LODs in downloadable maps question
I want to include all the LODs in my downloadable maps and just wanted to know how to get the best quality compatibility for most people. If I build at a high quality, like very high or extreme, would that then build LODs at all lower levels so people can instantly play at lower levels? Or do I need to just pick one setting and advise people to use that too?
I want people who download my maps to not have to do any LOD building themselves so they can start playing right away.
Please ping with an answer. Thanks!
Solution:Jump to solution
@Dannypan LODs are generated at all detail levels at the same time, so feel free to generate at any quality setting, as other people will still be able to select a high quality setting without needing to wait
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Solution
@Dannypan LODs are generated at all detail levels at the same time, so feel free to generate at any quality setting, as other people will still be able to select a high quality setting without needing to wait
Ah, that's perfect then. Thank you!
Np!
Aren't LODs generated at the highest quality and then converted to lower qualities when needed?
Ok, DH generates all quality versions, because it needs them, but it only saves the highest one to the DB or doesn't it?
I don't know
From my understanding, DH generates with the highest quality and then downsamples that to the quality needed
I wouldn't expect it, because lower quality LODs are a lot quicker at loading in. Which would not be the case if first the higher quality LOD would need to be loaded, and then that higher quality LOD be converted to a lower quality one
Yep
DH calls world gen for the highest detail level and then downsamples from there.
The downsampled data is then saved to the database for rapid retrieval.