Yaell
uint value comparison for a 32 layer system (GameDev)
I think I get it theoretically;
uint max being; 11111111 11111111 11111111 11111111
0 being; 00000000 00000000 00000000 00000000
1 being 00000000 00000000 00000000 00000001
but I'm still a little confused on how to do it practically. If you dont mind, could you give me a small example on how to do this?
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