AnotherZach
AnotherZach
SMSatisfactory Modding
Created by AnotherZach on 4/11/2025 in #help-developing-mods
Fail to generate build files on fresh install
On main branch of satisfactory mod loader. Right click on uproject --> Generate visual studio code Error Generating VisualStudio project files: Discovering modules, targets and source code for project... Compiled assembly file 'C:\Users\Zachary Kolansky\Documents\SatisfactoryModding\SatisfactoryModLoader\Intermediate\Build\BuildRules\FactoryGameModuleRules.dll' appears to be for a newer CLR version or is otherwise invalid. Unreal Build Tool will try to recompile this assembly now. (Exception: Could not load file or assembly 'C:\Users\Zachary Kolansky\Documents\SatisfactoryModding\SatisfactoryModLoader\Intermediate\Build\BuildRules\FactoryGameModuleRules.dll'. Format of the executable (.exe) or library (.dll) is invalid.) C:\Users\Zachary Kolansky\Documents\SatisfactoryModding\SatisfactoryModLoader\Source\FactoryDedicatedClient\FactoryDedicatedClient.Build.cs(22,4): warning CS0162: Unreachable code detected C:\Users\Zachary Kolansky\Documents\SatisfactoryModding\SatisfactoryModLoader\Source\FactoryGame\FactoryGame.Build.cs(115,5): warning CS0162: Unreachable code detected C:\Users\Zachary Kolansky\Documents\SatisfactoryModding\SatisfactoryModLoader\Source\FactoryGame\FactoryGame.Build.cs(123,4): warning CS0162: Unreachable code detected C:\Users\Zachary Kolansky\Documents\SatisfactoryModding\SatisfactoryModLoader\Source\FactoryGame\FactoryGame.Build.cs(146,4): warning CS0162: Unreachable code detected C:\Users\Zachary Kolansky\Documents\SatisfactoryModding\SatisfactoryModLoader\Source\FactoryGame\FactoryGame.Build.cs(180,4): warning CS0162: Unreachable code detected C:\Users\Zachary Kolansky\Documents\SatisfactoryModding\SatisfactoryModLoader\Source\FactoryShared.Target.cs(32,3): error CS0103: The name 'bOverrideAppNameForSharedBuild' does not exist in the current context Expecting to find a type to be declared in a target rules named 'FactoryClientTarget'. This type must derive from the 'TargetRules' type defined by Unreal Build Tool.
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