PlanetTeamSpeak
Explore posts from serversTIPThe Iris Project
•Created by PlanetTeamSpeak on 7/19/2023 in #iris-issues
Vertex color is ignored when rendering
Doesn't seem like it was the latter btw. It binds just fine and even after the drawing, it is very much still bound. So that leaves the former, but that kinds seems like weird behaviour to me.
23 replies
TIPThe Iris Project
•Created by PlanetTeamSpeak on 7/19/2023 in #iris-issues
Vertex color is ignored when rendering
I am guessing it's the latter.
23 replies
TIPThe Iris Project
•Created by PlanetTeamSpeak on 7/19/2023 in #iris-issues
Vertex color is ignored when rendering
So from that I conclude there's something in Iris that either draws the content of my framebuffer to the screen for me or overrides the bound framebuffer.
23 replies
TIPThe Iris Project
•Created by PlanetTeamSpeak on 7/19/2023 in #iris-issues
Vertex color is ignored when rendering
I just did some testing and it seems that the framebuffer is bound (the value of
GL_DRAW_FRAMEBUFFER_BINDING
changes), but even if I remove the code that draws the framebuffer to the main buffer, whatever is drawn on it still appears on the screen even though it shouldn't cuz it's pretty much in limbo.23 replies
TIPThe Iris Project
•Created by PlanetTeamSpeak on 7/19/2023 in #iris-issues
Vertex color is ignored when rendering
Hmm, idk. It definitely seems that Iris is breaking my framebuffer for whatever reason. Another mod author I work with said earlier that using your own framebuffers never works with Iris.
23 replies
TIPThe Iris Project
•Created by PlanetTeamSpeak on 7/19/2023 in #iris-issues
Vertex color is ignored when rendering
@IMS would using GlFramebuffer from Iris fix this issue?
23 replies
TIPThe Iris Project
•Created by PlanetTeamSpeak on 7/19/2023 in #iris-issues
Vertex color is ignored when rendering
Yeah, think that's what's going on cuz I also cannot see the entities through blocks which I am supposed to be able to.
23 replies
TIPThe Iris Project
•Created by PlanetTeamSpeak on 7/19/2023 in #iris-issues
Vertex color is ignored when rendering
Although, it could also be that Iris breaks the separate framebuffer meaning that the entities are drawn directly to the main framebuffer? That'd explain it.
23 replies
TIPThe Iris Project
•Created by PlanetTeamSpeak on 7/19/2023 in #iris-issues
Vertex color is ignored when rendering
Just tried making a mixin that overrides the shader color in RenderSystem, but that had no effect either.
23 replies
TIPThe Iris Project
•Created by PlanetTeamSpeak on 7/19/2023 in #iris-issues
Vertex color is ignored when rendering
Making the overlay translucent red happens when the framebuffer's texture is drawn at the very end. The entities render just fine, they're just not translucent red as it seems that the color when drawing the quad is ignored.
23 replies
TIPThe Iris Project
•Created by PlanetTeamSpeak on 7/19/2023 in #iris-issues
Vertex color is ignored when rendering
Just Iris. No shaders installed.
23 replies
TIPThe Iris Project
•Created by PlanetTeamSpeak on 7/19/2023 in #iris-issues
Vertex color is ignored when rendering
This is the source btw: https://gist.github.com/PlanetTeamSpeakk/ab6f0818387c7ee2b0ce5502b2bee11b
23 replies