Palaeolak
Palaeolak
Hi guys I m looking to use Open Brush
Yes, I have the script for that sorted - they appear and reappear depending on how close the player is to the object. There is also an element of randomness to the colour and shader assigned to the children object.
88 replies
Hi guys I m looking to use Open Brush
I have zero idea how to accomplish this within a shader
88 replies
Hi guys I m looking to use Open Brush
No, this isn't what I'm looking for. Imagine this, the children of an object are off, but when a player comes into close vicinity with the object, the children are turned on one by one. I have the script for that already. But, the issue I have, is that the object doesn't always have many children within it. Ideally, I want the object to have a few hundred children assigned to it.
88 replies
Hi guys I m looking to use Open Brush
By the end of this the exported object should have lots of children within it. So that as the player walks along the objects become visible - so it looks like its being painted/sculpted
88 replies
Hi guys I m looking to use Open Brush
Fair enough, sounds like a plan.
88 replies
Hi guys I m looking to use Open Brush
that object*
88 replies
Hi guys I m looking to use Open Brush
So I export an object from open brush into unity. The abject has children object assigned to it
88 replies
Hi guys I m looking to use Open Brush
of the parent object
88 replies
Hi guys I m looking to use Open Brush
Ok. So, to push things a little further, I would want each brushstroke to be a separate child object
88 replies
Hi guys I m looking to use Open Brush
or separate children of parent objects?
88 replies
Hi guys I m looking to use Open Brush
So by creating groups while in open brush, this would export those groups into separate objects?
88 replies
Hi guys I m looking to use Open Brush
I've been using layers and differing colours in open brush to help with this, but it's taking some time
88 replies
Hi guys I m looking to use Open Brush
Ok, what's the main answer there?
88 replies
Hi guys I m looking to use Open Brush
by failing so many times, lol
88 replies
Hi guys I m looking to use Open Brush
It's something I've learned to do the hard way.
88 replies
Hi guys I m looking to use Open Brush
I think I've come across this in the unity editor
88 replies
Hi guys I m looking to use Open Brush
Ok, I'm already lost, haha
88 replies
Hi guys I m looking to use Open Brush
I'm splitting it as I'm developing a game whereby the player walk alongs and activates game objects automatically by coming into close contact with them
88 replies