Azure
DIAdiscord.js - Imagine an app
•Created by Azure on 8/26/2024 in #djs-questions
other arguments than `client` is not being passed to event handler
I am scaffolding code for my bot based of this guide: https://discordjs.guide/creating-your-bot/event-handling.html#reading-event-files
But when any events other than
ready
(which requires 2 or more arguments passed) are invoked, it crashes with the following error:
I suspect that when interactionCreate
is called (when I invoke a slash command, for example), interaction
is not passed to the event file.
Sample code
index.ts
(the part where I register events)
events/interactionCreate.js
Yes I know it's not a good idea mixing ES5 and ESM, but I don't know does discord.js
support it fully (I just returned from a year hiatus), the guide website still have references using ES5...
Any help would be appreciated.10 replies
DIAdiscord.js - Imagine an app
•Created by Azure on 10/28/2022 in #djs-questions
Interaction already submitted
8 replies
DIAdiscord.js - Imagine an app
•Created by Azure on 9/22/2022 in #djs-questions
guildMemberUpdate doesn't fire for users that joined when the bot was offline
Hello, I'm trying to make a bot that will give a role to an user that has accepted the server rules by checking for the pending property, what I found peculiar is that if the user joined when the bot is offline, when the bot comes back online it refuses to give that user a role even when that user accept the rules. And I also found out that calling
await client.guilds.cache.get(guildID).members.fetch()
on ready
event resolves that issue. Any heads up? Here is my code and a video demonstrating the issue. I have already enabled Guilds
and GuildMembers
intents, and this issue doesn't occur when the user joins when the bot is up.
Or more specifically, it doesn't even fire guildMemberUpdate
, as to why the console.log()
didn't fire. I don't want to call a fetch for guild members because my bot's prod guild has over 4k members.29 replies