetbrains IDEs?
If you're doing multilang projects where you frequently change from Java to Go to Rust then Zed or VSC might be a better pick.
Idea has plugins for Go, Rust, Javascript (built into ultimate?), PHP, etc. As far as I know, you only need to use the dedicated IDEs for C/C++ and C#. Those aren't available as plugins for Idea
If you're the kind of person that likes to use keybinds over GUI elements then Vim/Neovim/Zed are going to be better than VSC or intellij.
Idea and VSCode both have plugins for vim keybinds
AeonRemnant
AeonRemnant4mo ago
1. They work fine but there are better extensions in VSC for more fine grained work. Not usually needed, but they are better nonetheless. 2. Ok cool and that's langs that don't have extensions which is weird. 3. Zed is outright a better experience than both atm, idgaf if the others have extensions for keybinds, Zed is built for it.
Snow Kit
Snow Kit4mo ago
I should also mention that idea just works over SSH and runs the IDE on the remote machine as a server. It's been a built in feature for the past 3 years
AeonRemnant
AeonRemnant4mo ago
VSC has had it since the dawn of VSC lmao.
Snow Kit
Snow Kit4mo ago
It really hasn't
AeonRemnant
AeonRemnant4mo ago
I mean through that one extension everyone and their cat uses. Was made very fast.
Surden
Surden4mo ago
you guys might as well rename the thread..
-Joey
-JoeyOP4mo ago
Everything ties back into server hosting in my opinion. And I didn’t expect it to turn into this 😂
Surden
Surden4mo ago
ikr but it keeps things nice and lively rather than dull and serious env
-Joey
-JoeyOP4mo ago
Fair Hey so you guys said I shouldn’t use scoreboards for counting player credits. So a few questions 1. I also want to count player wins, so is there a plugin to use that’s like scoreboard objectives that way I can count Credits, Wins, and Levels 2. Can I use scoreboards for counting how many plays each game has?
᲼
4mo ago
1: use a plugin called server variable for that 2: you could but its way more complicated then just using something like placeholders if your on spigot based server
-Joey
-JoeyOP4mo ago
It’s a paper fork
᲼
4mo ago
yeah then do that
-Joey
-JoeyOP4mo ago
How is using scoreboards more complicated than using placeholders? I feel like placeholders would be for displaying that
᲼
4mo ago
depends on your game style since placeholders are stored better most times it also depends on how your game works, if it is datapack dependant (like something executes when you win through a datapack) you might be better off using scoreboards as its hard to get plugin commands working with the vanilla minecraft command syntax
-Joey
-JoeyOP4mo ago
My server is datapack based at the moment but am making the switch to plugins Hmm okay. How would I display how many plays each game has with placeholders? I assume it’s a plugin for papi
Skullians
Skullians4mo ago
If you’re wanting to implement custom placeholders you’ll have to make a custom plugin that registers a placeholder ‘expansion’ to create new placeholders
-Joey
-JoeyOP4mo ago
Oh okay. I’m getting through Kody’s tutorial slowly but surely. Hopefully I’ll get there soon 😂
Skullians
Skullians4mo ago
Kody doesn’t have a tutorial on PAPI afaik, but PAPI itself has a nice guide on it
-Joey
-JoeyOP4mo ago
The creating a plugin part is more what I meant but I’ll try to find a papi guide
᲼
4mo ago
Just use server variables plugin, doesnt require any coding
-Joey
-JoeyOP4mo ago
I’ll check that out Question. Only one word... BungeeCord?
Skullians
Skullians4mo ago
One word…. Begone Use Velocity it’s more modern, more up to date
Brody
Brody4mo ago
Was about to say 😂
Skullians
Skullians4mo ago
plus you have some really cool tools like RustyConnector on velocity
-Joey
-JoeyOP4mo ago
Oh alright. Thanks. Only reason I ask is Hypixel uses BungeeCord. So was curious
Brody
Brody4mo ago
Well Hypixel is older. And I didn’t even realize they use BungeeCord.
Skullians
Skullians4mo ago
yeah they use bungee and tbh, it’s one of those things that you use and you don’t move from
-Joey
-JoeyOP4mo ago
Clicking F3 you could see
Skullians
Skullians4mo ago
especially on hypixel’s scale no point in remaking all their proxy plugins to support velocity
Brody
Brody4mo ago
Yeah but I never realized that 😂
-Joey
-JoeyOP4mo ago
Yeah makes sense. It’s very satisfying learning this stuff then coming back to messages I didn’t understand and understanding 😂
AeonRemnant
AeonRemnant4mo ago
This is so true. To give you a bit more info on proxies, all a proxy needs to do is move traffic from point A to point B. The type of proxy you use doesn't really matter if you have developers to actually do things. For example Minekube Gate is likely much higher perf than Velocity has any hope to be.
