gamer50082
Explore posts from serversDIAdiscord.js - Imagine an app
•Created by gamer50082 on 8/15/2023 in #djs-questions
BitFieldInvalid
const { Client, GatewayIntentBits, MessageEmbed } = require('discord.js');
const client = new Client({
intents: [
GatewayIntentBits.Guilds,
GatewayIntentBits.GuildMessages,
GatewayIntentBits.MessageContent,
GatewayIntentBits.MessageCreate,
],
});
const token = 'YOUR_BOT_TOKEN'; // Replace with your bot token
client.on('ready', () => {
console.log(`Logged in as ${client.user.tag}`);
});
client.on('messageCreate', async message => {
if (message.content === '/ping') {
const botLatency = Date.now() - message.createdTimestamp;
const embed = new MessageEmbed()
.setTitle('/ping')
.setDescription(`Bot Latency: ${botLatency}ms\nWebSocket latency: ${client.ws.ping}ms`)
.setFooter(`${client.user.username}`, client.user.avatarURL());
try {
await message.channel.send({ embeds: [embed] });
} catch (error) {
console.error(error);
}
}
});
client.login(token);
const { Client, GatewayIntentBits, MessageEmbed } = require('discord.js');
const client = new Client({
intents: [
GatewayIntentBits.Guilds,
GatewayIntentBits.GuildMessages,
GatewayIntentBits.MessageContent,
GatewayIntentBits.MessageCreate,
],
});
const token = 'YOUR_BOT_TOKEN'; // Replace with your bot token
client.on('ready', () => {
console.log(`Logged in as ${client.user.tag}`);
});
client.on('messageCreate', async message => {
if (message.content === '/ping') {
const botLatency = Date.now() - message.createdTimestamp;
const embed = new MessageEmbed()
.setTitle('/ping')
.setDescription(`Bot Latency: ${botLatency}ms\nWebSocket latency: ${client.ws.ping}ms`)
.setFooter(`${client.user.username}`, client.user.avatarURL());
try {
await message.channel.send({ embeds: [embed] });
} catch (error) {
console.error(error);
}
}
});
client.login(token);
100 replies
DIAdiscord.js - Imagine an app
•Created by gamer50082 on 8/15/2023 in #djs-questions
Type error: cannot read properties of undefined
const { Client, Intents, MessageEmbed } = require('discord.js');
const { REST } = require('@discordjs/rest');
const { Routes } = require('discord-api-types/v9');
const { SlashCommandBuilder } = require('@discordjs/builders');
const client = new Client({
intents: [
Intents.FLAGS.GUILDS,
Intents.FLAGS.GUILD_MESSAGES,
// Add the necessary intent for GUILD_COMMANDS
Intents.FLAGS.GUILD_MESSAGE_CONTENT,
],
});
const token = 'YOUR_BOT_TOKEN'; // Replace with your bot token
const clientId = 'YOUR_CLIENT_ID'; // Replace with your bot's client ID
const commands = [
new SlashCommandBuilder()
.setName('ping')
.setDescription('Replies with latency information'),
].map(command => command.toJSON());
const rest = new REST({ version: '9' }).setToken(token);
client.once('ready', async () => {
console.log(`Logged in as ${client.user.tag}`);
try {
console.log('Started refreshing global (/) commands.');
await rest.put(
Routes.applicationCommands(clientId),
{ body: commands },
);
console.log('Successfully reloaded global (/) commands.');
} catch (error) {
console.error(error);
}
});
client.on('messageCreate', async message => {
if (message.content === '/ping') {
const botLatency = Date.now() - message.createdTimestamp;
const embed = new MessageEmbed()
.setTitle('/ping')
.setDescription(`Bot Latency: ${botLatency}ms\nWebSocket latency: ${client.ws.ping}ms`)
.setFooter(`${client.user.username}`, client.user.avatarURL());
try {
await message.channel.send({ embeds: [embed] });
} catch (error) {
console.error(error);
}
}
});
client.login(token);
const { Client, Intents, MessageEmbed } = require('discord.js');
const { REST } = require('@discordjs/rest');
const { Routes } = require('discord-api-types/v9');
const { SlashCommandBuilder } = require('@discordjs/builders');
const client = new Client({
intents: [
Intents.FLAGS.GUILDS,
Intents.FLAGS.GUILD_MESSAGES,
// Add the necessary intent for GUILD_COMMANDS
Intents.FLAGS.GUILD_MESSAGE_CONTENT,
],
});
const token = 'YOUR_BOT_TOKEN'; // Replace with your bot token
const clientId = 'YOUR_CLIENT_ID'; // Replace with your bot's client ID
const commands = [
new SlashCommandBuilder()
.setName('ping')
.setDescription('Replies with latency information'),
].map(command => command.toJSON());
const rest = new REST({ version: '9' }).setToken(token);
client.once('ready', async () => {
console.log(`Logged in as ${client.user.tag}`);
try {
console.log('Started refreshing global (/) commands.');
await rest.put(
Routes.applicationCommands(clientId),
