Adamently
C# help
Been trying to set something up to do auto shouts using C# code with Streamer.bot {on twitch that adds a set variable when shouted, Also starting a timer for X amount time to get that Variable removed so next time they chatted it reshouted them, Re~adding that variable & timer. This is what I've found, But dont quite know how to implement it into doing what I'd like. '''cs using System;
using System.Collections.Generic;
/*Shoutout Timer
*
* When the timer runs out, allow ShoutOuts again.
* LU: 4-nov-2023
*
/
public class CPHInline
{
public bool Execute()
{
CPH.SetGlobalVar("qminSoActive", false, false);
CPH.SendMessage("/me dataScrooging Shoutouts are back on the menu, boys LETSGO", true);
return true;
}//Execute()
}//CPHInline
Also This
'''cs using System;
using System.Collections.Generic;
/Shoutout Handler
*
* Check username and run a shoutouts if the user exists and if there is not currently a shoutout ongoing.
* LU: 4-nov-2023
*
*/
public class CPHInline
{
public bool Execute()
{
//Declarations
string[] userInfo;
bool shoutoutActive;
//Initializations
userInfo = new string[]
{
args["targetUserLogin"].ToString(),
args["targetUserDisplayName"].ToString()
};
shoutoutActive = CPH.GetGlobalVar<bool>("qminSoActive", false);
//Log it
CPH.LogInfo("『SHOUTOUT』Active: " + shoutoutActive);
//If a shoutout is not active...
if (!shoutoutActive)
{
//... if streaming...
if (CPH.ObsIsStreaming())
{
//... send shoutout and start warning timer.
CPH.TwitchSendShoutoutByLogin(userInfo[0]);
CPH.SetGlobalVar("qminSoActive", true, false);
CPH.EnableTimer("soTimer");
}//if
}//if
else
{
//... otherwise inform the broadcaster to wait.
CPH.SendMessage("/me DataFingerbang Shoutout is still ongoing! DataFingerbang", true);
}//else
CPH.SendMessage($"/me !so {userInfo[1]}");
CPH.SendMessage($"/me DetectedAnomaly2 The Q-mander would like to bring your attention to lickR @{userInfo[0]} lickL , follow 'em at https://twitch.tv/{userInfo[1]} and improve your quuminL function.");
return true;
}//Execute()
}//CPHInline
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