Jacob
Jacob
AAdmincraft
Created by Jacob on 1/19/2025 in #questions
Which proxy should I use?
The only other question I have is it just (taken from the default config)
[servers]
# Configure your servers here. Each key represents the server's name, and the value
# represents the IP address of the server to connect to.
lobby = "127.0.0.1:30066"
factions = "127.0.0.1:30067"
minigames = "127.0.0.1:30068"

# If you need a different forwarding mode, specify as shown:
#
# To remove this line, either remove the line or comment it out.
modern = { address = "127.0.0.1:30068", forwarding-mode = "MODERN" }
[servers]
# Configure your servers here. Each key represents the server's name, and the value
# represents the IP address of the server to connect to.
lobby = "127.0.0.1:30066"
factions = "127.0.0.1:30067"
minigames = "127.0.0.1:30068"

# If you need a different forwarding mode, specify as shown:
#
# To remove this line, either remove the line or comment it out.
modern = { address = "127.0.0.1:30068", forwarding-mode = "MODERN" }
you replace the "modern" with your server name? i.e. instead of doing lobby = "127.0.0.1:30066" doing lobby = { address = "127.0.0.1:30066", forwarding-mode = "MODERN" } and at the top of the config
# Should we forward IP addresses and other data to backend servers?
# Available options:
# - "none": No forwarding will be done. All players will appear to be connecting
# from the proxy and will have offline-mode UUIDs.
# - "legacy": Forward player IPs and UUIDs in a BungeeCord-compatible format. Use this
# if you run servers using Minecraft 1.12 or lower.
# - "bungeeguard": Forward player IPs and UUIDs in a format supported by the BungeeGuard
# plugin. Use this if you run servers using Minecraft 1.12 or lower, and are
# unable to implement network level firewalling (on a shared host).
# - "modern": Forward player IPs and UUIDs as part of the login process using
# Velocity's native forwarding. Only applicable for Minecraft 1.13 or higher.
player-info-forwarding-mode = "none"
# Should we forward IP addresses and other data to backend servers?
# Available options:
# - "none": No forwarding will be done. All players will appear to be connecting
# from the proxy and will have offline-mode UUIDs.
# - "legacy": Forward player IPs and UUIDs in a BungeeCord-compatible format. Use this
# if you run servers using Minecraft 1.12 or lower.
# - "bungeeguard": Forward player IPs and UUIDs in a format supported by the BungeeGuard
# plugin. Use this if you run servers using Minecraft 1.12 or lower, and are
# unable to implement network level firewalling (on a shared host).
# - "modern": Forward player IPs and UUIDs as part of the login process using
# Velocity's native forwarding. Only applicable for Minecraft 1.13 or higher.
player-info-forwarding-mode = "none"
Keeping set to none (default) or make it modern
25 replies
AAdmincraft
Created by Jacob on 1/19/2025 in #questions
Which proxy should I use?
@duolingo se acerca Thank you! Sorry for the late response, haven't had time to put work into testing and seeing how well it works (college classes just restarted). It is excactly what I was looking for. Thank you so much! 🙂
25 replies