-Joey
-JoeyOP4mo ago
And by the Kube I gather it works with Kubernetes 😂
AeonRemnant
AeonRemnant4mo ago
Nah, it's just a name.
-Joey
-JoeyOP4mo ago
Oh..
AeonRemnant
AeonRemnant4mo ago
Minekube has no relation to Kubernetes. :LUL:
-Joey
-JoeyOP4mo ago
Interesting name choice then So this is a better choice than Velocity?
AeonRemnant
AeonRemnant4mo ago
If you have devs. It'll perf faster, but need more work.
Brody
Brody4mo ago
Look into both see what would work better for you and your server
AeonRemnant
AeonRemnant4mo ago
^
-Joey
-JoeyOP4mo ago
Alright. Still am a bit iffy on giving other people access to that much though.
Brody
Brody4mo ago
Oh definitely. Hiring devs and moderators is hard.
AeonRemnant
AeonRemnant4mo ago
Want a big secret? You don't have a choice. You MUST trust them. Inability to trust in the motivations of a dev means you don't have a dev.
Brody
Brody4mo ago
^
-Joey
-JoeyOP4mo ago
Yeah I know you guys are right, I’m just a bit paranoid
Brody
Brody4mo ago
Just make sure you’re thorough when hiring
AeonRemnant
AeonRemnant4mo ago
You'll learn how to be less paranoid. Just make sure you pay attention. It's one thing to give people access, it's another thing to give them access to everything without safeties.
Brody
Brody4mo ago
At the start it can be scary. As said, you’ll learn to be less paranoid.
AeonRemnant
AeonRemnant4mo ago
Probably the biggest lesson is when you lose a month of dev time because you tried to keep everything too safe. Just make sure your API keys and RBAC are safe, those two alone will stop 70% of issues.
-Joey
-JoeyOP4mo ago
Noted. Hey this may be an odd question. But as an extra precaution, is there a WorldGuard type thing for the server if somebody does decide to try something?
AeonRemnant
AeonRemnant4mo ago
Define 'the server'?
-Joey
-JoeyOP4mo ago
Sorry may have been the wrong word. Protecting anything a dev has access to
AeonRemnant
AeonRemnant4mo ago
Ah. Well yes, there's a lot of ways actually. Firstly RBAC, Role Based Access Control. It does what it says on the tin. Secondly SSH keys, forcing access to critical resources over secure tunnels is a must, makes it easier to attack resources. API keys for automated deployments and testing are also a must, if someone gets access to a key you don't well want them to have full control.
-Joey
-JoeyOP4mo ago
Oh okay. Thanks I’ll look into those.
AeonRemnant
AeonRemnant4mo ago
You have VPNs, bastion servers, simple backups, internal domains, even things as easy as not using passwords to sign in. These are all little pieces of the cybersecurity suite.
Skullians
Skullians4mo ago
2fa!!! ish
AeonRemnant
AeonRemnant4mo ago
2FA, yes. Hardware MFA as well, things like a Yubikey. If you really do need to be certain only that dev has access, make them sign using a Yubikey in a passwordless way over an SSH link through a tunnel on an internal domain. There's not a good way to attack that surface and every hacker knows it so they won't be trying there.
-Joey
-JoeyOP4mo ago
That sounds good
AeonRemnant
AeonRemnant4mo ago
And to defend against internal threats? Backups are THE key. Take them frequently, test them frequently, an untested backup is not a backup.
Brody
Brody4mo ago
Oh yes. If I were you I’d make a backup at least once a week.
AeonRemnant
AeonRemnant4mo ago
Full backup once a week, incremental backup twice daily. Keep the lasty 6 dailies, the last 4-10 weeklies.
-Joey
-JoeyOP4mo ago
What do you mean incremental?
Skullians
Skullians4mo ago
basically where rather than taking backups of everything multiple times, you only update what was changed
AeonRemnant
AeonRemnant4mo ago
Think about it this way. We’re gonna take a backup of that weekly snapshot. This will include heaps of random ass files that aren’t likely to change, so why back them up on the dailies?
Skullians
Skullians4mo ago
so you take one big backup of everything, then, lets say only 1 file changed, you only back up that
-Joey
-JoeyOP4mo ago
Ah
AeonRemnant
AeonRemnant4mo ago
Ergo you can get a ‘full’ backup by merging the last full with whichever incremental you want.
-Joey
-JoeyOP4mo ago
Makes sense
AeonRemnant
AeonRemnant4mo ago
Never underestimate how much space that can save. Thousands of TB…
Skullians
Skullians4mo ago
but still, occasional full backups are useful
AeonRemnant
AeonRemnant4mo ago
Yep, once a week at minimum. For mission critical shit such as databases it's not uncommon to see a full every few days.
