The Typhothanian
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•Created by The Typhothanian on 1/27/2025 in #java-help
Need ideas for separating my client, server, and common code for my game
solved, doing renderer interface in Chunk that is only used in client
13 replies
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•Created by The Typhothanian on 1/27/2025 in #java-help
Need ideas for separating my client, server, and common code for my game
here's a good explanation I wrote https://www.reddit.com/r/javahelp/comments/1ibahg2/comment/m9gpjxp/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button
13 replies
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•Created by The Typhothanian on 1/27/2025 in #java-help
Need ideas for separating my client, server, and common code for my game
General rendering stuff that won't be needed on server
13 replies
JCHJava Community | Help. Code. Learn.
•Created by The Typhothanian on 1/27/2025 in #java-help
Need ideas for separating my client, server, and common code for my game
No, that's the simple part. I thought of those already. The "refactor all of it" part is the problem. How to refactor it so the client and server get the same chunk code but only the client gets the rendering code, and making everything look good under the hood and designed well. Just basic java design stuff, but I'm absolutely stumped. Hope this helps clear it up.
13 replies
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•Created by The Typhothanian on 1/5/2025 in #java-help
Ensure method is called after all subclass constructors have finished but before object used
Solution: Wrap the values in a field class and use supplier to get value. Then, when needed, it checks a bool for if it's been init yet. If it hasn't, then it is and sets flag to false (allowing for null values). Not perfect, but best solution I'm going to get.
5 replies
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•Created by The Typhothanian on 11/18/2024 in #java-help
LWJGL missing EGL .dll
bro it keeps saying that
40 replies
JCHJava Community | Help. Code. Learn.
•Created by The Typhothanian on 11/18/2024 in #java-help
LWJGL missing EGL .dll
Really? My zips don't have egl natives, just lwjgl natives
40 replies
JCHJava Community | Help. Code. Learn.
•Created by The Typhothanian on 11/18/2024 in #java-help
LWJGL missing EGL .dll
hope they can help
40 replies
JCHJava Community | Help. Code. Learn.
•Created by The Typhothanian on 11/18/2024 in #java-help
LWJGL missing EGL .dll
k posted on github https://github.com/LWJGL/lwjgl3/issues/1022
40 replies
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•Created by The Typhothanian on 11/18/2024 in #java-help
LWJGL missing EGL .dll
I tried that. Downloaded build.gradle.kts with egl, including natives, and it wasn't there. Even downloaded the zip and it wasn't there. Tried 3.3.3 and 3.3.2.
40 replies
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•Created by The Typhothanian on 11/18/2024 in #java-help
LWJGL missing EGL .dll
Tyvm
40 replies
JCHJava Community | Help. Code. Learn.
•Created by The Typhothanian on 11/18/2024 in #java-help
LWJGL missing EGL .dll
Well the base egl stuff works, the natives don't
40 replies
JCHJava Community | Help. Code. Learn.
•Created by The Typhothanian on 11/18/2024 in #java-help
LWJGL missing EGL .dll
lemme check that
40 replies
JCHJava Community | Help. Code. Learn.
•Created by The Typhothanian on 11/18/2024 in #java-help
LWJGL missing EGL .dll
oh dang
40 replies
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•Created by The Typhothanian on 11/18/2024 in #java-help
LWJGL missing EGL .dll
I mean for the file and the website
40 replies
JCHJava Community | Help. Code. Learn.
•Created by The Typhothanian on 11/18/2024 in #java-help
LWJGL missing EGL .dll
The same syntax works for the other things, but not egl
40 replies
JCHJava Community | Help. Code. Learn.
•Created by The Typhothanian on 11/18/2024 in #java-help
LWJGL missing EGL .dll
It isn't, and I checked where it's looking, and it doesn't exist.
40 replies
JCHJava Community | Help. Code. Learn.
•Created by The Typhothanian on 11/18/2024 in #java-help
LWJGL missing EGL .dll
anyone pls?
40 replies
JCHJava Community | Help. Code. Learn.
•Created by The Typhothanian on 11/18/2024 in #java-help
LWJGL missing EGL .dll
40 replies
JCHJava Community | Help. Code. Learn.
•Created by The Typhothanian on 11/18/2024 in #java-help
LWJGL missing EGL .dll
then lemme get the gradle one...
40 replies