circuitgamer77
circuitgamer77
CSNCreate: Steam 'n' Rails
Created by circuitgamer77 on 5/30/2024 in #support
Waypoints break chain signals?
I think I understand why this is the case internally, but I'm playing around with a large rail system in a way I haven't designed one before, and I just noticed that if you tell a train to "waypoint through station", it breaks chain signals. It appears to just treat the waypoint instruction as if it would be stopping at the station, which I understand, but it means chain signals don't seem to check any further than just that waypoint station when the path is being calculated, which breaks a lot of two-way systems. Is there a way to avoid this without having to treat every waypoint as a stopping zone, or will I just have to not use waypoints and hope this is changed at some point? (I want to emphasize that I understand why this would be more difficult to implement than what the current behavior seems to be, I'm just hoping it'll work at some point) Also, I'm not confident that I'm asking this in the right spot, so if I should ask this in a different channel or through a different system please tell me :)
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