circuitgamer77
circuitgamer77
CSNCreate: Steam 'n' Rails
Created by circuitgamer77 on 5/30/2024 in #support
Waypoints break chain signals?
I don't think there's a workaround without having to build large sidings at every waypoint. Should I put this in #ideas-steam-n-rails?
11 replies
CSNCreate: Steam 'n' Rails
Created by circuitgamer77 on 5/30/2024 in #support
Waypoints break chain signals?
No description
11 replies
CSNCreate: Steam 'n' Rails
Created by circuitgamer77 on 5/30/2024 in #support
Waypoints break chain signals?
Oh, and this also creates a feedback loop when a train is approaching, causing the signals to rapidly toggle on and off until the train passes.
11 replies
CSNCreate: Steam 'n' Rails
Created by circuitgamer77 on 5/30/2024 in #support
Waypoints break chain signals?
Every track here except for the two tracks directly to the left of the yard on the map are two-way.
11 replies
CSNCreate: Steam 'n' Rails
Created by circuitgamer77 on 5/30/2024 in #support
Waypoints break chain signals?
No description
11 replies
CSNCreate: Steam 'n' Rails
Created by circuitgamer77 on 5/30/2024 in #support
Waypoints break chain signals?
In this case the waypoint is the entrance/exit to a yard, where the train needs to be able to select a specific track in that yard, not just any track. The signal would be yellow (treated as green) if any track is open, but the train needs to know if specifically the track it needs to go to is open.
11 replies
CSNCreate: Steam 'n' Rails
Created by circuitgamer77 on 5/30/2024 in #support
Waypoints break chain signals?
The problem is that if they're tied together with redstone the signal goes green if there's any valid path out, but normally it would only be treated like green (when a train is pathing through it) if specifically the intended path is open.
11 replies
CSNCreate: Steam 'n' Rails
Created by circuitgamer77 on 5/30/2024 in #support
Waypoints break chain signals?
I think the path still won't propagate any further than that next signal still, if I'm understanding correctly, but I'll try it and see what happens.
11 replies