btokarzewski
btokarzewski
MModular
Created by Khaled M' on 4/1/2024 in #questions
Does anyone think Mojo could be great for Game Development?
I'd like to join too!
84 replies
MModular
Created by btokarzewski on 9/19/2024 in #questions
Testing a package in latest nightly
well, it seems to be raised already at https://github.com/modularml/mojo/issues/3452
5 replies
MModular
Created by btokarzewski on 9/19/2024 in #questions
Testing a package in latest nightly
No description
5 replies
MModular
Created by toasty on 8/28/2024 in #questions
Usage of mojo test
I also added a task to mojoproject.toml so I can just type "magic run test" [tasks] test = {cmd = "mojo test -I src test"}
11 replies
MModular
Created by toasty on 8/28/2024 in #questions
Usage of mojo test
No description
11 replies
MModular
Created by Tom Gale on 9/9/2024 in #community-showcase
mo3d: 3D library for Mojo
re "scary in terms of amount of work!" I will quote Marie Curie "Nothing in life is to be feared, just understood" 👌
23 replies
MModular
Created by Tom Gale on 9/9/2024 in #community-showcase
mo3d: 3D library for Mojo
@Tom Gale So for me personally, I would prefer the ability to display point, line and polygon and select something in scene more than render light. But that is just my narrow point of view. 😛
23 replies
MModular
Created by Tom Gale on 9/9/2024 in #community-showcase
mo3d: 3D library for Mojo
@Tom Gale Sure I can describe my project a bit more. By geometry kernel, I mean a fundamental library with the following parts: primitives (point, line, polyline, curve, surface, brep, mesh, vector, plane, transform, matrix, quaternion, nurbs) and operations (move, rotate, scale, boolean operations, push/ pull, offset, cut, cap, sweep, fillet etc.)
23 replies
MModular
Created by Tom Gale on 9/9/2024 in #community-showcase
mo3d: 3D library for Mojo
@Tom Gale May I create a feature request on your GitHub repo about displaying polygons? I could then "subscribe" to the issue, which will help me monitor the functionality and eventually start using your repo.
23 replies
MModular
Created by Tom Gale on 9/9/2024 in #community-showcase
mo3d: 3D library for Mojo
@Tom Gale heard about taichi, but never learned or used it. Didn't want to be locked in a framework. The article itself is quite nice. Thanks 🙂
23 replies
MModular
Created by Tom Gale on 9/9/2024 in #community-showcase
mo3d: 3D library for Mojo
@Tom Gale bvh and octree sounds like https://github.com/AcademySoftwareFoundation/openvdb to me.
23 replies
MModular
Created by Tom Gale on 9/9/2024 in #community-showcase
mo3d: 3D library for Mojo
@Tom Gale Ohh, spheres only, you say. Rendering meshes would be probably a preffered method. My geo library will be for modelling BREPs and I will add Mesher at some point.
23 replies
MModular
Created by Tom Gale on 9/9/2024 in #community-showcase
mo3d: 3D library for Mojo
Awesome! I am working on a geometry kernel for creating 3D geometry and all kinda of geo operations. Will definitly try your project to display the geometry. 🙂
23 replies
MModular
Created by mad alex 1997 on 6/1/2024 in #community-showcase
NuMojo Moved into a GitHub Organization Updated to Include access to different backends
@tkeitt fyi this repo has some BLAS functions ported to mojo https://github.com/codingonion/moblas/tree/main
7 replies