1stKaiser
PDPolygonflow Dash
•Created by 1stKaiser on 1/19/2024 in #dash
Yes, it can work under any World Align
No problem. I don't think this is useful for you just yet, but I'm sure you'll come back to this topic eventually - but at least now you know where to look and what to look at when you do. I wish you the best on your project and scene prototyping. 🙂
6 replies
PDPolygonflow Dash
•Created by 1stKaiser on 1/19/2024 in #dash
Yes, it can work under any World Align
I don't have an immediate reference for this unfortunately, but I'll send it your way if I find something - I'm just hoping I can at least explain the general idea
6 replies
PDPolygonflow Dash
•Created by 1stKaiser on 1/19/2024 in #dash
Yes, it can work under any World Align
As for as how to apply it to, say, for example - you have a red rock, a green rock, and a blue rock. You'll first create a master material that applies to all 3 rocks. It will be the global solution. Then, you'll duplicate the global material instance, change the color/texture to match each color of the 3 rocks, and you'll be able to use an child instance that respects the rock's color. BUT you'll still be able to use the global instance to control all the rocks at the same time with things like... applying moss, wetness, snow, dirt, etc.
6 replies
PDPolygonflow Dash
•Created by 1stKaiser on 1/19/2024 in #dash
Yes, it can work under any World Align
No problem lol. But a thread is a good idea. In the case of a global material instance, this is slightly advanced but you'll want to use something called a Scalar Parameter for for settings like say... Roughness Intensity, and Vector Parameter nodes for things like colors for the rocks. This is something you'll learn when you set up your own master material.
6 replies