azander
SMSatisfactory Modding
•Created by azander on 11/28/2024 in #help-using-mods
Problem with Fluid Awesome Sink Redux
Greetings,
If I enable this mod Satisfactory crashes. Just reporting. I hope that Ficsit Industries can get is updated soon. Thanks.
Fatal error: [File:C:\SML\SML\Mods\SML\Source\SML\Private\Patching\NativeHookManager.cpp] [Line: 61] Hooking function AFGBuildableResourceSink::Factory_CollectInput_Implementation failed: funchook failed: Too short instructions
FactoryGameSteam_SML_Win64_Shipping!HookStandardFunction() [C:\SML\SML\Mods\SML\Source\SML\Private\Patching\NativeHookManager.cpp:62]
FactoryGameSteam_SML_Win64_Shipping!FNativeHookManagerInternal::RegisterHookFunction() [C:\SML\SML\Mods\SML\Source\SML\Private\Patching\NativeHookManager.cpp:126]
FactoryGameSteam_FluidResourceSinkRedux_Win64_Shipping!<lambda_f7c92349af72ddea49ffdb9d230c64fd>::operator()() [C:\Modding\Satisfactory\Mods\SatisfactoryFluidResourceSink\Source\FluidResourceSinkRedux\Private\FluidResourceSinkReduxModule.cpp:21]
FactoryGameSteam_FluidResourceSinkRedux_Win64_Shipping!FFluidResourceSinkReduxModule::StartupModule() [C:\Modding\Satisfactory\Mods\SatisfactoryFluidResourceSink\Source\FluidResourceSinkRedux\Private\FluidResourceSinkReduxModule.cpp:84]
FactoryGameSteam_Core_Win64_Shipping!FModuleManager::LoadModuleWithFailureReason() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Private\Modules\ModuleManager.cpp:654]
FactoryGameSteam_Projects_Win64_Shipping!FModuleDescriptor::LoadModulesForPhase() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Projects\Private\ModuleDescriptor.cpp:696]
FactoryGameSteam_Projects_Win64_Shipping!FPluginManager::TryLoadModulesForPlugin() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Projects\Private\PluginManager.cpp:2404]
FactoryGameSteam_Projects_Win64_Shipping!FPluginManager::LoadModulesForEnabledPlugins() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Projects\Private\PluginManager.cpp:2477]
FactoryGameSteam_Win64_Shipping!FEngineLoop::LoadStartupModules()
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