bliss shaders unloading LODs in a circle
Whenever I use the version of bliss shaders that work with distant horizons, flying away makes this circle around me that unloads LODs.
4 Replies
thats your vanilla render distance vs your DH render distance, try adjusting the values of your vanilla render distance to see if this changes
yeah it changes but its still there
is there some way to get rid of it?
have u tried different shaders?
i had this issue w bliss until i lowered vanilla render distance below 10
It is overdraw prevention
Though normally a spider in DH settings
Shader override it
Try looking in shader settings