Palaeolak
Palaeolak
Load GLB gradually in Unity
I definitely think it should be part of the tool. It's such an integral part of the Open Brush Experience, and it's an incredible animation asset. Last night I was able to get it to work so fluidly with some pretty large complicated objects, and I was playing around with some different ways to implement it. Tomorrow I should have close to a full day to play around, plus the weekend is looking free to experiment. I'll post some videos here tomorrow so you can see it in action.
122 replies
Load GLB gradually in Unity
It's much appreciated, thank you
122 replies
Load GLB gradually in Unity
It's so obvious I'm the type who would delete the project and start again, haha. So this is good to know.
122 replies
Load GLB gradually in Unity
That seems to have updated the editor and removed the build errors. Thank you. I'll play around with it now and see what I can get going.
122 replies
Load GLB gradually in Unity
No description
122 replies
Load GLB gradually in Unity
No problem man, if you have a sample project that you worked on can you pop it onto google drives and share? I'm likely setting it up wrong.
122 replies
Load GLB gradually in Unity
These are the errors.
122 replies
Load GLB gradually in Unity
No description
122 replies
Load GLB gradually in Unity
There mostly related to Reaktion
122 replies
Load GLB gradually in Unity
I'm probably missing something obvious.
122 replies
Load GLB gradually in Unity
Hey man, I've just got around to installing v3 into a fresh project. Do I need to install anything along with it? Except for Burst. I got a few console errors I can't clear, and I'm not getting the editor updates (such as 'addstrokeids' and 'meshtostrokes' options along the toolbar).
122 replies
Load GLB gradually in Unity
I'm going to load that into Unity later this evening. I still haven't looked at V2, so I'll just go for this one (V3). Thank you for this, man. I'll have something to show you asap.
122 replies
Load GLB gradually in Unity
It's been about 2 years since I checked up on my specs. 32gb was a little off.
122 replies
Load GLB gradually in Unity
Intel Core i5 10400F 4.30 GHz 16GB RAM 500GB SSD RTX 3060
122 replies
Load GLB gradually in Unity
I've got a pretty good desktop. It's not out of this world in terms of its spec, but it can handle a lot. I think its 32gb
122 replies
Load GLB gradually in Unity
Cheers man, I shall have to check out tomorrow. I had an office day today so I didn't get chance to try out the code, but tomorrow I shall do it for sure.
122 replies
Load GLB gradually in Unity
I'll check this out tomorrow morning, I'll set it up in a new project to check out the differences it makes. I'll send some tests back once I have reasonably swish looking mockup ready.
122 replies
Load GLB gradually in Unity
I'd forgotten about the animation, it's such a stunning little piece within the larger film. But yes, I have some examples: https://www.youtube.com/watch?v=dY46_hkY_-I this is a short animation made in the app Quill called 'Dear Angelica', there's also a game called 'Shape of The World' which utilises this effect as well https://www.youtube.com/watch?v=SL15GaUK7a8.
122 replies
Load GLB gradually in Unity
122 replies
Load GLB gradually in Unity
You are a goddam genius, mate. Your code was ultimately so efficient that it didn't need steps 6-7. The assigning of stroke IDs wasn't too memory intensive, but the mesh to stroke steps were taking forever. I tried to play about with it, but couldn't get it to work with complicated objects as it would just take too long. So, I tried to be cheeky and didn't bother with those steps... and it worked amazing! Just check the vid, the object I used is somewhat complexed, so this initial test is very very promising.
122 replies