Tobias
Relative Coordsystem and Euler-Angles
I have euler angles (pitch, yaw roll).
How can i make a rotationmatrix with it so i can transform a Vector3 according to the rotation.
And also how can i get the eular angles back from a rotationmatrix
I need this so i can rotate an object relative to its previous rotation and get the absolut rotation after.
Is there a good framework for this?
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