Palaeolak
Palaeolak
Load GLB gradually in Unity
It's a good question. And yes, some work has gone into this already. The game is a walking sim that I hope will encourage exploration. A year back I built a virtual instrument which I was going to implement in this game. This instrument encourages exploration along the horizontal axis by producing a pleasant harmonious sound, but discourages exploration along the vertical axis by producing a jarring dissonant sound. It also punishes remaining still by ending the composition process. I have also begun work on trying to synch sounds to the revealing process. As well as having written some none-adaptive music compositions too.
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Load GLB gradually in Unity
And as if by magic I was also able to adapt the velvetink shader so that it works the same way the unlit shader does. Today's been a win for me, lol.
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Load GLB gradually in Unity
I tried to get it to work in relation to the vertexIDs, but failed miserably, haha
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Load GLB gradually in Unity
That looks good, man. The solution I came up with today was different and somewhat less elegant, but I added an element of randomness to the erase radius parameters. It gives a certain 'sketchlike' feel to the world. In the game the objects have multiple layers to them, each with their own unique material, once applied this will create a somewhat organic feel. The video doesn't show much of this effect, but I'm going to apply it to some of the gaming levels, along with some of the other scripts, to see what it looks like. It's just subtle enough to work, I think.
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Load GLB gradually in Unity
Thanks for that man, I'll install it tomorrow. I didn't get home till late this evening, so didn't have a chance to play around with the sketchtrevealeffect script any further. I'll have an attempt at figuring out how to implement the timestamps into that script tomorrow as well.
231 replies
Load GLB gradually in Unity
I'll continue playing around with it later, as of now I have to go out for a couple of hours. But this is real progress. I'm amazes how quickly you can sort these things out.
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Load GLB gradually in Unity
At the moment the effect looks in some ways similar to how you occlude certain information, like grass. Or limit maybe the clipping planes on a camera. Nonetheless, it stil looks great.
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Load GLB gradually in Unity
That may be an interesting change, as it would make it look less uniformed and consequently more organic - or hand drawn!
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Load GLB gradually in Unity
Do the scripts still rely on strokeIDs and so forth. it looks like a culling effect.
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Load GLB gradually in Unity
That works really well, it may need some finetunning, and shaders are still a mystery to me but that's progress
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Load GLB gradually in Unity
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Load GLB gradually in Unity
Made those changes, at first glance I can't seen any difference
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Load GLB gradually in Unity
Let me just try that now
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Load GLB gradually in Unity
No worries man, I've got something to work (see video), but I'm unsure where to take it next.
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Load GLB gradually in Unity
There's no glaring errors in the console.
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Load GLB gradually in Unity
No description
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Load GLB gradually in Unity
Fyi, the script reveal effect script still works on objects that use different materials/shaders
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Load GLB gradually in Unity
Shader error in 'Brush/Special/Unlit': Duplicated input semantics can't change type, size, or layout ('TEXCOORD1'). at line 85 (on d3d11)
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Load GLB gradually in Unity
It says 'unlit'
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Load GLB gradually in Unity
Oh yes
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