Brody
Brody4mo ago
This is a good idea. I even have a separate drive just for backups 😂
AeonRemnant
AeonRemnant4mo ago
Right I should mention that as well, thanks. @-Joey I cannot stress this enough, and I've never had a greenie listen to me on it, but I'm gonna tell you as well. BACKUPS IN THE SAME PHYSICAL AREA AS YOUR MAIN STORAGE ARE NOT BACKUPS
Skullians
Skullians4mo ago
^^^^^ 3, 2, 1
AeonRemnant
AeonRemnant4mo ago
Skullian knows.
Skullians
Skullians4mo ago
three copies made of the data to be protected the copies are stored on 2 different types of media 1 copy off site
Skullians
Skullians4mo ago
Data Backup
3-2-1 Backup Strategy Explained: Is it Effective? | TechTarget
What is the 3-2-1 data backup strategy and does it work? Learn more about this methodology for data backup and recovery, and its steps, applications and challenges.
AeonRemnant
AeonRemnant4mo ago
Remember, 1 is none, 2 is one, 3 is done. Stay to the damn rule.
-Joey
-JoeyOP4mo ago
Thanks I will 😂
Brody
Brody4mo ago
Almost 4 years using Discord, never knew you could make bigger text like this.
AeonRemnant
AeonRemnant4mo ago
Yeah nah any markdown formatting works.
-Joey
-JoeyOP4mo ago
I’m definitely regretting some decisions I’ve made with building my server
Brody
Brody4mo ago
That can happen 😂 and like what?
-Joey
-JoeyOP4mo ago
Well for 1. Building everything on the same world.
Brody
Brody4mo ago
I run my stuff on the same world. But I do not recommend it. I think I might change soon. And I personally have never used them, but WorldEdit schematics I think can copy builds between worlds.
-Joey
-JoeyOP4mo ago
So uh this is random My server’s name is PlayCraft and this version of the server was made May of this year. But I just found another server named PlayCraft and I’m wondering if my server could get taken down or something for using that name. That one was made in 2021
Skullians
Skullians4mo ago
honestly if you’re small then they probably wouldn’t but if you grow it’s a possibility that they could take action
-Joey
-JoeyOP4mo ago
Well that server is pretty small. Today they have 1 person online and that’s the most I’ve ever seen honestly. Oh okay that makes sense. Sucks. This server’s had 3 names over the years and all of them are taken 😂 Does it have placeholder support so I could use it as a display condition with tab? Sorry I made you wait so long 😂 And is there a limit to how many I can do without lag? I'd like to use this for a lot of things
᲼
4mo ago
Yeah The plugin itself shouldn’t cause lag at alll
Brody
Brody4mo ago
Server variables is well made. You should be able to make everything you need without lag.
-Joey
-JoeyOP4mo ago
Would it be possible to have my server be Pufferfish for each mcserver but then have a few on forge with war mods installed? Those forge ones would only be for specific people. As in not public
Skullians
Skullians4mo ago
velocity does have support for forge to some degree, check out their docs there’s some extra stuff you have to do
-Joey
-JoeyOP4mo ago
Oh okay. Thanks.
Admincraft Meta
Admincraft Meta4mo ago
We have uploaded your file to a paste service for better readability
Paste services are more mobile friendly and easier to read than just posting a file
hs_err_pid4940.log
Requested by joeytubehd
-Joey
-JoeyOP4mo ago
Sent this in wrong thread. Apologies
Skullians
Skullians4mo ago
smh!!!!!!!!!!!
-Joey
-JoeyOP4mo ago
Haha sorry I have a pay to win question. People can get Credits within the game to buy stuff in that game. But it can’t be bought with real money, and the credits are game specific. Is it pay to win?
AeonRemnant
AeonRemnant4mo ago
No. That’s earn to win. Pay to win is if they have any mechanism by which they can accelerate getting credits over gameplay.
-Joey
-JoeyOP4mo ago
Okay. I assumed but thought to ask. I will have credits that you can buy but I’ll do it like hypixel and it’s for cosmetics and ranks
AeonRemnant
AeonRemnant4mo ago
Yep, make sure you can only earn them if they have gameplay benefits. Cosmetics are fine to be earnable and buyable.
-Joey
-JoeyOP4mo ago
Alright thanks Honestly I may even take credits earned from games out completely and make things like kits in games, you earn xp and get them
Snow Kit
Snow Kit4mo ago
if credits can't be bought and items that can be sold for credits can't be bought (ie: hypixel skyblock booster cookies), then that's fine
-Joey
-JoeyOP4mo ago
That was another thing. I was thinking about letting people return kits for example. But I’m not sure if I should because people could abuse that easily Not the same thing I know but it came to my mind when you mentioned selling things for credits

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