Yaell
Yaell
CC#
Created by Yaell on 9/20/2023 in #help
uint value comparison for a 32 layer system (GameDev)
Got it figured out. The explanations made it crystal clear for me. Thank you everyone for taking the time helping me out! Super appreciated
10 replies
CC#
Created by Yaell on 9/20/2023 in #help
uint value comparison for a 32 layer system (GameDev)
I think I get it theoretically; uint max being; 11111111 11111111 11111111 11111111 0 being; 00000000 00000000 00000000 00000000 1 being 00000000 00000000 00000000 00000001 but I'm still a little confused on how to do it practically. If you dont mind, could you give me a small example on how to do this?
10 replies