Color wheel in React
Does it make sense to make the handle draggable? If so, how? Oh, and the main question, how to determine the color the handle is on.

How to fix and optimize React UI
I noticed that my react ui is not optimized at all, the game freezes for a second when opening something. I am new to React, so I understand that most likely I wrote something terrible. I am interested in a guide or advice on how to find the cause of delays, optimize it, fix it, etc.
Is there a way to get all the types, that has specific property in them?
In my case, I need to get all the instances that has
LocalTransparencyModifier
property.how can you detect a click that was made outside the required component?
I want to make something like a context menu on the Windows OS desktop, I did the positioning when I click on the frame, but I don’t know how I can detect the click outside of the menu to hide it. Do you have any suggestions?
useEffect() being called before reference is assigned
im making a react roblox ts component that should tween its size when the component is called and created but the useEffect() function is creating the tween before the useRef() is assigned to the frame

Should you use CanvasGroup?
It seems like this is a relatively new thing. I'm concerned about its performance with react, how good it is in general
Can you disable compilation of some parts of the code?
I have a big change and the project will not compile until if fix everything.
Is it possible to implement something like feature enabled flag?...
Charm + Vide How To Update UI
I have just started using vide and charm, but i am still not sure how i could use the two of them to update my UIs, i would really appreciate any help!
charm sync player data
anyone give me idea on how to sync player data from server to client using charm. My approach was to listen for player joining, loading it into a atom then syncing it into the client. However that will expose all the player's data to every single player which is a behavior I don't want.
Is there any way to tell typescript that my function will always return?
as the title says is there any way to tell typescript that my function will return a type? because sometimes you cant add the default return at the end but you know that it will always return, not really a big problem, but then my function has a return type of Type | undefined which is kinda annoying