{ body: commands },
);
console.log('Successfully reloaded global (/) commands.');
} catch (error) {
console.error(error);
}
});
client.on('messageCreate', async message => {
if (message.content === '/ping') {
const botLatency = Date.now() - message.createdTimestamp;
const embed = new MessageEmbed()
.setTitle('/ping')
.setDescription(`Bot Latency: ${botLatency}ms\nWebSocket latency: ${client.ws.ping}ms`)
.setFooter(`${client.user.username}`, client.user.avatarURL());
try {
await message.channel.send({ embeds: [embed] });
} catch (error) {
console.error(error);
}
}
});
client.login(token);
4 replies
DIAdiscord.js - Imagine an app
•Created by gamer50082 on 8/14/2023 in #djs-questions
How to make it auto stop
const { Client, GatewayIntentBits } = require('discord.js');
const client = new Client({
intents: [
GatewayIntentBits.Guilds,
GatewayIntentBits.MessageContent,
GatewayIntentBits.GuildMessages,
],
});
const BOT_TOKEN = 'almostleakedthetoken’;
const commands = [
{
name: 'review',
description: 'Fetch review information',
options: [
{
name: 'reviewid',
description: 'ID of the review to fetch',
type: 3,
required: true,
},
],
},
{
name: 'userinfo',
description: 'Fetch user information',
options: [
{
name: 'userid',
description: 'ID of the user to fetch',
type: 3,
required: true,
},
],
},
];
(async () => {
await client.login(BOT_TOKEN);
const application = await client.application.fetch();
await application.commands.set(commands);
console.log('Slash commands deployed successfully.');
})();
const { Client, GatewayIntentBits } = require('discord.js');
const client = new Client({
intents: [
GatewayIntentBits.Guilds,
GatewayIntentBits.MessageContent,
GatewayIntentBits.GuildMessages,
],
});
const BOT_TOKEN = 'almostleakedthetoken’;
const commands = [
{
name: 'review',
description: 'Fetch review information',
options: [
{
name: 'reviewid',
description: 'ID of the review to fetch',
type: 3,
required: true,
},
],
},
{
name: 'userinfo',
description: 'Fetch user information',
options: [
{
name: 'userid',
description: 'ID of the user to fetch',
type: 3,
required: true,
},
],
},
];
(async () => {
await client.login(BOT_TOKEN);
const application = await client.application.fetch();
await application.commands.set(commands);
console.log('Slash commands deployed successfully.');
})();
23 replies
DIAdiscord.js - Imagine an app
•Created by gamer50082 on 8/14/2023 in #djs-questions
Some issue with the code that doesn't allow the creation of slash command error code 400
discord.js slash command
const { Client, GatewayIntentBits } = require('discord.js');
const client = new Client({
intents: [
GatewayIntentBits.Guilds,
GatewayIntentBits.MessageContent,
GatewayIntentBits.GuildMessages,
],
});
const BOT_TOKEN = 'YOUR_BOT_TOKEN';
const commands = [
{
name: 'ping',
description: 'Ping pong!',
options: [
{
name: 'secret',
description: 'Secret code',
type: 'STRING',
required: true,
},
],
},
];
client.once('ready', async () => {
console.log(`Logged in as ${client.user.tag}!`);
// Register slash commands globally
const application = await client.application.fetch();
await application.commands.set(commands);
});
client.on('interactionCreate', async (interaction) => {
if (!interaction.isCommand()) return;
const { commandName, options } = interaction;
if (commandName === 'ping') {
const secretOption = options.getString('secret');
if (secretOption === 'secretcode') {
await interaction.reply('Pong!');
} else {
await interaction.reply('Bong!');
}
}
});
client.login(BOT_TOKEN);
const { Client, GatewayIntentBits } = require('discord.js');
const client = new Client({
intents: [
GatewayIntentBits.Guilds,
GatewayIntentBits.MessageContent,
GatewayIntentBits.GuildMessages,
],
});
const BOT_TOKEN = 'YOUR_BOT_TOKEN';
const commands = [
{
name: 'ping',
description: 'Ping pong!',
options: [
{
name: 'secret',
description: 'Secret code',
type: 'STRING',
required: true,
},
],
},
];
client.once('ready', async () => {
console.log(`Logged in as ${client.user.tag}!`);
// Register slash commands globally
const application = await client.application.fetch();
await application.commands.set(commands);
});
client.on('interactionCreate', async (interaction) => {
if (!interaction.isCommand()) return;
const { commandName, options } = interaction;
if (commandName === 'ping') {
const secretOption = options.getString('secret');
if (secretOption === 'secretcode') {
await interaction.reply('Pong!');
} else {
await interaction.reply('Bong!');
}
}
});
client.login(BOT_TOKEN);
58 replies