C
C#4w ago
Tobias

Relative Coordsystem and Euler-Angles

I have euler angles (pitch, yaw roll). How can i make a rotationmatrix with it so i can transform a Vector3 according to the rotation. And also how can i get the eular angles back from a rotationmatrix I need this so i can rotate an object relative to its previous rotation and get the absolut rotation after. Is there a good framework for this?
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