Azrefrisk Dreemurr
Azrefrisk Dreemurr
SMSatisfactory Modding
Created by Azrefrisk Dreemurr on 1/14/2025 in #help-developing-mods
Returning Aspiring Modder, no clue where to get started.
For some reason, I never saw it in the selection. Might've been me being blind.
72 replies
SMSatisfactory Modding
Created by Azrefrisk Dreemurr on 1/14/2025 in #help-developing-mods
Returning Aspiring Modder, no clue where to get started.
Yep. Those.
72 replies
SMSatisfactory Modding
Created by Azrefrisk Dreemurr on 1/14/2025 in #help-developing-mods
Returning Aspiring Modder, no clue where to get started.
For starters, where do you even get the icons?
72 replies
SMSatisfactory Modding
Created by Azrefrisk Dreemurr on 1/14/2025 in #help-developing-mods
Returning Aspiring Modder, no clue where to get started.
Ok, do understand I'm not a full time artist, so a lot of that makes almost no sense to me.
72 replies
SMSatisfactory Modding
Created by Azrefrisk Dreemurr on 1/14/2025 in #help-developing-mods
Returning Aspiring Modder, no clue where to get started.
I notice the Icon Generation tools don't seem to have anything for the Fluid Icons.. and I don't see anywhere on the docs where it might explain more about Fluids and their Icons...
72 replies
SMSatisfactory Modding
Created by Azrefrisk Dreemurr on 1/14/2025 in #help-developing-mods
Returning Aspiring Modder, no clue where to get started.
Simple issue, I suppose.
72 replies
SMSatisfactory Modding
Created by Azrefrisk Dreemurr on 1/14/2025 in #help-developing-mods
Returning Aspiring Modder, no clue where to get started.
Oh.
72 replies
SMSatisfactory Modding
Created by Azrefrisk Dreemurr on 1/14/2025 in #help-developing-mods
Returning Aspiring Modder, no clue where to get started.
Weird build error...
72 replies
SMSatisfactory Modding
Created by Azrefrisk Dreemurr on 1/14/2025 in #help-developing-mods
Returning Aspiring Modder, no clue where to get started.
I can find Turbofuel and its packaged version alongside Ionized and Rocket fuels, I can even find Biofuels, but not generic Fuel.
72 replies
SMSatisfactory Modding
Created by Azrefrisk Dreemurr on 1/14/2025 in #help-developing-mods
Returning Aspiring Modder, no clue where to get started.
Does Packaged Fuel not have an item descriptor placeholder in the editor?
72 replies
SMSatisfactory Modding
Created by Azrefrisk Dreemurr on 1/14/2025 in #help-developing-mods
Returning Aspiring Modder, no clue where to get started.
No description
72 replies
SMSatisfactory Modding
Created by Azrefrisk Dreemurr on 1/14/2025 in #help-developing-mods
Returning Aspiring Modder, no clue where to get started.
I'll check for that in the morning.
72 replies
SMSatisfactory Modding
Created by Azrefrisk Dreemurr on 1/14/2025 in #help-developing-mods
Returning Aspiring Modder, no clue where to get started.
No description
72 replies
SMSatisfactory Modding
Created by Azrefrisk Dreemurr on 1/14/2025 in #help-developing-mods
Returning Aspiring Modder, no clue where to get started.
No description
72 replies
SMSatisfactory Modding
Created by Azrefrisk Dreemurr on 1/14/2025 in #help-developing-mods
Returning Aspiring Modder, no clue where to get started.
It's still packaging.
72 replies
SMSatisfactory Modding
Created by Azrefrisk Dreemurr on 1/14/2025 in #help-developing-mods
Returning Aspiring Modder, no clue where to get started.
I had no idea just how many .cpp files SML had...
72 replies
SMSatisfactory Modding
Created by Azrefrisk Dreemurr on 1/14/2025 in #help-developing-mods
Returning Aspiring Modder, no clue where to get started.
No description
72 replies
SMSatisfactory Modding
Created by Azrefrisk Dreemurr on 1/14/2025 in #help-developing-mods
Returning Aspiring Modder, no clue where to get started.
No description
72 replies
SMSatisfactory Modding
Created by Azrefrisk Dreemurr on 1/14/2025 in #help-developing-mods
Returning Aspiring Modder, no clue where to get started.
No description
72 replies
SMSatisfactory Modding
Created by Azrefrisk Dreemurr on 1/14/2025 in #help-developing-mods
Returning Aspiring Modder, no clue where to get started.
Also, the "green" select button mentioned during the creation of RootGameWorld_ModName is not green in the latest UE Editor. It seems it is blue.
72 replies